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The Mist Lynx Sucks, You Say? Hmmm~


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#21 Aron

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Posted 25 November 2014 - 03:18 AM

View PostApocryph0n, on 24 November 2014 - 11:35 PM, said:

Well, you can make the ML work. It dos not mean that you don't have to be masochistic to do it. If you do not like inflicting mental pain to yourself and the "Which Light" question pops up: Firestarter. There is simply no competition anymore, Heavy Lances chicken out when they see one.


ECM Spiders are more then up to the chellange in my oppinion, but Firestarters are increadably good Mechs !

#22 Sam Slade

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Posted 25 November 2014 - 05:04 AM

Firestarter is the king of lights...

Mist Lynx is The Lord of Ultra-Lights... great fun until a stiff breeze boles it off course and it dies in a fire...

#23 FearNotDeath

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Posted 25 November 2014 - 06:19 AM

View PostSam Slade, on 25 November 2014 - 05:04 AM, said:

Firestarter is the king of lights...

Mist Lynx is The Lord of Ultra-Lights... great fun until a stiff breeze boles it off course and it dies in a fire...

Posted Image
Little girl playing with her new Mist Lynx.

#24 lol lol lol lol lol lol lol lol

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Posted 25 November 2014 - 06:36 AM

View PostFearNotDeath, on 25 November 2014 - 06:19 AM, said:

Posted Image
Little girl playing with her new Mist Lynx.


^truth

and damn funny

#25 LiGhtningFF13

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Posted 25 November 2014 - 06:43 AM

Well, I have to agree here, a light with 113 kph and 138 armor ... not very effective and usefull! Same for the Ice Ferret variant. I'm very curious about the next upcoming clan mechs.

#26 Bigbacon

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Posted 25 November 2014 - 11:04 AM

just too slow...

hell, a timberwolf can pretty much keep up with you

#27 Temptis

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Posted 26 November 2014 - 04:40 AM

too slow for a 25t mech
arms are to big, get shot off on a regular basis
ecm cripples the mech, removing 50% of potential weapon slots
fixed CAP
6 fixed JJ
== yes you can have good games if you get ignored
but you can have good games in any mech that gets ignored

#28 Jon Gotham

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Posted 26 November 2014 - 10:38 AM

My crowning achievement in one has been to 1 v1 a Timberwolf....yes he was that bad and I was THAT LUCKY.
The Lynx is just painful and I was hoping so very much it'd be fun:(

I'de love to speak to the guys who designed it and ask them what their thinking was on inclusion into this game, as it stands....

#29 Jack Spade Ward

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Posted 27 November 2014 - 03:30 PM

yes, it sucks, big time

this mechs needs rework asap

#30 Remarius

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Posted 29 November 2014 - 02:33 PM

Except this is my Pirates Ban last week... no xp multiplier:

Posted Image

Posted Image

#31 aniviron

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Posted 29 November 2014 - 02:54 PM

The fact that you're excited to get 400 damage in a Mist Lynx is the most definitive proof that it sucks I've seen in the last week.

#32 Leeroy Mechkins

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Posted 02 January 2015 - 08:28 PM

Mist Lynx is bad. So far the least weak build I found is 2SRM6, 1ERSL, ECM. But still bad.
Mist Lynx is the price to pay for having 215 tons left for strong mechs in the CW drop deck.

Edited by Leeroy Mechkins, 02 January 2015 - 08:29 PM.


#33 Nightshade24

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Posted 03 January 2015 - 08:30 PM

eh, it isn't that bad. It's just not that great in doing damage. Not all mechs are made to do damage. This is a misconception in the mechwarrior games. Bigger = better.

This is why most people dub the best mech of a weight class is typically the heaviest of the weight class.

ie "Best light" = Firestarter.
"Best Medium" = Shadowhawk
"Best Heavy" = Cataphract
etc...

The Mist Lynx is not that bad in CW. it can jump over the wall with ease. provide good ecm support. and no one gives a sh*t about targeting you in CW. They will target someone else. I had quite a few 500 damage games in the mist lynx in CW....

The Mist Lynx also has another advantage however it's only the best in River city....

This mech when running or powered down is better at submarine warfare then the locust. I once went 1 on 1 with a brawler summoner in river city and I won due to the water reduction of damage and the fact he can't see me at all. all he see is a thin line (my antena) and the big box saying "Annoying light mech thar be here".
It's so funny. in first person view it feels like I'm a Mist Lynx with an UMU's and firing SRT-6's instead of SRM-6's.

