A lot of the newer mechs are way too shiny (specular needs toning down in their shaders) and are not optimally configured for proper user customization with regard to pain schemes — oftentimes the primary, secondary, and tertiary color slot only affect a very small section of the mech...and that's if you even have the option of secondary and tertiary color slots (many of the "special" mechs do not).
With how much paints cost, I feel like this needs to change. A large part of my enjoyment in playing MWO is customizing my mech's appearance. With the specular set so high, it pretty much cancels any color you apply and just reflects whatever color the map's environment lights are set to (or at least that's what it looks like).
Just wanted to vent...as this is something I've been noticing as becoming more and more of a problem lately with the newer mechs.
Edited by Bhael Fire, 10 December 2014 - 11:49 AM.