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I Was A Dummy But I Found A Bug!


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#1 Darian DelFord

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Posted 28 November 2014 - 05:36 AM

Question, is Hit Reg with SRM's getting wonnky again?

Reason being I just put 48 SRM's (4 SRM 4's x 3 alphas) into the back of a dire wolf and it did not destroy him, OK OK , Kudos for the DW for actually putting on back armor. However as before I could put my 4th alpha into the DW, I had Mad Cat come up and core me from behind, because I did not see him and thought I accounted for all mechs. Needless to say he turned me into scrap metal.

At the end of the round summary I stated I had only done 62 points of damage. When in reality it sould have been 103.2. Now aall alpha's were on his back CT Torso, yet it only registered half my damage, he was not moving nor was I.

So is this happening to others or just a wonky thing? Kinda confused by this, as if SRM's are wonky again it makes the Oxide difficult to play.

#2 Revorn

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Posted 28 November 2014 - 07:38 AM

Its not only SRMs, i fired over 10 Chainsalvos of 3 LPL undisturbed at an stationary Dire.

Result: Damage done 41. :blink:

Edited by Revorn, 28 November 2014 - 07:38 AM.


#3 occusoj

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Posted 28 November 2014 - 07:40 AM

Nothing unusual. Everything became wonky again in terms of hitreg, even on stationary targets.
The more you fire at once, the worse it gets. Better chainfire that stuff.

#4 Hillslam

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Posted 28 November 2014 - 07:50 AM

try doing 300+ points of damage to a stationary target in volleys of 72pts apiece.

result: 98damage done.


ARRRGGGGGG!!!!!!!!!!!!!!!!!!!!!


(absolutely right: the more you fire at once the more the server loses track of. personally I think this is a conspiracy to stop the KABLOOEY and replace it with mild pew pew)

#5 Cow And Chicken

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Posted 28 November 2014 - 07:51 AM

Heya.

I have seen alot of this crap lately. Even so much I am not driving my Gauss-er anymore.

I have seen 4xDual gauss fired at 70 meters into the center of a stationary Mad Dog and his
CT was only yellow after. That's 120 Damage.

I think writing about this here won't change anything. You will only get PGI's hired forum goons to come
tell you how much you must suck. That you should play diffrently and everything is shiny and working as
intended.

Regards,
C&C


Edit: I have 140 ping.

Edited by Cow And Chicken, 28 November 2014 - 08:03 AM.


#6 Chemie

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Posted 28 November 2014 - 07:52 AM

hitreg of everything is bad. Lasers are bad, SRMs are bad. Been getting progressively worse for months

(and I have 30 ping )

Edited by Chemie, 28 November 2014 - 07:53 AM.


#7 Viges

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Posted 28 November 2014 - 11:17 AM

Because when you fire many rockets at once they collide with each other and thus deal less damage. Same with ac rounds. And lasers interfere too. Science! :lol:

#8 Eboli

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Posted 28 November 2014 - 02:00 PM

View PostViges, on 28 November 2014 - 11:17 AM, said:

Because when you fire many rockets at once they collide with each other and thus deal less damage. Same with ac rounds. And lasers interfere too. Science! :lol:


It is standard to kill a Dwolf with 3 alphas by an Oxide which Darian was using, including any srm collisions you allude to. Hitreg is a current problem and it appears to be worse at the moment.

#9 Koniving

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Posted 28 November 2014 - 02:07 PM

<.<
Onward!
Posted Image

(Because the related memes got old.)

#10 Mothykins

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Posted 28 November 2014 - 02:08 PM

Nah, shits been broke for a while now.

Sometimes my Machineguns register properly.

Sometimes they do absolutely nothing.

I just pretend like everythings working and hope for the best.

#11 Satan n stuff

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Posted 28 November 2014 - 02:11 PM

View PostEboli, on 28 November 2014 - 02:00 PM, said:


It is standard to kill a Dwolf with 3 alphas by an Oxide which Darian was using, including any srm collisions you allude to. Hitreg is a current problem and it appears to be worse at the moment.

The only time I get significantly lower damage with SRMs is when I leg lights with them, because more than half of the missiles will inevitably miss the mech completely.
I tore up a few assaults with my Oxide this evening, they seemed to take damage just fine.

#12 Xetelian

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Posted 28 November 2014 - 02:11 PM

I put 6 AC 20 rounds into the center back of a disconnected stormcrow but wasn't surprised.

#13 Angel of Annihilation

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Posted 28 November 2014 - 02:47 PM

View PostViges, on 28 November 2014 - 11:17 AM, said:

Because when you fire many rockets at once they collide with each other and thus deal less damage. Same with ac rounds. And lasers interfere too. Science! :lol:


Laser issue is due to the vapor of melting armor disrupting the beam and causing the beam to be less intense part of the way through the beam. Ironic thing is this is honest to god from either one of the novels or a source book and was used to describe why pulse lasers were better. Theory went that the pulses allowed for the vapor to dissipate between pulses thus concentrating the damage better.

While I lack the source, it is directly from lore, I <bleep> you not.

#14 Bill Lumbar

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Posted 28 November 2014 - 03:40 PM

I have noticed Ultra AC5s and SRMs having problems doing the proper damage also, two months ago I didn't notice the issue, however, I am seeing it more and more, and it does seem to be getting worse. I have a ping of around 85 most times I play, highest I have ever seen my ping at is around 138.

#15 Joe Mallad

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Posted 28 November 2014 - 03:56 PM

been noticing a lot of weapons not registering proper damage.

#16 Mycrus

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Posted 28 November 2014 - 04:13 PM

i dont know what is wrong with them... they seem to teeter between a good patch and then break stuff the time a second patch comes out...

#17 CDLord HHGD

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Posted 28 November 2014 - 05:00 PM

View PostHillslam, on 28 November 2014 - 07:50 AM, said:

(absolutely right: the more you fire at once the more the server loses track of. personally I think this is a conspiracy to stop the KABLOOEY and replace it with mild pew pew)

If they do this, and I'm not saying I'm not ok with it, it should at least be more consistent. :D





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