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Introducing The 64-Bit Mwo Client!


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#21 Lordred

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Posted 17 December 2014 - 07:29 PM

Finally native 64-bit, my AMD wont have to simulate a 32-bit environment for the game now.

I hope (but do not expect) a performance increase.

Edited by Lordred, 17 December 2014 - 09:48 PM.


#22 Xenon Codex

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Posted 17 December 2014 - 08:22 PM

I tried to install Visual C++ 2010 from the link provided but it told me a newer version is already installed. Any reason why you aren't linking to the newest version? Will it cause any issues?

#23 numbTriggerFinger

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Posted 17 December 2014 - 08:49 PM

Has anyone told you (referring to pgi) that you guys are awesome? Pls remind them everyday Mwo community!

#24 Smokeyjedi

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Posted 17 December 2014 - 08:52 PM

Posted Image

#25 iLegionLord

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Posted 17 December 2014 - 09:04 PM

Can we have an update on SLI performance scaling and issues?

Would love to put my 4 Nvidia Titan Blacks to good use.

Cheers PGI!

:)

#26 Goosfraba

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Posted 17 December 2014 - 09:17 PM

View PostAlexander Garden, on 17 December 2014 - 05:30 PM, said:


Your house/apartment/dwelling probably won't explode, but there might be some issues with the client here and there.


What? It's no fun experimenting with stuff when there's no danger of explosion.

I'm disappointed PGI, very disappointed.

#27 Novakaine

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Posted 17 December 2014 - 09:19 PM

Yes!

#28 Wrathful Scythe

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Posted 17 December 2014 - 10:01 PM

I don't get the option to turn it on.
Dx and Visual C was already installed and my windows runs on 64bit, so it should work.

#29 iLegionLord

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Posted 17 December 2014 - 10:03 PM

View PostWrathful Scythe, on 17 December 2014 - 10:01 PM, said:

I don't get the option to turn it on.
Dx and Visual C was already installed and my windows runs on 64bit, so it should work.


Patch is not hot yet

#30 Hawk819

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Posted 17 December 2014 - 10:44 PM

This is indeed most welcomed news! Can't wait to use it on my Win 7 64-bit. I've got everything in place for the release.

#31 scruffy416

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Posted 17 December 2014 - 10:56 PM

View PostXenonCx, on 17 December 2014 - 08:22 PM, said:

I tried to install Visual C++ 2010 from the link provided but it told me a newer version is already installed. Any reason why you aren't linking to the newest version? Will it cause any issues?



My guess - that's the newest installer MS has released for the Visual C Libraries - but there have been patches via MS update since then. Sometimes MS only offers an installer for version X and you're expected to patch up to the latest level, x.0.5.9.

Your newer version should work as well or better.

#32 Magos Titanicus

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Posted 17 December 2014 - 10:59 PM

first i want to say, thanks for addressing that many issues before vacations!

introducing the mwo64bit client is nice, but i can see a big issue in downloading the game just like i did yesterday. the server bandwith appears to be that much limited that it is not possible to install AND play the same day. i did a reinstall yesterday because of some "pure function call" issues and the progress bar shows me more than 22 hours until completion.

i hope you guys are taking this as seriously as the other issues and invest in your server infrastructure to deliver your game and patches more quickly than now...

Edited by Magos Titanicus, 17 December 2014 - 11:01 PM.


#33 BlackBirdSR

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Posted 18 December 2014 - 01:01 AM

Don't worry. Your CPU does not have to emulate a 32bit environment. AMD64 can natively run x86 code while using x64 systems. Unfortunately that means any performance wins will be marginally at best, unless there really is a benefit by using a larger flat address
space. You lose some percent by increased executable size, maybe even umoptimized compilation and you get some due to less register pressure and use of scalar sse2.

I expect there will not be much of a difference. Maybe some fps less even.

View PostLordred, on 17 December 2014 - 07:29 PM, said:

Finally native 64-bit, my AMD wont have to simulate a 32-bit environment for the game now.

I hope (but do not expect) a performance increase.


#34 Prussian Havoc

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Posted 18 December 2014 - 01:02 AM

View PostAlexander Garden, on 17 December 2014 - 05:30 PM, said:

The text has since been adjusted a little from the original wording, but we want to stress that this is currently an experimental implementation of the 64-bit client.

Your house/apartment/dwelling probably won't explode, but there might be some issues with the client here and there.


Count me in! ...even if this sounds a lot like the small print that always seems to nail poor users like myself!

#35 Daelen Rottiger

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Posted 18 December 2014 - 04:03 AM

Nice move, but I'll rather wait to see if it's even working properly.

I expect the usual patch / hotfix pattern.... btw we made it to the patch/hotfix/major hotfix pattern :D

#36 TanE

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Posted 18 December 2014 - 04:08 AM

What, the... what? :blink: Smells like Christmas is incoming... hey, there will be Christmas next week... Yay! :wub:

#37 BladeXXL

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Posted 18 December 2014 - 05:39 AM

View PostAEgg, on 17 December 2014 - 05:49 PM, said:

Will this fix the issue where MW:O will never use more than 2GB of VRAM, or is that still an outstanding issue, either with the game client or CryEngine itself? At 2560x1440 in DX11 many maps use more than enough resources to pass that cap and you get weird artifacting.

Ok, well nevermind. Hadn't checked in awhile and it looks like that's already fixed, at least on the CW maps.


MWO already uses LAA (Large Address Aware). That allows a 32bit application to use up to 4 GB RAM
But 4 GB is not enougth for the "overload" CW Maps ... so I hope 64bit wil help (if run without issues)

#38 Rhaythe

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Posted 18 December 2014 - 05:50 AM

Curious to see how this 64-bit client and DX11 work together. Kudos, PGI. You guys are on fire lately.

#39 SpiralFace

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Posted 18 December 2014 - 06:43 AM

As this is an "experimental" release, Is there anything that we should be on the lookout for? Or just report it how we see it?

#40 Unnatural Growth

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Posted 18 December 2014 - 08:21 AM

That's good news PGI. I'm interested to try it. Just curious, if it does tank and crash on the 64 bit client, will the 32 bit client swap back clean (as in no issues), or will we have to reinstall the game?

Also curious about settings changes/key mapping? Will they carry over between clients, or no?

Thanks for the lobby update!!

That. Is. Huge. Many thanks.





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