Joseph Mallan, on 06 December 2014 - 04:17 AM, said:
Obviously. The point that I'm making and explaining later is how such process comes to happen.
This is a simplified best case scenario. For example, starting 12/12, going to 6/12 by minute 7. The winning team at that moment, took such advantage at the cost of very damaged 12 mechs. The losing team came back 2/0. It is possible, it's loads of fun as It has happened to me. Obviously this is only one case, and one of the best possible IMHO.
The the other case is also possible, 12/12->6/12->0/12 ROFL stomp. Not fun. We all have had some of these.
Sadly, we don´t have real statistics about this.
Now, back to my initial point. I am arguing is that having tiers/leagues/hard-divisions would allow us to have more entertaining matches matches, This concept would, maybe, reduce rofl-stomps, since people of the same level is playing together. Like I mentioned before Starcraft 2 and Hearthstone, amongst others have this this kind of leagues implemented diminishing rolf-stomps. Though the implementation, I think, requires a large user populations such as that having leagues has significance.
Regarding the implementation, maybe 3 leagues, bronze, silver, gold (25/50/25%) could be a good starting point.
My two cents.
Edited by Gattsus, 06 December 2014 - 07:39 AM.