(note, the mistlynx b is a beast stock. I made so many mechs cry with it... until I run out of ammo. then instead of crying mechs I see annoyed mechs).

It's also good to troll around on HPG as if someone is coming after you. (lets say a cocky firestarter going for a easy kill) I simply just jump over the huge wall in HPG (and if conquest go cap, if assault with most turrets down I'll also cap). then everyone runs there and I simply jump over the wall again. if they get to smart I just sprint away and continue to use my 6 jumpjets to my advantage to get over rough terrain.


Mist lynx is like using a locust before quirks. It only takes a special kind of specialist to like it and use it well.

It's not a bad mech. it's just a mech that forgot the c. (meh).

(note: it gets better when mastered)

#34 Leeroy Mechkins

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Posted 04 January 2015 - 02:48 AM

OK a Mist Kitten build that actually can do some damage:
2SRM6, 1SRM4, 1ERSL, 2tons SRM ammo (12 salvos), Armor maxed except legs 21hp

With 37 firepower and 4.59 DPS it can solo a heavy if played properly.
If the target already has low armor or exposed components its a superb finisher with all the scatter.
It has very short duration weapons so jump in, fire, then jump jet out.

Don't expect too much from a 25 tonner but it can take down larger mechs than its tonnage would indicate!

#35 Nightshade24

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Posted 04 January 2015 - 03:16 AM

View PostLeeroy Mechkins, on 04 January 2015 - 02:48 AM, said:

OK a Mist Kitten build that actually can do some damage:
2SRM6, 1SRM4, 1ERSL, 2tons SRM ammo (12 salvos), Armor maxed except legs 21hp

With 37 firepower and 4.59 DPS it can solo a heavy if played properly.
If the target already has low armor or exposed components its a superb finisher with all the scatter.
It has very short duration weapons so jump in, fire, then jump jet out.

Don't expect too much from a 25 tonner but it can take down larger mechs than its tonnage would indicate!


Killed 2 atlases at the same time on the max Bot difficulty in MW4 in an Urbanmech in a long range alpine map.

From that day on I never have low expectations on lighter mechs.

#36 Tidy

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Posted 04 January 2015 - 08:56 AM

The thing is terrible, out of all the lights (light player always from way back to beta days) it is the one I'm truely upset about.
Wanted a clan light that can be played as a light not some small slow weapon support thing. Speed for brawling and scouting/light intercept is none exsistant in clan lights, hell only one to work this way is the ice ferret, what?

Myst takes to long to cool down, armour is pretty much summed up with arm value, to slow to out run even some heavys, full speed turning circle is terrible for this currant speed limit, pod space is frustrating when building it, JJ's add to cooling problems, and many many more issues!

Lock item fixes:
1)JJ's unlocked
2)cap placement replaced with ECM

Quirks I've thought of, as it's the only way to revive this thing:
1)Speed limit to 160kph
2)-50% heat cost on all weapons or +100% heat dissipation as a flat rate.
3)+200% armour on arm values

I've tryed to stay away from weapon related quirks but here's what I would like to see for myself(only fun factor imo):
1)Gauss rifle weighs 1 ton(Want light gauss but untill then I would be smiling about Mysty with this)
2)AC2 weighs 1 ton
3) all ammo weighs half less

Sick of hit scan lazor vomit.

#37 Nightshade24

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Posted 04 January 2015 - 01:23 PM

View PostTidy, on 04 January 2015 - 08:56 AM, said:

The thing is terrible, out of all the lights (light player always from way back to beta days) it is the one I'm truely upset about.
Wanted a clan light that can be played as a light not some small slow weapon support thing. Speed for brawling and scouting/light intercept is none exsistant in clan lights, hell only one to work this way is the ice ferret, what?

Myst takes to long to cool down, armour is pretty much summed up with arm value, to slow to out run even some heavys, full speed turning circle is terrible for this currant speed limit, pod space is frustrating when building it, JJ's add to cooling problems, and many many more issues!

Lock item fixes:
1)JJ's unlocked
2)cap placement replaced with ECM

Quirks I've thought of, as it's the only way to revive this thing:
1)Speed limit to 160kph
2)-50% heat cost on all weapons or +100% heat dissipation as a flat rate.
3)+200% armour on arm values

I've tryed to stay away from weapon related quirks but here's what I would like to see for myself(only fun factor imo):
1)Gauss rifle weighs 1 ton(Want light gauss but untill then I would be smiling about Mysty with this)
2)AC2 weighs 1 ton
3) all ammo weighs half less

Sick of hit scan lazor vomit.


