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Announcing The Early Arrival Of The King Crab And Gargoyle!


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#41 Prussian Havoc

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Posted 08 December 2014 - 06:35 PM

Great news from an improving and now consistently conscientious Developer.

Thank you PGI!

#42 Tarogato

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Posted 08 December 2014 - 06:37 PM

View PostKoniving, on 08 December 2014 - 05:44 PM, said:

The last time we had an early arrival of a patch we had some broken hitbox issues on the Hellbringer. While impressed with 'early' patches, we got burned last time.
They also hotfixed it the very next day in the office, so I wouldn't be concerned. PGI is ahead, which means they have time to fix things if they need to. =]

#43 Kilo 40

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Posted 08 December 2014 - 06:52 PM

View PostKoniving, on 08 December 2014 - 05:44 PM, said:

The last time we had an early arrival of a patch we had some broken hitbox issues on the Hellbringer.
While impressed with 'early' patches, we got burned last time.


Replace "burned" with "ever so mildly inconvenienced for less than 24 hours".

#44 Soul Tribunal

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Posted 08 December 2014 - 06:56 PM

There will be a distinct lack of menu options for Red Lobster tomorrow...

-ST

#45 Pet Dude

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Posted 08 December 2014 - 07:03 PM

WHOO HOO!

#46 GentlemanBryan

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Posted 08 December 2014 - 07:03 PM

Thanks PGI!

#47 AztecD

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Posted 08 December 2014 - 07:05 PM

Posted Image

#48 Dirk Le Daring

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Posted 08 December 2014 - 07:18 PM

View PostJin Ma, on 08 December 2014 - 05:06 PM, said:

Excellent.

This is an unprecedented first.

Gotta say i am proud of PGI


Nope. Last patch with the Hellbringer was early, so there is a precedent.


#49 TurkeyMcCoolRay

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Posted 08 December 2014 - 07:50 PM

This is great news!

#50 DasSibby

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Posted 08 December 2014 - 07:51 PM

Here's a great sneak peak on the King Crab! (Those claws look awesome, especially with the bay-doors type opening!)

In other related news... AC2's still suck.



#51 PraetorGix

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Posted 08 December 2014 - 07:59 PM

I gotta say, even if this ties up to some marketing strategy it is nonetheless a very welcome effort on your part, kudos PGI!

#52 Jody Von Jedi

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Posted 08 December 2014 - 08:01 PM

Nice surprise, PGI. Thanks !

#53 Neutron IX

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Posted 08 December 2014 - 08:02 PM

Wonder how long til we see the first KGC LRM-Boat? ;)

#54 Magitek

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Posted 08 December 2014 - 08:03 PM

I knew it!

#55 elijah temujin

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Posted 08 December 2014 - 08:05 PM

Truly PGI if you keep beating deadlines and exceeding expectations,

I just might call off the divorce lol;-)

seriously since the "change" I cant say how much better the game has gotten.
and with CW right around the bend I feel that 'Ol special feeling again...like I used to have
in the basement playing table top Btech. so congrats on the last few months.

Now the king of crabs shall make the clan understand the inner sphere is far from being defeated and the Dire wolf is NOT the only god of the battlefield. Clans grab yer butts and get ready for
THE MARCH OF THE CRABS!!!.

#56 Kiiyor

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Posted 08 December 2014 - 08:12 PM

View PostRip Snorgan, on 08 December 2014 - 08:02 PM, said:

Wonder how long til we see the first KGC LRM-Boat? ;)


View PostInnerSphereNews, on 08 December 2014 - 05:05 PM, said:


King Crab KGC-0000

- Tonnage: 100
- Engine: 300 Standard
- Top Speed: 48.6 kph
- Max Engine Rating: 360
- Torso Movement:
- 100 degrees to each side.
- 25 degrees up and down.
- Arm Movement:
- 0 degrees to each side.
- 30 degrees up and down.
- Armor: 544 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: AC/20
- Left Torso: LRM 15, AC/20 Ammo, LRM Ammo
- Center Torso: Heat Sink
- Right Torso: Large Laser, AC/20 Ammo
- Right Arm: AC/20
- Left Leg: Heat Sink
- Right Leg: Heat Sink
- Hardpoints:
- Left Arm: 1 Ballistic
- Left Torso: 4 Missile
- Center Torso: 1 AMS
- Right Torso: 4 Energy
- Right Arm: 1 Ballistic
- Heat Sinks: 15 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- Movement Archetype: Large
- Quirks:
- Additional Armor (LA) +17
- Additional Armor (RA) +17
- Torso Turn Rate (Yaw) +25%
- Energy Cooldown +10%
- Laser Duration -10%
- Missile Cooldown +10%



2 AC5's or 10's, and a Quartet of LRM5's for sheer, annoying bastardry. Sign me up.

#57 Lance425

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Posted 08 December 2014 - 08:17 PM

King Crab is great and all... BUT THE STATUES ARE DISAPPEARING IN RIVER CITY!

That is biggest news I see in that update.... :P

#58 Carnifex125

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Posted 08 December 2014 - 09:31 PM

I died a few times hearing that my beloved KGC's are being released early, but will be a tough day at out in the field, just knowing my KGC's will be there...waiting....

#59 stealthraccoon

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Posted 08 December 2014 - 09:39 PM

So correct me if I am wrong, but what I am hearing, is that you are getting all of this less important stuff out of the way so you can release the Urbanmech earlier than expected as well... hmmm?

#60 NocturnalBeast

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Posted 08 December 2014 - 09:40 PM

View PostPharmEcis, on 08 December 2014 - 06:04 PM, said:


Or this was done because it was ready and by getting KC's into the hands of people now, it might make more people buy a large pack to have it before the DEAL ENDS on the 16th. But then again, maybe they extend the deal too. They do have to support themselves you know.

;)



If you read any of my posts on other threads, you should know that I believe in supporting PGI and MWO. I am just concerned that CW phase 2 might be getting pushed back again.





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