Stupid Question - How Is Match Score Calculated?
#1
Posted 12 December 2014 - 01:38 PM
How is match score calculated? With the search it turned up conflicting information and the current tournament makes it relevant. So please if you know where I can get the information or what the formula is and then have it verified if you will by a dev or some one at PGI would be greatly appreciated.
Thank You in Advanced.
#2
Posted 12 December 2014 - 01:46 PM
Overall, match score is a rating of every action you take in a match. Each kill, assist, lance in formation, hit and run, etc action you take adds to this score. The better a performer you are in that match, the better your match score should be.
There may be a thread in the command chair forum, or possibly in the announcement forum, that goes into better detail about each action that now adds to the score.
Is there any particular piece I can be more specific with? I'll try to explain more/better if needed.
#3
Posted 12 December 2014 - 01:48 PM
You found something on which that I, Koniving, have absolutely no idea!
*Sparkily shinies fall from the ceiling!*
YAY!
Seriously though. I don't know. ....does anyone who isn't a dev know? This one might need a Dev answer.
Alternatively, a GM answer. If nothing comes up here, you might consider support@mwomercs.com
And if you do get an answer there, please relay it here.
And ninja'd by someone who at least has some idea.
#4
Posted 12 December 2014 - 02:13 PM
Edited by Redshift2k5, 12 December 2014 - 02:13 PM.
#5
Posted 12 December 2014 - 02:25 PM
It used to be heavily biased in favour of damage. Less so now, but damage is still a factor.
In terms of this tournament, as long as you don't rush and die 4 times in a row, it's not too hard to get 80 points overall.
#6
Posted 12 December 2014 - 02:29 PM
So, baring exacts as I can't find them despite some effort placed into it, consider match score a sum of how well you did for your team. I've seen people with high damage scores with low match scores.
Every action you take adds to this match score in some manner. Sticking with your team to get lance in formation and protected radius help add to this score as much as Damage, kills and assists.
Without any kind of confirmation on what is exactly what, there are some basic actions that grant you a higher match, and more c-bill, rewards.
Protected: If you are with another member of your team, actively engaged in a combat action (shoot and hitting an enemy together), you are considered "protected" or "protecting". All mechs get a protected bonus, but lights and medium mechs can get a "light/medium Protected" by "protecting" a mech that is at least two mech classes above them. (So a light gets an advanced protected by staying near a heavy or assault class mech. A medium would get an advanced protection by hanging near an assault mech and protecting it from other mechs.)
Flank: This is a score you can get by attacking an enemy who isn't directly facing you. Its fairly self explanatory I think.
Hit and Run: This is if you engage/damage an enemy mech, and then manage to disengage and hide from them.
Counter ECM: This is a bonus that applies if you counter ECM for a given length of time in a match. You can counter ECM by using ECM in counter mode, or a BAP that is close enough to an enemy ECM unit.
There are many more actions that you can do that can result in awards. All of these rewards add up to a final end of match score. The higher your score, the more of these "objective actions" you achieved. I wish I could give you more specifics, but sadly I can't find anything more concrete.
(And I ninjaed Knoving! ABOUT SOMETHING HE DIDN'T FULLY KNOW TOO! *Is about to faint*)
#7
Posted 19 December 2014 - 03:21 PM
#8
Posted 19 December 2014 - 03:28 PM
Edited by DEMAX51, 19 December 2014 - 03:29 PM.
#9
Posted 19 December 2014 - 06:15 PM
Dormax, on 19 December 2014 - 03:21 PM, said:
Yeah, because it's totally something we have really needed to know. *eyeroll*
I can confirm it does involve more than just kills, assists and damage. Been watching it and I've had games with exact same kills/assists and the score has varied wildly. As in less than a hundred pts of damage difference, but a 20+ pt difference.
#10
Posted 19 December 2014 - 09:48 PM
DEMAX51, on 19 December 2014 - 03:28 PM, said:
Yes yes, go on.....
#11
Posted 20 December 2014 - 02:34 PM
#12
Posted 20 December 2014 - 02:40 PM
Dormax, on 19 December 2014 - 03:21 PM, said:
And this goes to show the level of inappropriate, off-topic complaining we've become accustomed to - not only are you off-topic, your complaint is also false-to-fact, since PGI's overhaul of their customer relations policy.
Rio, the match score is one of the columns on the summary screen at the end of the match - the one with a list of all players, their 'mechs, if they're dead or alive, etc.
#13
Posted 20 December 2014 - 03:40 PM
#14
Posted 20 December 2014 - 05:34 PM
Kevjack, on 19 December 2014 - 09:48 PM, said:
This was the old one:
Quote
Kills: 1 point
Assists: 1 point
Component Destroyed: 1 point
Spotting Assist: 1 point
Damage: 1 point for every 10 damage
Team Kill: -5 points
But again, they changed it not too long ago.
#15
Posted 21 December 2014 - 03:06 PM
#16
Posted 21 December 2014 - 05:55 PM
clownwarlord, on 12 December 2014 - 01:38 PM, said:
How is match score calculated? With the search it turned up conflicting information and the current tournament makes it relevant. So please if you know where I can get the information or what the formula is and then have it verified if you will by a dev or some one at PGI would be greatly appreciated.
Thank You in Advanced.
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