"Played like a light"
"brawling and scouting/ light intercept"
Sorry tidy, but it doesn't seem like you know the concept of brawling or the traditional role of a light mech.

(which is scout / harasser with the other less common being fire support. If the mist lynx has just 1 medium laser it can do that just fine)


124.7 kph is still enough to out run the fastest of heavy mechs. which is 106.9 kph for the dragon and quickdraw with a 360 engine rating. The mist lynx doesn't have the brute speed to out run most light mechs of the inner sphere it's true. However it makes up with that by being the 2nd highest mech in terms of jumpjets. Only mech that can out do it is the spider which only has 2 E hardpoints in the CT. So if your comparing this thing to a spider having more then 2 er medium lasers is already far better then that thing can ever go.

Locked item fixes.
1)Unlocking Jumpjets is unnecessary. It takes away your only main (and iconic) advantage for very little. (only 3T is gained by lossing all jumpjets)
Please show a document presenting where jumpjets isn't hardwired on the mist lynx
2) please show the spread sheet that shows that the ECM hardpoint is in the head and the CAP is in the arm.

Quirks:
1) that isn't a quirk. that's MASC
2)not really needed. all my builds have no heat problems. One would think that 3 hardwired heatsinks would be enough.
3) is there a reason you want this thing to have as much armour as a centuriosn arms?

Weapon quirks:
1)that's not a quirk. That's an overhaul
2)^
3) ammo related stuff could be altered... I think adding the "Caseless" ammo type would be your cup of tea. gives you double the ammo per ton for ballistic autocannons but gives a jam chance for the weapon that uses it.

Why not use SRM 6's? LRM 5's? or an UAC 2?

on topic of autocannons... is there a reason you want the AC 2 quirked without the LBX 2? (same weapon. AC 2 is placeholder for HEAP ammo type for LBX 2). or a reason you want an AC 2 quirk but not a UAC 2 quirk?





My take on the quirks would be along the lines of increased sensor range of all mist lynxes.
Having the missile arms reduce the cooldown of SRM's (the B arm doesn't have as strong quirks as the Prime missile arm. but it reduces the SRM 6 cooldown). ballistics arm has enhanced ballistics cooldown and range, (if the Mist lynx A is ever in game. it's ballistic arm should have a UAC 2 specific quirk). etc.

#38 Bluttrunken

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Posted 04 January 2015 - 01:51 PM

Tbh, I think if there weren't 4.5 tons hardwired equipment you can already make pretty deadly builds for the Lynx. That's just an estimation but boy.. how often did I loathe the 4.5tons I'd like to spend elsewhere.

Edited by k05h3lk1n, 04 January 2015 - 01:51 PM.


#39 Arbatrix

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Posted 04 January 2015 - 01:51 PM

I'm just an average at best pilot, and I seem to be doing alright in the Mist Lynx. I run a MLX with 4 ERML's with Range & Cooldown, together with Radar Deprivation & Advanced Seismic. Just use the JJ's smartly and use them to get behind enemies. If you're taking enemies head-on, you're doing something wrong.

Some of the last few matches I played in a Mist Lynx

Posted Image

Posted Image
Posted ImagePosted ImagePosted Image

Edited by Arbatrix, 04 January 2015 - 01:55 PM.


#40 Bluttrunken

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Posted 04 January 2015 - 02:01 PM

These 4 screens out of how many matches? If I drive a mech regularly I automatically have some matches like these, no matter *which* mech. I made a 600 damage match in a totally borked Adder Loadout. That I performed that good was sheer luck or, moreover, the idiocy of enemies ignoring me between heavies and assaults. A couple of good screens don't make a bad mech good, as stated several times here. I wouldn't say the Mist Lynx is bad, it's still very agile and quite fast, but compared to other options.. every Light is able to kill you, easily at that, and has at least the same potential as you. Every light is possibly a better option than the Lynx. Commandos, Locusts and Spiders can play you dizzy, Firestarters and Jenner just pack more punch than you and are as or more agile than you. Adder and Kitfox aren't the best options against Lights but can load high firepower for support, the Kitfox ECM on top of that. The Mist Lynx is, atm, a fun mech to drive, I love the Lynx, which might score good sometimes, but it is in a bad spot compared to other lights.

Edited by k05h3lk1n, 04 January 2015 - 02:04 PM.






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