#1
Posted 18 November 2014 - 11:30 AM
I think hit reg should be one of those continuing always improving and news updates things, if only to keep the population happy.
#2
Posted 18 November 2014 - 11:43 AM
#3
Posted 18 November 2014 - 11:44 AM
#4
Posted 19 November 2014 - 04:10 AM
#5
Posted 19 November 2014 - 12:42 PM
All I know is that I really hate being fodder. Not being able to be as aggressive as usual is one thing because you can't hit anything anyway. But not being able to even defend yourself? Now that STINKS.
#6
Posted 19 November 2014 - 10:19 PM
#7
Posted 20 November 2014 - 01:02 AM
Very disappointing state of the game
#8
Posted 20 November 2014 - 09:05 AM
#9
Posted 20 November 2014 - 11:03 AM
#10
Posted 20 November 2014 - 06:01 PM
Quicks, on 20 November 2014 - 11:03 AM, said:
Its generally been worsening and im encountering this problem as well. half of my stuff isn't registering due to the recent patches. Devs need to fix this right now.
#11
Posted 20 November 2014 - 10:24 PM
#12
Posted 22 November 2014 - 06:46 AM
Edited by squigbeast, 22 November 2014 - 06:51 AM.
#14
Posted 22 November 2014 - 08:44 AM
Edited by Celtic Warrior, 22 November 2014 - 08:45 AM.
#15
Posted 24 November 2014 - 07:24 AM
#16
Posted 24 November 2014 - 02:01 PM
#17
Posted 25 November 2014 - 03:21 PM
Not sure what's going on but maybe PGI needs to invest in some high ping servers. Hit reg seems to be worse when lots of people are firing at the same time.
#18
Posted 25 November 2014 - 03:34 PM
As an example: in one match I legged a Cicada and then whilst it was stationary concentrated on the other leg. No hits registered, not even a scratch. I had to wait for a team mate to come and do my work.
Sometimes it seems okay, but other times far from it.
#19
Posted 26 November 2014 - 03:18 PM
Returned to playing my Jenner K after a spending some time in some heavier mechs and have discovered that all hits I take damage front CT. True they add damage to whatever was hit, but the CT takes the brunt of it.
Eg. I move well behind cover out of line of sight by the time the enemy has even got a shot off (so at best maybe hit a side torso or arm), and still take the bulk of damage to front CT. I can be running obliquely away from an enemy and still the majority of damage goes to front CT.
Is this a new hitreg bug affecting "high" ping players or is something else going on?
#20
Posted 26 November 2014 - 03:54 PM
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