Extra Master Level Experience Unlocks
#1
Posted 20 November 2014 - 07:51 AM
Mech/Weapon Module slot (already in game)
Generic IS / Generic Clan perk
Chassis Specific Perk
Let me give an example:
Awesome AWS-9M
Mech/Module Slot
10% increased XL Engine health
9M ERPPC Ghost Heat limit increased by 1 (to 3)
for clans:
Timber Wolf Prime
Mech/Module Slot
Reduce Omni pod requirement to from 5 to 3 for XP bonus
10% heat reduction on Clan heavy energy weapons (CERPPC, CERLL, CLPL)
Another IS example:
Hunchback HBK-4G
Mech/Module Slot
Reduced critical chance on weapon components by 5%
Extra 1 ammo per ton for AC20 ammunition
So what do you think?
#2
Posted 20 November 2014 - 08:07 AM
Like 5% speed increase or 5% overall heat reduction
#3
Posted 20 November 2014 - 08:16 AM
Mech/Weapon Module Slot
Additional 10% speed increase
15% critical chance increase for machine guns
Catapult CPLT-C4
Mech/Weapon Module Slot
10% faster lock time
Extra 20 LRM ammo per ton
Nova Prime
Mech/Weapon Module Slot
10% better heat dissipation
10% better jump jet efficiency
Warhawk Prime
Mech/Weapon Module Slot
10% Better heat dissipation
Warhawk Prime (5/5 Onmipods equipped) increased CERPPC Ghost Heat limit by 1 (to 3)
Are just more examples.
#4
Posted 20 November 2014 - 08:26 AM
#5
Posted 17 December 2014 - 12:36 PM
Just sayin'!
#6
Posted 17 December 2014 - 01:00 PM
#7
Posted 17 December 2014 - 03:56 PM
Yeah, my founders Jenner has 300,000 XP over master right now XD I have a few other mechs over 100K+ over master
Butane9000, on 20 November 2014 - 08:16 AM, said:
Mech/Weapon Module Slot
Additional 10% speed increase
15% critical chance increase for machine guns
A speed increase to the Locust wouldn't do anything. There's a speed-cap in the game. And the Locust already exceeds it.
#8
Posted 17 December 2014 - 04:14 PM
The whole XP unlock situation could really use some love.
Dovetails nicely with the quirk system as well.
#9
Posted 17 December 2014 - 08:12 PM
We have a lot of stuff to grind for that affects a mech's stats, and while it would be nice to give your mastered mechs more "purpose", additional stats beyond the current skill tree just add more "must-have upgrades" and further widens the gap between haves and have-nots, whereas cosmetic upgrades would not offer statistical advantages but be hella cool and worth earning.
#10
Posted 18 December 2014 - 03:53 AM
I would say like 250.000? (something between 100k and 500k at least)
#11
Posted 18 December 2014 - 04:04 AM
Edited by The Great Unwashed, 18 December 2014 - 04:05 AM.
#12
Posted 18 December 2014 - 05:04 AM
maybe it should be limited to 2... 1 extra slot which we already have, and a multi-choice perk requiring GXP (or mech xp) each time player wants to change between them... like between reinforced internal structure, improved heat conduction or any other perks like these.
Edited by Navid A1, 18 December 2014 - 05:06 AM.
#13
Posted 18 December 2014 - 08:52 AM
I think would be better to transform mech skills to more individual sets, maybe make some quirks unlockable.
#14
Posted 18 December 2014 - 09:15 AM
#15
Posted 18 December 2014 - 09:21 AM
#16
Posted 18 December 2014 - 09:29 AM
Twilight Fenrir, on 17 December 2014 - 03:56 PM, said:
Yeah, my founders Jenner has 300,000 XP over master right now XD I have a few other mechs over 100K+ over master
A speed increase to the Locust wouldn't do anything. There's a speed-cap in the game. And the Locust already exceeds it.
Maybe more armor, or an decrease in cool down of energy weapons or an increase of range for weaponry?
#17
Posted 18 December 2014 - 09:42 AM
Should be really expensive and rather give a slight effect which can be used by experienced players in their favourite mech.
In this matter, even creating a skill tree - system is conceivable, something like deciding between
- energy bonuses
- ac bonuses
- support bonuses
- movement
etc.
So you can even more adapt your mech to your playstyle.
#18
Posted 18 December 2014 - 10:14 PM
I'd love to see some kind of Tech Base quirk unlocked by Master 2, and some kind of Chassis quirk unlocked by Master 3.
Some examples of the latter might include the following:
Atlas: Tough as nails [+15 CT armor]
Jenner: Overgunned [+5% weapon cooldown rate]
Hunchback: Bruiser [+8 CT IS]
Catapult: Ultimate fire support [+5% range to all weapons]
Those are, of course, merely example/placeholder values and suggested Master 3 unlock types.
#19
Posted 22 December 2014 - 05:14 PM
Redshift2k5, on 17 December 2014 - 08:12 PM, said:
We have a lot of stuff to grind for that affects a mech's stats, and while it would be nice to give your mastered mechs more "purpose", additional stats beyond the current skill tree just add more "must-have upgrades" and further widens the gap between haves and have-nots, whereas cosmetic upgrades would not offer statistical advantages but be hella cool and worth earning.
I really like this idea, and it's the best one I've seen so far :3
Or, maybe, just give a direct conversion rate between mech XP and GXP. Something that wouldn't cost MC. Go ahead and make it something stupid high, like 100 mech XP = 1 GXP, or even 500 MXP = 1 GXP. Just give us SOMETHING free to do with the mountains of MXP we've accrued over the years XP
Edited by Twilight Fenrir, 22 December 2014 - 05:46 PM.
#20
Posted 23 December 2014 - 12:30 PM
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