Now I understand that this may effect other Clan Mechs as well (I think I've seen at least one other with funny ammo values) but I feel with the Mist Lynx Prime it is a problem since it relies on an ammo pool.
Can you please fix the weight values in the poor little thing and yank one of the fixed heat sinks out of the left torso. The Engine should weight an extra half tonne the second heat sink in the left torso should be removed and the half tonne of MG ammo should be upped to a full tonne.
Half a tonne between two MGs is laughable. So can you please sort this out to help the poor thing last a little longer in a fight.
Hell for the sake of trying to fix up other IS/Clan chassis which have similar issues add them in here with the changes. Maybe PGI will listen (can we please avoid the Timber Wolf S-pod debate here ).
Why not change your loadout? Or are there trial Lynxes?
On a side note: A half ton of MG ammo for 2 MGs lasts, with continuous fire on Battletech....4 minutes and 10 seconds. Non-stop fire.
However, it will have done 100 damage in that 4 minutes and 10 seconds.
In MWO, a half ton of ammo lasts 50 seconds. In that 50 seconds it will have done 80 damage assuming every shot hits. (0.08 damage per bullet).
Food for thought.
Sad food for thought, but some none-the-less.
(Edit: Checked and rechecked the math)
Plenty of MG examples here.
2 Locusts versus Atlas; Locusts win. (Short-hand)
Spoiler
Initiative Phase for Round #7
-------------------
Koniving rolls a 10[10+0].
PTC rolls a 11[10+1].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Koniving: 1245 BV remaining (from 1642 initially) 0 BV fled
????: ???? BV remaining (from ???? initially) ???? BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Locust LCT-1V (Koniving)
Machine Gun at Atlas AS8-D (PTC); needs 3, rolls 7 : - Direct Blow - hits (using Rear table) RTR
Atlas AS8-D (PTC) takes 3 damage to RTR.
7 Armor remaining.
Medium Laser at Atlas AS8-D (PTC); needs 0, rolls 7 : - Direct Blow - hits (using Rear table) LA
Atlas AS8-D (PTC) takes 6 damage to LA.
6 Armor remaining.
Weapons fire for Locust LCT-1V #2 (Koniving)
Machine Gun at Atlas AS8-D (PTC); needs 4, rolls 10 : - Direct Blow - hits RT
Atlas AS8-D (PTC) takes 4 damage to RT.
11 Armor remaining.
Medium Laser at Atlas AS8-D (PTC); needs 4, rolls 5 : hits RA
Atlas AS8-D (PTC) takes 6 damage to RA.
17 Armor remaining.
Atlas AS8-D (PTC) must make 1 piloting skill roll(s) (20+ damage).
The base target is 10 [8 (Base piloting skill) + 2 (Sprinting)].
Roll #1, (8 (Base piloting skill) + 2 (Sprinting) + 1 (20+ damage) - 2 (weight class modifier)); needs 9, rolls 5 : falls.
Atlas AS8-D (PTC) falls on its left side, suffering 10 damage.
Atlas AS8-D (PTC) takes 5 damage to RT.
6 Armor remaining.
Atlas AS8-D (PTC) takes 5 damage to RT.
1 Armor remaining.
Pilot of Atlas AS8-D (PTC) "Lily Davenport" must roll 9 to avoid damage; rolls 3 : fails.
Pilot of Atlas AS8-D (PTC) "Lily Davenport" takes 1 damage.
Pilot of Atlas AS8-D (PTC) "Lily Davenport" needs a 3 to stay conscious. Rolls 6 : successful!
Physical Attack Phase
-------------------
Physical attacks for Locust LCT-1V #2 (Koniving)
Kick (Left leg) at Atlas AS8-D (PTC); needs -1, rolls 5 : - Direct Blow - hits (using Right Side table) RT
Atlas AS8-D (PTC) takes 5 damage to RT.
Armor destroyed, 17 Internal Structure remaining
Critical hit on RT. Roll is (8+1) = 9; 1 location.
