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Bishops Urbanmech 3D Model Wip (U/d 08 March)

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#1 Joe3142

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Posted 27 November 2014 - 05:44 PM

Attempting to make a model of the Urbanmech redesign by Bishop Steiner.

08.03.15:

I've textured the left arm. This took a long time, not just to texture, but also to set up the material shaders in cycles. Some of the shaders still need some work done on them. I have also set up a new lighting system. Will probably texture the centre torso next.

Posted Image

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Had a go at adding a motion blur effect to bullets in the first render:

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Here is the textured UV map for the arm:

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Renders of the finished model of the mech (Not textured)
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Old renders in spoiler thing.

Spoiler

Edited by Joe3142, 07 March 2015 - 05:48 PM.


#2 RustyBolts

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Posted 27 November 2014 - 05:58 PM

Looking good so far. Do you have anything for the legs yet?

#3 Bishop Steiner

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Posted 27 November 2014 - 06:36 PM

>Positively wicked.

The large laser housing and minigun are just SICK.

Body is coming nice too. The only real deviation is the cockpit is contoured differently, but that's hard to tell from a 2d drawing sometimes....and this version is kinda cool and unique looking too. So it works. If you want it more like the original, I can toss together some quicky orthos on them, or any other specific feature in question.

Freaking sweet work dude!

#4 Tarogato

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Posted 27 November 2014 - 07:07 PM

Am I imagining things, or are the hardpoints on the wrong sides?

This looks excellent, though. Good imagination, there's not as much to work with with this 'mech. xD

#5 Bishop Steiner

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Posted 27 November 2014 - 07:52 PM

View PostTarogato, on 27 November 2014 - 07:07 PM, said:

Am I imagining things, or are the hardpoints on the wrong sides?

This looks excellent, though. Good imagination, there's not as much to work with with this 'mech. xD

hardpoints are correct, for this variant. This is the Deputy Dawg, sa special modified pursuit variant used by the Hsien SWAT unit.
Posted Image

They were built off of scrapped mothballed remains of Urbanmechs and Valkyries. So they move at 84 kph, and mounts a large laser, heavy machine gun, srm2 pack and a water cannon for crowd control.

#6 Tarogato

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Posted 27 November 2014 - 08:38 PM

View PostBishop Steiner, on 27 November 2014 - 07:52 PM, said:

hardpoints are correct, for this variant. This is the Deputy Dawg, sa special modified pursuit variant used by the Hsien SWAT unit. They were built off of scrapped mothballed remains of Urbanmechs and Valkyries. So they move at 84 kph, and mounts a large laser, heavy machine gun, srm2 pack and a water cannon for crowd control.
Ooooooooooooh.

Also, congrats on your 20,000th post. B)

#7 NautilusCommand

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Posted 27 November 2014 - 08:45 PM

View PostTarogato, on 27 November 2014 - 08:38 PM, said:

Ooooooooooooh.

Also, congrats on your 20,000th post. B)

Twenty thousand, that's ef'n nuts yo. BS the mega poster of all time.

#8 Bishop Steiner

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Posted 27 November 2014 - 08:54 PM

View PostTarogato, on 27 November 2014 - 08:38 PM, said:

Ooooooooooooh.

Also, congrats on your 20,000th post. B)

oh dear god.....I need to get out more.

#9 zagibu

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Posted 28 November 2014 - 09:34 AM

Why not just scan a real-life example:

Spoiler


Just kidding, what you got there is awesomely wicked. Someone should totally do a community Battletech game and hire you as modeler.

#10 Joe3142

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Posted 28 November 2014 - 04:15 PM

View PostBishop Steiner, on 27 November 2014 - 06:36 PM, said:

>Positively wicked.

The large laser housing and minigun are just SICK.

Body is coming nice too. The only real deviation is the cockpit is contoured differently, but that's hard to tell from a 2d drawing sometimes....and this version is kinda cool and unique looking too. So it works. If you want it more like the original, I can toss together some quicky orthos on them, or any other specific feature in question.

