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Patch Notes - 1.3.354 - 09-Dec-2014


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#1 InnerSphereNews

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Posted 08 December 2014 - 05:05 PM

PATCH #36

Upcoming Patch - Tuesday, December 9th @ 10AM – 1PM PDT

Patch Number: 1.3.354

Greetings MechWarriors!

Christmas is coming a little early to MechWarrior this year, and it's bringing along some big stompy 'Mechs!

This patch contains the King Crab reward ‘Mech and all the remaining Wave 2 Content for those with eligible pre-orders.

Have you picked your Faction Content yet? Head over to the Faction Content Selection page to make your selections!

Since we have moved up the release of all this content we are also making the King Crab and Mad Dog Standard variants vvailable for MC today. These ‘Mechs will be available for C-bills starting January 20th.

We are super excited to get this content in your hands early!

This patch also includeds some hit box adjustments, Quirks tuning, and some geometry fixes, so read on for details!

See you on the Battlefield!

The MechWarrior Team

Change Log


Content

New 'Mechs

King Crab KGC-000(L)

- Tonnage: 100
- Engine: 300 Standard
- Top Speed: 48.6 kph
- Max Engine Rating: 360
- Torso Movement:
- 100 degrees to each side.
- 25 degrees up and down.
- Arm Movement:
- 0 degrees to each side.
- 30 degrees up and down.
- Armor: 572 (Ferro-Fibrous)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: AC/20
- Left Torso: LRM 15, AC/20 Ammo, LRM Ammo, CASE
- Center Torso: Heat Sink
- Right Torso: Large Laser, AC/20 Ammo, CASE
- Right Arm: AC/20
- Left Leg: Heat Sink
- Right Leg: Heat Sink
- Hardpoints:
- Left Arm: 3 Ballistic
- Left Torso: 2 Missile
- Center Torso: 1 AMS
- Right Torso: 2 Energy
- Right Arm: 3 Ballistic
- Heat Sinks: 15 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- Movement Archetype: Large
- Quirks:
- Additional Armor (LA) +17
- Additional Armor (RA) +17
- Torso Turn Rate (Yaw) +25%
- Ballistic Velocity +7.5%
- Ballistic Cooldown +7.5%
- Laser Duration -10%
- AC/20 Velocity +7.5%
- AC/20 Cooldown +7.5%
- 30% C-Bill bonus

King Crab KGC-000

- Tonnage: 100
- Engine: 300 Standard
- Top Speed: 48.6 kph
- Max Engine Rating: 360
- Torso Movement:
- 100 degrees to each side.
- 25 degrees up and down.
- Arm Movement:
- 0 degrees to each side.
- 30 degrees up and down.
- Armor: 572 (Ferro-Fibrous)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: AC/20
- Left Torso: LRM 15, AC/20 Ammo, LRM Ammo, CASE
- Center Torso: Heat Sink
- Right Torso: Large Laser, AC/20 Ammo, CASE
- Right Arm: AC/20
- Left Leg: Heat Sink
- Right Leg: Heat Sink
- Hardpoints:
- Left Arm: 3 Ballistic
- Left Torso: 2 Missile
- Center Torso: 1 AMS
- Right Torso: 2 Energy
- Right Arm: 3 Ballistic
- Heat Sinks: 15 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- Movement Archetype: Large
- Quirks:
- Additional Armor (LA) +17
- Additional Armor (RA) +17
- Torso Turn Rate (Yaw) +25%
- Ballistic Velocity +7.5%
- Ballistic Cooldown +7.5%
- Laser Duration -10%
- AC/20 Velocity +7.5%
- AC/20 Cooldown +7.5%

King Crab KGC-0000

- Tonnage: 100
- Engine: 300 Standard
- Top Speed: 48.6 kph
- Max Engine Rating: 360
- Torso Movement:
- 100 degrees to each side.
- 25 degrees up and down.
- Arm Movement:
- 0 degrees to each side.
- 30 degrees up and down.
- Armor: 544 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: AC/20
- Left Torso: LRM 15, AC/20 Ammo, LRM Ammo
- Center Torso: Heat Sink
- Right Torso: Large Laser, AC/20 Ammo
- Right Arm: AC/20
- Left Leg: Heat Sink
- Right Leg: Heat Sink
- Hardpoints:
- Left Arm: 1 Ballistic
- Left Torso: 4 Missile
- Center Torso: 1 AMS
- Right Torso: 4 Energy
- Right Arm: 1 Ballistic
- Heat Sinks: 15 Single
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- Movement Archetype: Large
- Quirks:
- Additional Armor (LA) +17
- Additional Armor (RA) +17
- Torso Turn Rate (Yaw) +25%
- Energy Cooldown +10%
- Laser Duration -10%
- Missile Cooldown +10%