CRITICAL HIT on Rotary AC/5 Ammo (20).
*** Rotary AC/5 Ammo EXPLODES! 100 DAMAGE! ***
Atlas AS8-D (PTC) takes 100 damage to RT.
SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
remaining 83 damage prevented by CASE.
Critical hit on RT. Roll is (7+4) = 11; 2 locations.
CRITICAL HIT on Rotary AC/5 Ammo (11).
*** Rotary AC/5 Ammo EXPLODES! 55 DAMAGE! ***
Atlas AS8-D (PTC) takes 55 damage to RT.
remaining 55 damage prevented by CASE.
Pilot of Atlas AS8-D (PTC) "Lily Davenport" takes 2 damage.
Pilot of Atlas AS8-D (PTC) "Lily Davenport" needs a 5 to stay conscious. Rolls 5 : successful!
Pilot of Atlas AS8-D (PTC) "Lily Davenport" needs a 7 to stay conscious. Rolls 5 : blacks out.
Location has no more hittable critical slots.
Pilot of Atlas AS8-D (PTC) "Lily Davenport" takes 2 damage.
Heat Phase
-------------------
Locust LCT-1V (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Atlas AS8-D (PTC) gains 3 heat, sinks 10 heat and is now at 0 heat.
Locust LCT-1V #2 (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
2 Locusts versus Atlas (note it's an 8th Generation Atlas, AS8 and not 7th Generation, our current Atlas, AS7). Full match.
Spoiler
Initiative Phase for Deployment
-------------------
Koniving rolls a 10[10+0].
PTC rolls a 5[4+1].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Koniving: 1642 BV remaining (from 1642 initially) 0 BV fled
????: ???? BV remaining (from ???? initially) ???? BV fled
Initiative Phase for Round #1
-------------------
Koniving rolls a 5[5+0].
PTC rolls a 9[8+1].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Koniving: 1642 BV remaining (from 1642 initially) 0 BV fled
????: ???? BV remaining (from ???? initially) ???? BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Locust LCT-1V (Koniving)
Machine Gun at Atlas AS8-D (PTC); needs 4, rolls 7 : - Direct Blow - hits LL
Atlas AS8-D (PTC) takes 3 damage to LL.
39 Armor remaining.
Machine Gun at Atlas AS8-D (PTC); needs 4, rolls 10 : - Direct Blow - hits RT
Atlas AS8-D (PTC) takes 4 damage to RT.
28 Armor remaining.
Medium Laser at Atlas AS8-D (PTC); needs 2, rolls 4 : hits RA
Atlas AS8-D (PTC) takes 5 damage to RA.
29 Armor remaining.
Weapons fire for Locust LCT-1V #2 (Koniving)
Machine Gun at Atlas AS8-D (PTC); needs 7, rolls 10 : - Direct Blow - hits RT
Atlas AS8-D (PTC) takes 3 damage to RT.
25 Armor remaining.
Medium Laser at Atlas AS8-D (PTC); needs 5, rolls 2 : misses
Weapons fire for Atlas AS8-D (PTC)
Snub-Nose PPC at Locust LCT-1V #2 (Koniving); needs 9, rolls 11 : hits RA
Locust LCT-1V #2 (Koniving) takes 10 damage to RA.
Armor destroyed, SECTION DESTROYED,
3 damage transfers to RT.
Critical hit on RA. Roll is (10+1) = 11; 2 locations.
CRITICAL HIT on +Machine Gun.
CRITICAL HIT on Upper Arm.
Locust LCT-1V #2 (Koniving) takes 3 damage to RT.
5 Armor remaining.
Rotary AC/5 at Locust LCT-1V #2 (Koniving); needs 9, rolls 11 :
Locust LCT-1V #2 (Koniving) takes 5 damage to RA.
5 damage transfers to RT.
Locust LCT-1V #2 (Koniving) takes 5 damage to RT.