Freaking sweet work dude!


Thanks :D Yeah I've been finding the cockpit the hardest to model. That would be great if you could throw some orthos together, but dont worry too much about it.



View PostRustyBolts, on 27 November 2014 - 05:58 PM, said:

Looking good so far. Do you have anything for the legs yet?


Not yet :)

Edited by Joe3142, 28 November 2014 - 04:16 PM.


#11 Impyrium

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Posted 29 November 2014 - 08:20 PM

Aw yus, someone's doing it! Looking awesome! :D

#12 timaeus

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Posted 01 December 2014 - 01:21 AM

Looks like the model is coming along very nicely. well done so far. :)


View PostBishop Steiner, on 27 November 2014 - 07:52 PM, said:

They were built off of scrapped mothballed remains of Urbanmechs and Valkyries. So they move at 84 kph, and mounts a large laser, heavy machine gun, srm2 pack and a water cannon for crowd control.


That's an Urbie load out I could get behind. Sounds like it would be pretty sweet to field.

#13 STEF_

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Posted 01 December 2014 - 03:58 AM

Bishop, Pgi should hire you :)

#14 Impyrium

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Posted 01 December 2014 - 04:09 AM

View PostStefka Kerensky, on 01 December 2014 - 03:58 AM, said:

Bishop, Pgi should hire you :)


So much this. :D

#15 Bishop Steiner

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Posted 01 December 2014 - 07:36 AM

View PostAUSwarrior24, on 01 December 2014 - 04:09 AM, said:


So much this. :D

I keep trying to tell Russ that. Maybe if others tweeted him. I could be like Alex's grunge laborer, knocking out basic concepts for the Master to take and Alex-ize...... it would get them a lot more content faster, give more stylistic diversity....and I come cheap....I live in MExico, lol, and everything I do can be done online, lol. 20k a year and I'm theirs!

#16 STEF_

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Posted 01 December 2014 - 07:59 AM

View PostBishop Steiner, on 01 December 2014 - 07:36 AM, said:

I keep trying to tell Russ that. Maybe if others tweeted him. I could be like Alex's grunge laborer, knocking out basic concepts for the Master to take and Alex-ize...... it would get them a lot more content faster, give more stylistic diversity....and I come cheap....I live in MExico, lol, and everything I do can be done online, lol. 20k a year and I'm theirs!

Still remember how good was the mad dog resized by you. That was a mad dog.

Hasta luego, Obispo!

Edited by Stefka Kerensky, 01 December 2014 - 08:00 AM.


#17 Bishop Steiner

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Posted 01 December 2014 - 08:01 AM

View PostStefka Kerensky, on 01 December 2014 - 07:59 AM, said:

Still remember how good was the mad dog resized by you. That was a mad dog.

Hasta luego, Obispo!

Gracias! I wish I knew how to actually model. Maybe If I built it in cryengine or whatever, and sent them the finished product they would consider it, lol. If nothing else I could do QA control on modeling, etc, keep them inline scale wise, etc.

Tengo buen dia!

Edited by Bishop Steiner, 01 December 2014 - 08:03 AM.


#18 Bishop Steiner

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Posted 01 December 2014 - 08:53 PM

Posted Image

#19 NautilusCommand

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Posted 02 December 2014 - 01:34 PM

You know i always imagined the urbanmach to look less like a mech and more like a walking T72 with a cockpit. Something like a short squat look with a massive stub nose AC10. Anyway, these new sketches BS look real nice.

#20 zagibu

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Posted 02 December 2014 - 04:40 PM

View PostBishop Steiner, on 01 December 2014 - 08:01 AM, said:

I wish I knew how to actually model.


It's not impossible to learn it. I think a lot of your drawing skills (perspective, proportions, etc.) would help you get the hang of it much faster than for most people.





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