King Crab KGC-000B

- Tonnage: 100
- Engine: 300 Standard
- Top Speed: 48.6 kph
- Max Engine Rating: 360
- Torso Movement:
- 100 degrees to each side.
- 25 degrees up and down.
- Arm Movement:
- 0 degrees to each side.
- 30 degrees up and down.
- Armor: 572 (Ferro-Fibrous)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: AC/20
- Left Torso: LRM 15 w Artemis IV FCS, AC/20 Ammo x2, LRM Artemis Ammo, CASE
- Right Torso: Large Laser, AC/20 Ammo x2, CASE
- Right Arm: AC/20
- Hardpoints:
- Left Arm: 2 Ballistic
- Left Torso: 3 Missile
- Center Torso: 1 AMS
- Right Torso: 3 Energy
- Right Arm: 2 Ballistic
- Heat Sinks: 12 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- Movement Archetype: Large
- Quirks:
- Additional Armor (LA) +17
- Additional Armor (RA) +17
- Torso Turn Rate (Yaw) +25%
- Ballistic Velocity +10%
- Energy Cooldown +10%
- Missile Cooldown +10%

Gargoyle

Base:

- Tonnage: 80
- Engine: 400 XL
- Top Speed: 81 kph
- Armor Type: Ferro-Fibrous
- Internal Structure: Standard
- Fixed Weapons & Equipment:
- Head: Fixed Armor Slot
- Left Arm: Fixed Armor Slot
- Left Torso: Fixed Armor Slot x2
- Center Torso: Engine
- Right Torso: Fixed Armor Slot x2
- Right Arm: Fixed Armor Slot
- Heat Sinks: 16 Double
- Jump Jets: 0 (0 Max)
- Movement Archetype: Huge

GAR-Prime(I):

- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 20 degrees to each side with 2 Lower Arm Actuators.
- 10 degrees to each side with 1 Lower Arm Actuator.
- 0 degrees to each side with 0 Lower Arm Actuators.
- 30 degrees up and down.
- Armor: 422
- Weapons & Equipment:
- Left Arm: LB 5-X AC, SRM 6
- Left Torso: LB 5-X AC Ammo, SRM Ammo
- Center Torso: ER Small Laser
- Right Torso: LB 5-X AC Ammo, SRM Ammo
- Right Arm: LB 5-X AC, SRM 6
- OmniPod Hardpoints:
- Left Arm: 1 Ballistic, 1 Missile
- Lower Arm Actuator: Allowed
- Hand Actuator: Allowed
- Left Torso: 1 AMS
- Center Torso: 1 Energy
- Right Arm: 1 Ballistic, 1 Missile
- Lower Arm Actuator: Allowed
- Hand Actuator: Allowed
- Heat Sinks: +0 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- OmniPod Quirks (not reflected in above values):
- Set Bonus: +2.5% XP Bonus
- Left Arm: +10% Armor Strength (LA)
- Center Torso: +5 Torso Turn Angle (Yaw)
- Right Torso: +5% Torso Turn Rate (Yaw)
- Right Arm: +10% Armor Strength (RA)
- 30% C-Bill Bonus

GAR-Prime:

- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 20 degrees to each side with 2 Lower Arm Actuators.
- 10 degrees to each side with 1 Lower Arm Actuator.
- 0 degrees to each side with 0 Lower Arm Actuators.
- 30 degrees up and down.
- Armor: 422
- Weapons & Equipment:
- Left Arm: LB 5-X AC, SRM 6
- Left Torso: LB 5-X AC Ammo, SRM Ammo
- Center Torso: ER Small Laser
- Right Torso: LB 5-X AC Ammo, SRM Ammo
- Right Arm: LB 5-X AC, SRM 6
- OmniPod Hardpoints:
- Left Arm: 1 Ballistic, 1 Missile
- Lower Arm Actuator: Allowed
- Hand Actuator: Allowed
- Left Torso: 1 AMS
- Center Torso: 1 Energy
- Right Arm: 1 Ballistic, 1 Missile
- Lower Arm Actuator: Allowed
- Hand Actuator: Allowed
- Heat Sinks: +0 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- OmniPod Quirks (not reflected in above values):
- Set Bonus: +2.5% XP Bonus
- Left Arm: +10% Armor Strength (LA)
- Center Torso: +5 Torso Turn Angle (Yaw)
- Right Torso: +5% Torso Turn Rate (Yaw)
- Right Arm: +10% Armor Strength (RA)

GAR-A:

- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 20 degrees to each side with 2 Lower Arm Actuators.
- 10 degrees to each side with 1 Lower Arm Actuator.
- 0 degrees to each side with 0 Lower Arm Actuators.
- 30 degrees up and down.
- Armor: 422
- Weapons & Equipment:
- Left Arm: Large Pulse Laser, Medium Pulse Laser, ER Medium Laser, ER Small Laser
- Right Arm: ER PPC x2
- OmniPod Hardpoints:
- Left Arm: 4 Energy
- Lower Arm Actuator: Allowed
- Hand Actuator: Allowed
- Right Arm: 2 Energy
- Lower Arm Actuator: Allowed
- Hand Actuator: Allowed
- Heat Sinks: +0 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- OmniPod Quirks (not reflected in above values):
- Set Bonus: +2.5% XP Bonus
- Left Torso: +5% Torso Turn Rate (Yaw)
- Center Torso: +10 Torso Turn Angle (Yaw)
- Right Torso: +5% Torso Turn Rate (Yaw)
- Right Arm: +10% Armor Strength (RA)

GAR-D:

- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- Arm Movement:
- 20 degrees to each side with 2 Lower Arm Actuators.
- 10 degrees to each side with 1 Lower Arm Actuator.
- 0 degrees to each side with 0 Lower Arm Actuators.
- 30 degrees up and down.
- Armor: 422
- Weapons & Equipment:
- Left Arm: ER Large Laser, Medium Pulse Laser
- Left Torso: Double Heat Sink x2, Targeting Computer Mk III
- Center Torso: Medium Pulse Laser, ER Small Laser
- Right Torso: Double Heat Sink x2
- Right Arm: ER Large Laser, Medium Pulse Laser
- OmniPod Hardpoints:
- Left Arm: 2 Energy
- Lower Arm Actuator: Allowed
- Hand Actuator: Allowed
- Center Torso: 2 Energy
- Right Arm: 2 Energy
- Lower Arm Actuator: Allowed
- Hand Actuator: Allowed
- Heat Sinks: +4 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- OmniPod Quirks (not reflected in above values):
- Set Bonus: +2.5% XP Bonus
- Left Arm: +10% Armor Strength (LA)
- Left Torso: +5% Torso Turn Rate (Yaw)
- Right Torso: +5% Torso Turn Rate (Yaw)
- Right Arm: +10% Armor Strength (RA)

New Skins

- Clan Skins are now available for purchase for all Clan Wave 2 'Mechs
- Ghost Bear
- Jade Falcon
- Smoke Jaguar
- Wolf
- New Cockpit Items
- Hanging Hanging Medallions are now available for purchase
- Clan Wolf Medallion
- Ghost Bear Medallion
- Jade Falcon Medallion
- Smoke Jaguar Medallion
- Mounted Clan War Horns are now available for purchase
- Clan Wolf War Horn
- Ghost Bear War Horn
- Jade Falcon War Horn
- Smoke Jaguar War Horn

Gameplay

- Quirk Update
- Myst Lynx, Nova and Summoner received 'Mech Quirks.
- Inner Sphere 'Mech Quirks (only Chassis with changes listed in PDF, Some listed variants did not receive changes)

Bug Fixes

- Hit box adjustments for:
- Hellbringer
- Hunchback
- Ice Ferret
- Mad Dog
- Mist Lynx
- Spider
- Firestarter
- River City/River City Night: Statues have been removed to prevent players from getting stuck.
- Viridian Bog: Fixed ballistics from passing through the arthropod shells.
- Mad Dog: Fixed a graphical issue with the LRM 5 equipped at Low settings
Known Issues

- Polygon pattern for the Gargoyle 'Mech currently shows as blank. This will be addressed in the next patch.


#2 luxebo

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Posted 08 December 2014 - 05:06 PM

:D

Glad to see how far MWO has come now.

Bug fixes the most important of all. Esp the stuck statues in River City.

Edited by luxebo, 08 December 2014 - 05:24 PM.


#3 Deathlike

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Posted 08 December 2014 - 05:09 PM

Is there some ninja patch that I should be aware of?

Edit: Never mind. Christmas is coming early.

Edited by Deathlike, 08 December 2014 - 05:16 PM.


#4 Jin Ma

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Posted 08 December 2014 - 05:14 PM

PRODUCTIVITY IS OVER NINE THOUSANDDD!!!11!!!!1!!!11!!!!!ELEVEN!!!11!


View PostInnerSphereNews, on 08 December 2014 - 05:05 PM, said:


- Myst Lynx, Nova and Summoner received 'Mech Quirks.



yeah buddy! I'm gonna call the arm internal boost quirk

View PostInnerSphereNews, on 08 December 2014 - 05:05 PM, said:

- River City/River City Night: Statues have been removed to prevent players from getting stuck.


Hallelujah.

