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Lrms Are Fine


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#1 Mechwarrior Buddah

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Posted 28 November 2014 - 12:28 PM

LRMs are in a good place now; theyre not overnerfed, the Jesus box has largely been taken care of. The arc is a little flat for my tastes (especially if the target is below you like trying to fire over the caldera in cautic), the damage is ok.

Anyone else have thoughts on it?

#2 Green Mamba

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Posted 28 November 2014 - 12:36 PM

Teh Troll Bait

#3 Mcgral18

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Posted 28 November 2014 - 12:37 PM

I think they're weak; so I just don't use them.

#4 Deathlike

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Posted 28 November 2014 - 12:40 PM

View PostMcgral18, on 28 November 2014 - 12:37 PM, said:

I think they're weak; so I just don't use them.


ISWub is OP. Buff ClanWub.

#5 STEF_

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Posted 28 November 2014 - 12:41 PM

OMG, another thread about lrm????

Ok, I'm in.

Imo, terribad.

Wouldn't you like to have more speed?
Moreover they are firing like a MG rate, or more.
So, I would like a longer rate fire, but at least double speed; just to have a more effective weapon.

In TT when you lock, you are sure to make dmg. Here in mwo, dmg is inversely proportianal to target's skill.

#6 Mechwarrior Buddah

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Posted 28 November 2014 - 12:44 PM

View PostGreen Mamba, on 28 November 2014 - 12:36 PM, said:

Teh Troll Bait


Then the other side's posts are troll bait?

View PostMcgral18, on 28 November 2014 - 12:37 PM, said:

I think they're weak; so I just don't use them.


Ive been using them because my dominant arm/wrist went thru major surgery an I still wanna play lol

View PostStefka Kerensky, on 28 November 2014 - 12:41 PM, said:


In TT when you lock, you are sure to make dmg.


Only with Streak lrm. Regular lrms could miss

#7 luxebo

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Posted 28 November 2014 - 12:54 PM

View PostMechwarrior Buddah, on 28 November 2014 - 12:28 PM, said:

LRMs are in a good place now; theyre not overnerfed, the Jesus box has largely been taken care of. The arc is a little flat for my tastes (especially if the target is below you like trying to fire over the caldera in cautic), the damage is ok.

Anyone else have thoughts on it?

After this patch on BAP-ECM they might be good now since BAP is at a decent place. Pugs will still suck and disagree with LRMs as fine since a lot of them have not an idea on how to counter them, but in group que LRMs are almost dead 100% and will be even less used.

Pugs like to stand in the open --> aka LRMed to death.

Groups are either too little into LRMs to make them very well used (aka one or two boats) --> Not much utility

Or Groups are too dependent on LRMs (aka 6-10 boats) --> Too much sitting back and telling scouts to spot, which either results in 0-12 loses OR a match that is extremely stale since both sides did the same.

Only time will tell and whenever that patch is released will we actually see if LRMs are better or not. Will update to say yes/no.

#8 STEF_

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Posted 28 November 2014 - 12:58 PM

View PostMechwarrior Buddah, on 28 November 2014 - 12:44 PM, said:

Only with Streak lrm. Regular lrms could miss


Let's assume that a good dice roll means I have lock: I'm sure to hit.
Obvious I can fire and miss, and the same happens here in mwo, but with a positive dice roll I'm sure to make dmg, while in mwo I'm not sure at all, depending on target skill. Because lrm speed is too slow, imo.

In TT if you hit depends on gunnery skill only

Edited by Stefka Kerensky, 28 November 2014 - 01:00 PM.


#9 KraftySOT

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Posted 28 November 2014 - 01:13 PM

Nope. They arent. The Magic Jesus Box isnt a real solution. Take that away, and its Lrmaggedon all over again. They need a fundamental reworking. ECM needs to do something else.

View PostStefka Kerensky, on 28 November 2014 - 12:58 PM, said:


In TT if you hit depends on gunnery skill only



Well, and the plethora of to-hit modifiers, like movement, heat, terrain etc.

#10 STEF_

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Posted 28 November 2014 - 01:38 PM

View PostKraftySOT, on 28 November 2014 - 01:13 PM, said:

Nope. They arent. The Magic Jesus Box isnt a real solution. Take that away, and its Lrmaggedon all over again. They need a fundamental reworking. ECM needs to do something else.




Well, and the plethora of to-hit modifiers, like movement, heat, terrain etc.

yeeeeeaaaaa, guess what? I've already ask to pgi to add this stuff ages ago. For example smoke and trees modifiers would be incredible easy to implement: exacly how heat in lava location works.
When you are in lava coordinates, server add heat to your mech. The same thing it would work easily to add a "cover" for lrm coming if you are in tree or smoke location (those location have coordinates, too, of course, as any point on the map). When in those location, lock more difficult, lock time + 1 sec. for example.

#11 KraftySOT

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Posted 28 November 2014 - 01:39 PM

Yup that stuff would be very rad.

#12 Abivard

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Posted 28 November 2014 - 02:07 PM

They need some tweaks to improve them, this last round of LRM nerfs only averted the total demise of LRM's by including LRM quirks on some mechs as well as increasing BAP vs ECM.

As is they are virtually worthless outside pug matches where low skill or newb players may be found in sufficient numbers to actually make LRM's viable. But very few maps allow even this option.

OP is incorrect, LRM's are still an under-powered weapon, they need LOVE not irrational hatred.

p.s. just learned BAP is to be nerfed, now will only counter ECM at 240M, IS LRM minimum range still remains at a point between 180m and 190M depending on that matches whim factor.

Edited by Abivard, 28 November 2014 - 02:18 PM.






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