Randomly Taking Command
#1
Posted 23 November 2014 - 01:06 PM
I don't want it and it's very annoying to open the map, then resign the command and close the map. It repeats again and again.
Does anybody know what to do with it?
#2
Posted 23 November 2014 - 02:13 PM
#3
Posted 23 November 2014 - 06:54 PM
#4
Posted 25 November 2014 - 10:35 AM
#5
Posted 25 November 2014 - 12:55 PM
Ano, on 25 November 2014 - 10:35 AM, said:
It's not the case since the game assigns me command before I even touch the keyboard.
#6
Posted 27 November 2014 - 02:42 AM
#7
Posted 27 November 2014 - 03:07 PM
http://mwomercs.com/...-still-present/
http://mwomercs.com/...y-by-using-jjs/
http://mwomercs.com/...taking-command/
http://mwomercs.com/...tting-spacebar/
--seems to be a known issue. Ill ask Alex if he has noticed this.
Edited by SoggyGorilla, 27 November 2014 - 03:28 PM.
#8
Posted 27 November 2014 - 03:24 PM
I'm going to give QA a nudge to see if I can get you an update on this; we do currently have this logged in the database.
I've yet to replicate this issue in my own games, unfortunately.
#9
Posted 27 November 2014 - 04:11 PM
#10
Posted 27 November 2014 - 04:35 PM
so, same problem here
#11
Posted 27 November 2014 - 11:00 PM
Alexander Garden, on 27 November 2014 - 03:24 PM, said:
I'm going to give QA a nudge to see if I can get you an update on this; we do currently have this logged in the database.
I've yet to replicate this issue in my own games, unfortunately.
Thank you very much for your effort.
I'd like to mention one thing that may be worth considering: Delete the "Command" altogether.
Reasons are simple:
1) In PUG nobody cares about the so-called Commander anyway.
2) Premade teams do not need Commander because they are on Teamspeak anyway.
#12
Posted 28 November 2014 - 01:55 AM
Don't remove the Commander tools, just clean them up a little bit. This is all you need to do:
- Add a fourth 'lance' to command: "Company" That way if you want to command the whole team, you don't have to make three separate markers, one for each lance, you can just make one single command.
- Allow us to assign a hot key for each of these four options, maybe default would be 1, 2, 3, 4
- We need three colours to distinguish the three lances.
- Allow us to assign hot keys to each of the commands, like Move, Hold, etc, ... a default could be 1, 2, 3, 4, ...
- Allow us to assign a hot key that clears all commands.
- Make the actual command icons transparent so they don't obscure anybody who's busy fighting right underneath them.
- Allow us to play with the commander role in the testing grounds. I feel like a lot of people don't use it because they don't want to fiddle with learning how to do it in a live match and risk messing it up.
That's all I ask. <3 Pweeeaase? Maybe January, something to look into? February?
Edited by Tarogato, 28 November 2014 - 02:02 AM.
#13
Posted 29 November 2014 - 09:08 AM
Tarogato, on 28 November 2014 - 01:55 AM, said:
Don't remove the Commander tools, just clean them up a little bit. This is all you need to do:
- Add a fourth 'lance' to command: "Company" That way if you want to command the whole team, you don't have to make three separate markers, one for each lance, you can just make one single command.
- Allow us to assign a hot key for each of these four options, maybe default would be 1, 2, 3, 4
- We need three colours to distinguish the three lances.
- Allow us to assign hot keys to each of the commands, like Move, Hold, etc, ... a default could be 1, 2, 3, 4, ...
- Allow us to assign a hot key that clears all commands.
- Make the actual command icons transparent so they don't obscure anybody who's busy fighting right underneath them.
- Allow us to play with the commander role in the testing grounds. I feel like a lot of people don't use it because they don't want to fiddle with learning how to do it in a live match and risk messing it up.
That's all I ask. <3 Pweeeaase? Maybe January, something to look into? February?
While nice effort, it doesn't solve the basic problem that I already mentioned:
1) In PUG nobody cares about the so-called Commander anyway.
2) Premade teams do not need Commander because they are on Teamspeak anyway.
Until you can convincingly answer this question, all PGI's effort towards improving Commander UI is going to be wasted.
#14
Posted 29 November 2014 - 10:46 AM
martian, on 29 November 2014 - 09:08 AM, said:
1) In PUG nobody cares about the so-called Commander anyway.
2) Premade teams do not need Commander because they are on Teamspeak anyway.
Until you can convincingly answer this question, all PGI's effort towards improving Commander UI is going to be wasted.
12-mans won't use it, but a premade group of 6 might want to drop an icon to help lead the group of 4 and group of 2 that makes up the rest of their team. With the interface being clunky like this, there's zero incentive for a commander to use it for this purpose.
In solo queue, when a commander is respectful and makes an earnest request while placing a mark on the map, most pugs will accept that if some people follow the command, it's better for them to also obey it rather than split the team up into disorganised chaos. Again, with a clunky interface, we're not seeing this happening very often because people can't be arsed to open up the map and go through the series of pinpoint clicks necessary to create a command. I have a strong urge that more people would use the feature if it were optimised a little better.
I think it's worth a shot anyways. =]
#15
Posted 29 November 2014 - 11:23 AM
Tarogato, on 29 November 2014 - 10:46 AM, said:
Yes, it seems to be the case.
Tarogato, on 29 November 2014 - 10:46 AM, said:
Among such smaller groups, nobody cooperates with other groups, unless it's extreme case of 10+2 or so. Because honestly, why should our smaller group obey the other group that is doing something stupid and sits in inferior 'Mechs? Anyway, you can see on the map where the rest of your team is - nothing else is needed.
Tarogato, on 29 November 2014 - 10:46 AM, said:
I guess that you play with different PUGs than I do. Because just a while ago I actually took command on the Forest Colony map. I told them to "stay together" and placed marker on the map. The result? Immediately two went in the water and hide behind the big rock with ECM. Three went center and were hammered to death with LRMs in the open. One PUG in ECM Cicada ran away with our ECM to "snipe". Two stayed hidden behind our base without moving a centimeter. And two or three went to guard the tunnel and were instantly overrun by attacking enemies.
For PUGs there is no reason why they should obey any Commander, no matter how many markers he puts in front of them, etc.
#16
Posted 29 November 2014 - 03:22 PM
#17
Posted 06 December 2014 - 06:05 PM
Edited by OZHomerOZ, 06 December 2014 - 06:06 PM.
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