Minor Cw Hot Fix Inbound At 9Pm Pst / 5Am Utc
#41
Posted 11 December 2014 - 10:57 PM
FPS drop here too
#43
Posted 11 December 2014 - 10:59 PM
InnerSphereNews, on 11 December 2014 - 08:05 PM, said:
It was amazing! Oh, it was fun. Very, very fun.
My only complaint is that my framerate took a massive hit. Running a very new, top of the line rig on mixed settings, still getting ~15fps once the really heavy fighting breaks out.
I'm sure that will get better with time. And you know what? Even with that, it's still so much fun. Thank you for this.
#44
Posted 11 December 2014 - 11:00 PM
Veliah Truard, on 11 December 2014 - 10:56 PM, said:
Hide names and unit tags as a surprise for when you actually load in, but a simple counter in the corner of the waiting for match screen that had the following info would be massively helpful.
Defenders in current Queue: #/12
Attackers in current Queue: #/12
Followed by a basic (#/A - #/D) (Attackers/Defenders in planet queue) following each planet on the Select a planet window, so you could see at a glance which planets are hot targets and need people.
Lastly, maybe a modification of the "For faster wait times drop X mech class" window geared for CW.
Make it a "For faster wait times, play on planets X, X, X, or X" And literally just have it be the 4 most populated plantary queues.
That is all. Please consider.
Love the content, great fun! More please!
This. For improving wait times.
Edited by Johnny Z, 11 December 2014 - 11:01 PM.
#45
Posted 11 December 2014 - 11:01 PM
Keira RAVEN McKenna, on 11 December 2014 - 10:58 PM, said:
Been clicking on the the Faction tab in my profile... no effect. Been clicking on the Faction tab ingame... no option to battle
I believe, (coming from my personal experience as a group/faction leader) that your group/faction leader needs to accept a contract first, then, other members in the group/faction can do the same--it's like an 'unlock' for them. This could be a bug? or I am missing something, but, I think that's why you don't see any banners in there to choose from to get a contract.
#46
Posted 11 December 2014 - 11:02 PM
#47
Posted 11 December 2014 - 11:07 PM
#48
Posted 11 December 2014 - 11:13 PM
#49
Posted 11 December 2014 - 11:13 PM
I sent in a ticket to PGI. I have no FPS or memory issues when playing PUG matches.
#50
Posted 11 December 2014 - 11:21 PM
Edmar Fecler, on 11 December 2014 - 11:07 PM, said:
I believe the 'needed' thing is automatic for the planets that are enabled for warfare and that means there may not be any people there waiting for you there... sooo... you might be waiting for the whole crew to arrive all that time, being the first on the scene. Just because it says "needed" doesn't yet mean that there are any people there.
#51
Posted 11 December 2014 - 11:41 PM
Keira RAVEN McKenna, on 11 December 2014 - 10:44 PM, said:
I'm in the Atlas Hunters merc unit. Will this cause issue?
I'm guessing I'll have to leave the team to join a faction?
if your in a unit and your unit leader hasnt been on to RESELECT a faction you cant play unless you leave that unit for the meantime.
Edited by G SE7EN7, 11 December 2014 - 11:41 PM.
#52
Posted 11 December 2014 - 11:48 PM
G SE7EN7, on 11 December 2014 - 11:41 PM, said:
if your in a unit and your unit leader hasnt been on to RESELECT a faction you cant play unless you leave that unit for the meantime.
True. That seems to be the bug (or not.. maybe it's normal).
But the unit's leader must accept (any) contract in order for others in the unit being able to see the Community Warfare (clickable/'choosable') information in the "Faction" tab. Otherwise all they see is generic map of the community warfare and not factions to choose from. Two people in my unit complained to me that they were not able to see or to choose anything related to CW until I figured it out the hard way--had to accept a contract (even though I didn't want to) in order for them to be able to choose... strange way to treat them from PGI. Everybody should be able to choose or deny community warfare allegiance to a particular PGI set factions if they chose to, and it shouldn't be related to a unit's leader's actions. I think it's a bug (I hope). I, personally, prefer to go lone wolf style and I think there should be a planet or a solar system for such minded individuals--people shouldn't be goaded into a particular predetermined house.
#53
Posted 11 December 2014 - 11:58 PM
#54
Posted 12 December 2014 - 12:24 AM
#55
Posted 12 December 2014 - 12:24 AM
otherwise keep op the good work
#56
Posted 12 December 2014 - 12:31 AM
All that being said, I've had a blast this evening. The game mode is really fun. It feels like MechWarrior again.
That being said, I will address the elephant in the room. You've unleashed the competitive teams on your larger player base and I don't think it can last long. These guys are a bit drunk on their mech powers right now and are being downright ugly toward their "lessers". Unfortunately for you as a gaming company, there are only a handful of elite players to pay you and a ton of us "ggclose newbs don't know where the gate is lol lol lel". You might want to work on a way for us to avoid these people if we don't feel up to the challenge.
The standard response on the forums is to go back to normal game mode, I think that is absurd and a very bad business model. Here's hoping you'll come up with something to allow everyone to enjoy CW.
#57
Posted 12 December 2014 - 12:45 AM
Please keep up the pace with the tweaks and with the content and I see a massive resurgence in this game!
-Dart
#58
Posted 12 December 2014 - 12:47 AM
ZenFool, on 12 December 2014 - 12:31 AM, said:
All that being said, I've had a blast this evening. The game mode is really fun. It feels like MechWarrior again.
That being said, I will address the elephant in the room. You've unleashed the competitive teams on your larger player base and I don't think it can last long. These guys are a bit drunk on their mech powers right now and are being downright ugly toward their "lessers". Unfortunately for you as a gaming company, there are only a handful of elite players to pay you and a ton of us "ggclose newbs don't know where the gate is lol lol lel". You might want to work on a way for us to avoid these people if we don't feel up to the challenge.
The standard response on the forums is to go back to normal game mode, I think that is absurd and a very bad business model. Here's hoping you'll come up with something to allow everyone to enjoy CW.
Well, I droped in a game in CW and our team 'pugged' away from the cannon towards the other team (assault, sniper, etc. mostly heavy).. meanwhile they had, unlike us, all 12 light fast mechs and just run through and captured the cannon in less than a minute. It was horrible and hilarious at the same time. Sure, an organized pro mafia of seasoned mwo players.. but still.. it's unfair to pug players (some who pay money for this game) who just want to have generic 'fun' experience.
#59
Posted 12 December 2014 - 12:58 AM
post disclaimer: BSI is currently not recruiting... ignore my signature... seriously... not joking lol
#60
Posted 12 December 2014 - 01:10 AM
Though i do think, even with same degree of coordination, defenders still have the upper hand. It's hard, but also fun...
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