0 Armor remaining.
ER Small Laser at Locust LCT-1V #2 (Koniving); needs 9, rolls 6 : misses
ER Small Laser at Locust LCT-1V #2 (Koniving); needs 9, rolls 9 : - Glancing Blow - hits LL
Locust LCT-1V #2 (Koniving) takes 1 damage to LL.
7 Armor remaining.
Small Laser at Locust LCT-1V #2 (Koniving); needs 11, rolls 7 : misses
Small Laser at Locust LCT-1V #2 (Koniving); needs 11, rolls 6 : misses
Physical Attack Phase
-------------------
Heat Phase
-------------------
Locust LCT-1V (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Atlas AS8-D (PTC) gains 28 heat, sinks 28 heat and is now at 0 heat.
Locust LCT-1V #2 (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #2
-------------------
Koniving rolls a 4[4+0].
PTC rolls a 7[6+1].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Koniving: 1570 BV remaining (from 1642 initially) 0 BV fled
????: ???? BV remaining (from ???? initially) ???? BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Locust LCT-1V (Koniving)
Machine Gun at Atlas AS8-D (PTC); needs 3, rolls 4 : hits LL
Atlas AS8-D (PTC) takes 2 damage to LL.
37 Armor remaining.
Heat Phase
-------------------
Locust LCT-1V (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Atlas AS8-D (PTC) gains 26 heat, sinks 26 heat and is now at 0 heat.
Locust LCT-1V #2 (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #3
-------------------
Koniving rolls a 6[6+0].
PTC rolls a 7[6+1].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Koniving: 1494 BV remaining (from 1642 initially) 0 BV fled
????: ???? BV remaining (from ???? initially) ???? BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Locust LCT-1V (Koniving)
Machine Gun at Atlas AS8-D (PTC); needs 1, rolls 3 : hits LT
Atlas AS8-D (PTC) takes 2 damage to LT.
23 Armor remaining.
Machine Gun at Atlas AS8-D (PTC); needs 1, rolls 6 : - Direct Blow - hits LL
Atlas AS8-D (PTC) takes 3 damage to LL.
32 Armor remaining.
Medium Laser at Atlas AS8-D (PTC); needs 1, rolls 9 : - Direct Blow - hits LT
Atlas AS8-D (PTC) takes 8 damage to LT.
15 Armor remaining.
Weapons fire for Locust LCT-1V #2 (Koniving)
Machine Gun at Atlas AS8-D (PTC); needs 5, rolls 9 : - Direct Blow - hits (using Rear table) RL
Atlas AS8-D (PTC) takes 3 damage to RL.
39 Armor remaining.
Medium Laser at Atlas AS8-D (PTC); needs 5, rolls 9 : - Direct Blow - hits (using Rear table) LA
Atlas AS8-D (PTC) takes 7 damage to LA.
20 Armor remaining.
Weapons fire for Atlas AS8-D (PTC)
Snub-Nose PPC at Locust LCT-1V (Koniving); needs 9, rolls 5 : misses
Atlas AS8-D (PTC) must make 1 piloting skill roll(s) (20+ damage).
The base target is 8 [8 (Base piloting skill)].
Roll #1, (8 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 7, rolls 12 : succeeds.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Locust LCT-1V (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Atlas AS8-D (PTC) gains 28 heat, sinks 28 heat and is now at 0 heat.
Locust LCT-1V #2 (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #4
-------------------
Koniving rolls a 5[5+0].
PTC rolls a 6[5+1].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Koniving: 1494 BV remaining (from 1642 initially) 0 BV fled
????: ???? BV remaining (from ???? initially) ???? BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Locust LCT-1V (Koniving)
Machine Gun at Atlas AS8-D (PTC); needs 3, rolls 7 : - Direct Blow - hits LA
Atlas AS8-D (PTC) takes 3 damage to LA.