But i wish they would keep the statues but just get rid of the statue's hitboxes so they go through like trees.
Those really added atmosphere as well as to the sense of scale

Edited by Jin Ma, 08 December 2014 - 06:15 PM.


#5 Wolfwood592

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Posted 08 December 2014 - 05:19 PM

Awesome work guys! Looking forward to it.

#6 Tank

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Posted 08 December 2014 - 05:22 PM

Great Patch! :)

I understand that I should chose a faction to get one of those King Crab camos, what happens if I stay MercCorp guy- do I lose ability to get them?

#7 Sky Hawk

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Posted 08 December 2014 - 05:22 PM

Hmm.. I still can't figure out... where is the trap.. but, something is surely strange here...

#8 aniviron

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Posted 08 December 2014 - 05:23 PM

Was not expecting this, I expected a week's wait for CW to hit before another patch. Can't wait, I hope all the changes in-game are as good as the patch notes sound.

#9 InRev

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Posted 08 December 2014 - 05:23 PM

View PostInnerSphereNews, on 08 December 2014 - 05:05 PM, said:


- River City/River City Night: Statues have been removed to prevent players from getting stuck.


Posted Image

#10 LordLosh

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Posted 08 December 2014 - 05:23 PM

Fire starter & Thunder bolt got hit with nerf bat like we all expected. Not as hard as I thought but will limit there previous abilities and power rankings for sure. Most of it is just range and heat Gen.

#11 Slater01

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Posted 08 December 2014 - 05:24 PM

King Crabs only have one AMS per variant, pics showed 2 AMS. Or what looked like 2. Considering the LRM landing strip on top of these mechs 2 AMS would have been a nice option.

#12 luxebo

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Posted 08 December 2014 - 05:25 PM

View PostTank, on 08 December 2014 - 05:22 PM, said:

Great Patch! :)

I understand that I should chose a faction to get one of those King Crab camos, what happens if I stay MercCorp guy- do I lose ability to get them?

You just pick one of them iirc not that I'm getting the KC. You don't lose anything you just pick one faction to support (which won't affect what your faction is).

#13 LordLosh

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Posted 08 December 2014 - 05:28 PM

View PostTank, on 08 December 2014 - 05:22 PM, said:

Great Patch! :)

I understand that I should chose a faction to get one of those King Crab camos, what happens if I stay MercCorp guy- do I lose ability to get them?

You are not getting those camos they are just for looks on the king crab. (you will get them just not right meow) the only thing you need to chose is faction camos IF you bought a Wave 2 pack

View PostSlater01, on 08 December 2014 - 05:24 PM, said:

King Crabs only have one AMS per variant, pics showed 2 AMS. Or what looked like 2. Considering the LRM landing strip on top of these mechs 2 AMS would have been a nice option.

Dont think they do anything just looks. If you look at Highlanders they have same things on the legs.

#14 Butane9000

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Posted 08 December 2014 - 05:29 PM

I approve of the CN9-A changes.

Not quite the fan of some other changes in regards to quirks like the CN9-AH losing SRM4 specific bonuses.

When you said geometry fixes I thought you meant you we're adding custom weaponry to a new chassis that needs it (Phract, Awesome) or we're fixing some of the big problem ones (Catapult A1).

#15 Spurowny

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Posted 08 December 2014 - 05:30 PM

Releasing all the non-CW content scheduled for release the same date as CW, early.

Pretty smart move PGI.

taking care of this now means you have less on your plate to deal with when CW drops.

I appluad the decision, Thank you.

#16 Slater01

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Posted 08 December 2014 - 05:30 PM

IS Quirks - Big changes.
I'm happy but sad. Every time they change things, it means more money spent on my Upgrades, Artemis or no Artemis, Standard Armour or Ferro.

#17 Macksheen

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Posted 08 December 2014 - 05:32 PM

Hell yeah, [redacted] statues!

Edited by Marvyn Dodgers, 08 December 2014 - 06:25 PM.
Language


#18 Amro One

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Posted 08 December 2014 - 05:35 PM

Those indestructible statues finally get stepped on, finally.

#19 Macksheen

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Posted 08 December 2014 - 05:38 PM

Anyone have details on the clan quirks?

#20 Tank

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Posted 08 December 2014 - 05:44 PM

View Postluxebo, on 08 December 2014 - 05:25 PM, said:

You just pick one of them iirc not that I'm getting the KC. You don't lose anything you just pick one faction to support (which won't affect what your faction is).

Problem is... I can't pick one on the Ressistance page, it drops to Davion each time, it's fine, but I wish for Marik colors.

I'm valid for 2 crabs (not an option I guess :)) for purchased Phoenix+Reinforcement and Wrath pack Resistance. Too bad I can't gift second one to a fellow Mechwarrior...

Other Wrath pack faction content also questions me.





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