Hgn-733P Builds - Ppc?
#1
Posted 18 November 2014 - 09:18 AM
My question is, has anyone found any decent 2xPPC builds that work?
#2
Posted 18 November 2014 - 11:40 PM
Anyhoo.. the PPC idea didn't really work out. What I've come up with instead is the "WubLander". 3LPL, 2 SRM6+A 1 SRM4+A JJ, AMS and XL310.
HGN-733P
Yup.. I know.. XL is baaad m'kaay, especially in a torso the size of a barn. Thing is, this build has the torso packed out with heatsinks and other crit slots, so shouldn't be too bad. I've also never had any problems with the XL in my Heavy Metal, and with that 70 odd point alpha, it's gotta be worth a go.
#3
Posted 18 November 2014 - 11:45 PM
My higlander has been repurposed into a rack to hold my Atlas' coat and hat on rainy days - maybe when they fix their jump jets up a bit more they'll be fun to play, but right now I find my Atlas/Battlemaster builds outperform my Highlander.
#4
Posted 19 November 2014 - 02:44 AM
All of my Highlanders eat Atlases for breakfast. Two, one after the other on Caustic last night.
Nothing wrong with jump jets or in air manoeuvrability either in my experience.
You're probably right about my understanding of XLs though to be fair. The way I understood it was that other than just losing a side torso, weapons that have a chance to crit will have that chance applied to destroy any equipment or weapons in the area that they hit. The more equipment you have in an area, therefore the lower the chance any one of those items will be destroyed.
This means that if your XL slot in either of your side torsos gets destroyed by a crit shot, it'll destroy the whole engine and therefore will kill you. In my experience death usually comes from being cored, not from engine death, but an XL engine obviously increases the chance of death from both causes.
#5
Posted 19 November 2014 - 05:52 AM
Bear in mind that, particularly with the release of the AS7-S, there are a lot of bad Atlas drivers out there. Atlases require a certain amount of judgement and restraint to play well, particularly on Caustic, where their low weapon mounts can make them vulnerable if the team insists on hiding. =)
#6
Posted 23 November 2014 - 08:19 PM
here it is 2 ppcs and all
http://mwo.smurfy-ne...7599d25fcb3b3e8
fare warning this build does have a weak point witch is that under 80 meaters it has some trouble but it does ok over that
it could be upgraded but i was short cash when i built it
ok heres a revamped version if you have the cbills
http://mwo.smurfy-ne...55a1361fdbf0cf6
Edited by kosmos1214, 23 November 2014 - 08:44 PM.
#7
Posted 23 November 2014 - 08:58 PM
If I were building a HGN-733P, I'd go with the Quirks. In this case that's Large Lasers. This build is just as Heat Efficient as Kosmos' PPC build (actually better since the LLs have less heat gen from the quirks) is faster (standard 300), has full JJs and actually has a reasonable amount of ammo for it's SRMs. If you pair of the LLs between arms and torsos you should even be able to avoid Ghost Heat.
The choice between 6s & 4As for SRMs is a personal one. I typically go for the 4s as the group is tighter and it uses a ton less ammo, which in this case is used to put some armour back on the legs and head. I'd also have two groups for the SRMs, one for chain fire, one for linked fire for when you need to blow a hole clean through the CT of an enemy mech.
For modules go with Radar Deprivation to help with missiles since no AMS (and really 1 AMS just isn't worth the tonnage...you really need 2 to see a difference) and Seismic Sensor. Weapons, probably go with LL for both. You could go for SRM range, but it's probably better to keep the enemy at range given how slow the Highlanders are these days and use the SRMs in close.
#8
Posted 23 November 2014 - 10:21 PM
AMS, though - everyone needs AMS. Unless you absolutely canot fit that system on your build (I have two builds in my entire collection that can't) you need to put it on - because while one AMS doesn't do much, a team's worth of AMS does a lot.
#9
Posted 25 November 2014 - 08:47 PM
As for AMS...sometimes it works, sometimes not. I carry Radar Deprivation and that's about as useful as a single AMS system is, if not better. Even with some slow ass assaults I can drop back, turn, break LoS and watch as a swarm of missiles streaks 10 meters away from my cockpit.
Other times half the enemy team is LRM boats and unless your team is nothing but Triple AMS, ECM equipped Kit Foxes there isn't enough AMS' available to do anything about it.
Back to the OP though, yeah, forgot the PPCs. Grab some LL and SRMs and go wreck some faces.
#10
Posted 26 November 2014 - 03:34 PM
now im not hateing on rader derp but i jest cant see the cost not till im out of stuff that i want to buy any way and i want a lot of mechs
#11
Posted 26 November 2014 - 03:56 PM
Here's one that utilizes Large Lasers along with the PPC x2 as requested. http://mwo.smurfy-ne...0a1229eb1d7ba1d
James DeGriz, on 18 November 2014 - 09:18 AM, said:
My question is, has anyone found any decent 2xPPC builds that work?
#12
Posted 01 December 2014 - 11:08 AM
#13
Posted 04 February 2015 - 04:46 AM
#14
Posted 04 February 2015 - 11:50 PM
#17
Posted 07 February 2015 - 02:52 PM
kosmos1214, on 07 February 2015 - 02:09 PM, said:
i tend to be a walking stick when i die so im wondering arnnt you loseing like 1/2 your survivabilety?
It works fine in 733P if you want to use it as a LRM-boat,otherwise there is no need for XL
I found out that 4 LPL worked the best in P,atleast for me,im too impatient to wait good spotting or hang back.
#18
Posted 07 February 2015 - 03:18 PM
Cookiemonter669, on 07 February 2015 - 02:52 PM, said:
It works fine in 733P if you want to use it as a LRM-boat,otherwise there is no need for XL
I found out that 4 LPL worked the best in P,atleast for me,im too impatient to wait good spotting or hang back.
hmm interesting i run mine as a mid range brawler you can see my build higher up never thought of trying a highlander as a lrm boat
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