17 Armor remaining.
Small Laser at Locust LCT-1V (Koniving); needs 11, rolls 5 : misses
Small Laser at Locust LCT-1V (Koniving); needs 11, rolls 3 : misses
Physical Attack Phase
-------------------
Heat Phase
-------------------
Locust LCT-1V (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Atlas AS8-D (PTC) gains 28 heat, sinks 28 heat and is now at 0 heat.
Locust LCT-1V #2 (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #5
-------------------
Koniving rolls a 8[8+0] / 7[7+0].
PTC rolls a 8[7+1] / 4[3+1].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Koniving: 1483 BV remaining (from 1642 initially) 0 BV fled
????: ???? BV remaining (from ???? initially) ???? BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Atlas AS8-D (PTC)
Snub-Nose PPC at Locust LCT-1V (Koniving); needs 8, rolls 9 : hits LT
Locust LCT-1V (Koniving) takes 10 damage to LT.
Armor destroyed, 3 Internal Structure remaining
Critical hit on LT. Roll is (7+1) = 8; no effect.
Rotary AC/5 at Locust LCT-1V #2 (Koniving); needs 10, rolls 11 :
Locust LCT-1V #2 (Koniving) takes 5 damage to RT.
SECTION DESTROYED,
Critical hit on RT. Roll is 6; no effect.
Weapons fire for Locust LCT-1V (Koniving)
Machine Gun at Atlas AS8-D (PTC); needs 6, rolls 7 : hits RL
Atlas AS8-D (PTC) takes 1 damage to RL.
38 Armor remaining.
Machine Gun at Atlas AS8-D (PTC); needs 6, rolls 9 : - Direct Blow - hits RT
Atlas AS8-D (PTC) takes 2 damage to RT.
21 Armor remaining.
Medium Laser at Atlas AS8-D (PTC); needs 2, rolls 7 : - Direct Blow - hits CT
Atlas AS8-D (PTC) takes 6 damage to CT.
40 Armor remaining.
Weapons fire for Locust LCT-1V #2 (Koniving)
Machine Gun at Atlas AS8-D (PTC); needs 7, rolls 11 : - Direct Blow - hits RL
Atlas AS8-D (PTC) takes 3 damage to RL.
35 Armor remaining.
Medium Laser at Atlas AS8-D (PTC); needs 5, rolls 7 : hits LA
Atlas AS8-D (PTC) takes 5 damage to LA.
12 Armor remaining.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Locust LCT-1V (Koniving) gains 3 heat, sinks 3 heat and is now at 0 heat.
Atlas AS8-D (PTC) gains 34 heat, sinks 28 heat and is now at 6 heat.
Locust LCT-1V #2 (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #6
-------------------
Koniving rolls a 6[6+0] / 9[9+0].
PTC rolls a 6[5+1] / 4[3+1].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Koniving: 1326 BV remaining (from 1642 initially) 0 BV fled
????: ???? BV remaining (from ???? initially) ???? BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Atlas AS8-D (PTC)
Rotary AC/5 at Locust LCT-1V (Koniving); needs 7, rolls 6 : misses
Light PPC at Locust LCT-1V (Koniving); needs 7, rolls 10 : - Direct Blow - hits LA
Locust LCT-1V (Koniving) takes 6 damage to LA.
Armor destroyed, 1 Internal Structure remaining
Critical hit on LA. Roll is (8+2) = 10; 1 location.
CRITICAL HIT on Upper Arm.
Medium Laser at Atlas AS8-D (PTC); needs 1, rolls 7 : - Direct Blow - hits RT
Atlas AS8-D (PTC) takes 6 damage to RT.
15 Armor remaining.
Weapons fire for Locust LCT-1V #2 (Koniving)
Machine Gun at Atlas AS8-D (PTC); needs 5, rolls 9 : - Direct Blow - hits CT
Atlas AS8-D (PTC) takes 3 damage to CT.
37 Armor remaining.
Medium Laser at Atlas AS8-D (PTC); needs 3, rolls 5 : hits CT
Atlas AS8-D (PTC) takes 5 damage to CT.
