Let it block sensors, pure and simple. It's obnoxious being targetting across the map by lights on the upper plateaus, and having nothing to do but be 100% LRM killed in 2 minutes.
0
Make The Fog In Bog Have A Point.
Started by Burktross, Nov 19 2014 12:52 PM
4 replies to this topic
#1
Posted 19 November 2014 - 12:52 PM
#2
Posted 20 November 2014 - 12:29 AM
No offense intended, but if it's the LRMs that are killing you, that sounds like a you problem. There is more cover on that map than we know what to do with.
Edited by RonanFrost, 20 November 2014 - 12:30 AM.
#4
Posted 20 November 2014 - 03:01 AM
Its a weirdly good map to have a jumpy medium with narcs and lrms... you can move around to negate most of the cover, and its really easy to get close enough to narc people.
People who die to los spotting thou... bad.
People who die to los spotting thou... bad.
#5
Posted 20 November 2014 - 05:54 AM
Maybe lighten up fog in some spots and make heavier in others ?
Open areas a bit heavier fog, the crammed and cramped corners a tad lighter to ease navigation and not force players into using HV (heatvision, sorry) all the time and make us all appreciate the map through this a bit more, because honestly this is the second good looking map (hey, yea, I count MC aka MinincCollective into the pretty maps, stop spanking me for that^^), scratching ever so softly at the full capabilities of CE3 (oh boy, CE3 can deliver soooooooo much more GFX-wise, but tn many players would not be able to play) .
Either way, good start PGI´ans, now somemore of the likes of this ... maybe some really big and flat map with sparse but hard covers around, maybe a mix of AlpinePeaks, TourmalineDesert and ViridianBog ?
Or a really gigantic excavation site for minerals ?
Or a rotating asteroid around some planet (and again MWLL greets us, for those that know what Im speaking about) ?
Or a battleship-dockyard/re-charging station (how are those called properly in english????) in space to be fought over (dont forget to bring you magnetic feet, mechjockeys or off you goooooo ^^ ) ?
So many ways for mechs to fight, so few maps so far
PGI, pleaseeeeeeee
FEEEEEEED UUUUUUSSSSSS
because you know you want our dollars, eh
Open areas a bit heavier fog, the crammed and cramped corners a tad lighter to ease navigation and not force players into using HV (heatvision, sorry) all the time and make us all appreciate the map through this a bit more, because honestly this is the second good looking map (hey, yea, I count MC aka MinincCollective into the pretty maps, stop spanking me for that^^), scratching ever so softly at the full capabilities of CE3 (oh boy, CE3 can deliver soooooooo much more GFX-wise, but tn many players would not be able to play) .
Either way, good start PGI´ans, now somemore of the likes of this ... maybe some really big and flat map with sparse but hard covers around, maybe a mix of AlpinePeaks, TourmalineDesert and ViridianBog ?
Or a really gigantic excavation site for minerals ?
Or a rotating asteroid around some planet (and again MWLL greets us, for those that know what Im speaking about) ?
Or a battleship-dockyard/re-charging station (how are those called properly in english????) in space to be fought over (dont forget to bring you magnetic feet, mechjockeys or off you goooooo ^^ ) ?
So many ways for mechs to fight, so few maps so far
PGI, pleaseeeeeeee
FEEEEEEED UUUUUUSSSSSS
because you know you want our dollars, eh
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