Durant Carlyle, on 23 November 2014 - 02:08 PM, said:
Heh.
Animes aren't an accurate representation of anything. They are pretty much 100% artistic license.
The drawings in the Technical Readouts are the same -- most non-chicken-walker 'Mechs look like a human wearing armor.
There are no movies with BattleMechs in them, other than cut-scenes in the games. The cut scenes aren't accurate either -- usually 'Mechs die way too easily (one missile hit and BOOM). Generic robot movies don't count.
'Mech legs also have shock absorbers in them (there are blueprints around from the old days that show these), so human-like hip movement isn't necessary.
Besides, if they DID put in that movement, suddenly you'd have a problem with firing weapons. The arm swing animation would have to stop, aim accurately, and fire in a split-second every time the pilot pulled the trigger. That wouldn't look realistic either. Better to have the arms fixed in firing position.
Well, accurate to what? I didn´t know there were REAL battletechs out there... But those robots I know exists, have similar human movement to keep balance.
But leaving that absurdity apart, I´m talking EXACTLY about art. I´m talking about visual representation in a fictional world with fictional war machines.
But I have to agree to the last part. It´s not easy. Although we can move hips and shoulder while keeping the aim, right? I´m not saying mechs should go running like men in armor suits (did I say that?). I´m talking about mechs looking less like toy robots hopping around the battlefield. That´s it! Get behind an Atlas for instance: look at his ass while he´s running. That´s what I´m talking about, swing! Look at hunchbacks´s shoulders too, how they swing from one side to the other: that´s it! It´s simple.
But if anyone says to me that it´s too difficult to do, ok, I understand. But pseudoscience: hell no, man!
Edited by Albatroz, 23 November 2014 - 02:47 PM.