Jump to content

Joystick Deadzone Forced?


3 replies to this topic

#1 ShuRugal

    Rookie

  • 8 posts

Posted 28 November 2014 - 01:09 PM

I've just jumped back into MWO after a few months of other things, and the first thing i have noticed is that even with the Deadzone option set to 0, I still have a sizeable dead area around center.

I am running a brand-new Saitek X55, I don't need an artificial deadzone hampering my ability to fine-tune my aim..... I can do all that **** from the new H.U.D. software....

#2 August55

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 295 posts

Posted 28 November 2014 - 01:26 PM

If you're referring to the X Axis, you can use Pinnacle Profiler to bypass it by having the X axis translate to A and D or the mouse (whichever you do for it). The deadzone is much less as a result.

#3 ShuRugal

    Rookie

  • 8 posts

Posted 28 November 2014 - 03:31 PM

That's ridiculous. I'm not about to buy third-party software to fix cruddy input programming on a game I have already spent good money on. I expect the developers who have already received my hard-earned to fix it.

#4 VxSaAgE

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 133 posts

Posted 13 January 2016 - 03:45 PM

Yeah, this still exists. Not acceptable, very poor support and a simple fix if they made the settings available again...





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users