I've just jumped back into MWO after a few months of other things, and the first thing i have noticed is that even with the Deadzone option set to 0, I still have a sizeable dead area around center.
I am running a brand-new Saitek X55, I don't need an artificial deadzone hampering my ability to fine-tune my aim..... I can do all that **** from the new H.U.D. software....
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Joystick Deadzone Forced?
Started by ShuRugal, Nov 28 2014 01:09 PM
3 replies to this topic
#1
Posted 28 November 2014 - 01:09 PM
#2
Posted 28 November 2014 - 01:26 PM
If you're referring to the X Axis, you can use Pinnacle Profiler to bypass it by having the X axis translate to A and D or the mouse (whichever you do for it). The deadzone is much less as a result.
#3
Posted 28 November 2014 - 03:31 PM
That's ridiculous. I'm not about to buy third-party software to fix cruddy input programming on a game I have already spent good money on. I expect the developers who have already received my hard-earned to fix it.
#4
Posted 13 January 2016 - 03:45 PM
Yeah, this still exists. Not acceptable, very poor support and a simple fix if they made the settings available again...
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