In fact, when are we going to get the omnipods that are already textured implemented in the game?
The Nova has two unique LTs in the game files which are found nowhere in the game: a missile slot and the A-LT which consists of a AMS and a E hardpoint.
Naturally, I would prefer the Nova U STs*, pictured above with 4 MGs per ST, but I wouldn't complain about getting a few other options that are already in the game files. A single LRM launcher could help some builds, or a short range missile to use when cooling down.
A triple AMS 50 tonner might see some use, but not replace the ligher 30 ton option.
*The Nova-U isn't in the gamefiles, the 4 extra MGs are copy pasted....but I really want it. All others are original*
I noticed the TimberGod also has one not in game...although it might be better for balance if we don't get it:
The TimberWolf A-LT; 3 high mounted E slots.
It could be pretty beastly for hillhumping, along with 6 additional E slots; perhaps 3 ERLL, 6ERSL? It would fit:
TBR-A
Although a less balance tipping omnipod might be the D STs, which are just the S STs without additional hardpoints or JJs, aside from the 2 M slots each. A D and a S ST might be used together, but it's still nice to have options.
Perhaps a focus on worse chassis', to help them not be so bad.
The Ice Ferret has a 5th E energy slot in the game files; a second hardpoint on the right arm, that belongs to the D variant. That chassis certainly deserves that arm.
The Mist Lynx doesn't have much not already in game. The right arm has 3 B slots available, but only 2 assigned in game. Not going to help the chassis very much, but it is textured and possibly ready to go.
There are Lore variants, out of timeline, that could help this chassis immensely, though. The G variant contains 4 MGs per arm, with 1 laser per arm, along with 1 laser per leg. Move those 2 leg lasers into those 2 empty RT slots...suddenly a 8MG 4ERSL light sounds pretty nice.
Or just 6 lasers.
There's also the F variant, which has a RT mounted Jesus Box, and 4 lasers; per arm. 8 E slots, or 10 if we get the G RT. Too hot to use effectively...but still pretty fun; and dangerous.
Both, or either, would be wonderful buffs to this sad 25 ton chassis. Just the torso mounted ECM would let it use 4 E slots, and not be useless without arms, if you want a incredibly mild buff.
The Adder does not seem to have any additional textured weapons ready to go; but the Adder E had 2 E slots per ST; to bring the total up to 6. That alone could help the Adder in fights against the fast IS lights, without changing anything else about the chassis.
The Gargoyle C right arm is one that contains 6 lasers, same as the Nova. The current right arm is capped at 2, but an additional 4 hardpoints probably won't save this chassis. It needs some mobility buffs, including torso twist range.
Still, more guns might not be a terrible solution, just not the best.
Is there any reason not to bring these additional omnipods to chassis' that need help? They may be out of timeline, but like the KitFox-C RA, you don't need to bring the weapons along with the pod. Simply the hardpoints will help these mechs.
Edited by Mcgral18, 13 January 2015 - 12:59 PM.