32 Armor remaining.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Locust LCT-1V (Koniving) gains 3 heat, sinks 3 heat and is now at 0 heat.
Atlas AS8-D (PTC) gains 29 heat, sinks 28 heat and is now at 7 heat.
Locust LCT-1V #2 (Koniving) gains 3 heat, sinks 3 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #7
-------------------
Koniving rolls a 10[10+0].
PTC rolls a 11[10+1].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Koniving: 1245 BV remaining (from 1642 initially) 0 BV fled
????: ???? BV remaining (from ???? initially) ???? BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Locust LCT-1V (Koniving)
Machine Gun at Atlas AS8-D (PTC); needs 3, rolls 7 : - Direct Blow - hits (using Rear table) RTR
Atlas AS8-D (PTC) takes 3 damage to RTR.
7 Armor remaining.
Medium Laser at Atlas AS8-D (PTC); needs 0, rolls 7 : - Direct Blow - hits (using Rear table) LA
Atlas AS8-D (PTC) takes 6 damage to LA.
6 Armor remaining.
Weapons fire for Locust LCT-1V #2 (Koniving)
Machine Gun at Atlas AS8-D (PTC); needs 4, rolls 10 : - Direct Blow - hits RT
Atlas AS8-D (PTC) takes 4 damage to RT.
11 Armor remaining.
Medium Laser at Atlas AS8-D (PTC); needs 4, rolls 5 : hits RA
Atlas AS8-D (PTC) takes 6 damage to RA.
17 Armor remaining.
Atlas AS8-D (PTC) must make 1 piloting skill roll(s) (20+ damage).
The base target is 10 [8 (Base piloting skill) + 2 (Sprinting)].
Roll #1, (8 (Base piloting skill) + 2 (Sprinting) + 1 (20+ damage) - 2 (weight class modifier)); needs 9, rolls 5 : falls.
Atlas AS8-D (PTC) falls on its left side, suffering 10 damage.
Atlas AS8-D (PTC) takes 5 damage to RT.
6 Armor remaining.
Atlas AS8-D (PTC) takes 5 damage to RT.
1 Armor remaining.
Pilot of Atlas AS8-D (PTC) "Lily Davenport" must roll 9 to avoid damage; rolls 3 : fails.
Pilot of Atlas AS8-D (PTC) "Lily Davenport" takes 1 damage.
Pilot of Atlas AS8-D (PTC) "Lily Davenport" needs a 3 to stay conscious. Rolls 6 : successful!
Physical Attack Phase
-------------------
Physical attacks for Locust LCT-1V #2 (Koniving)
Kick (Left leg) at Atlas AS8-D (PTC); needs -1, rolls 5 : - Direct Blow - hits (using Right Side table) RT
Atlas AS8-D (PTC) takes 5 damage to RT.
Armor destroyed, 17 Internal Structure remaining
Critical hit on RT. Roll is (8+1) = 9; 1 location.
CRITICAL HIT on Rotary AC/5 Ammo (20).
*** Rotary AC/5 Ammo EXPLODES! 100 DAMAGE! ***
Atlas AS8-D (PTC) takes 100 damage to RT.
SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
remaining 83 damage prevented by CASE.
Critical hit on RT. Roll is (7+4) = 11; 2 locations.
CRITICAL HIT on Rotary AC/5 Ammo (11).
*** Rotary AC/5 Ammo EXPLODES! 55 DAMAGE! ***
Atlas AS8-D (PTC) takes 55 damage to RT.
remaining 55 damage prevented by CASE.
Pilot of Atlas AS8-D (PTC) "Lily Davenport" takes 2 damage.
Pilot of Atlas AS8-D (PTC) "Lily Davenport" needs a 5 to stay conscious. Rolls 5 : successful!
Pilot of Atlas AS8-D (PTC) "Lily Davenport" needs a 7 to stay conscious. Rolls 5 : blacks out.
Location has no more hittable critical slots.
Pilot of Atlas AS8-D (PTC) "Lily Davenport" takes 2 damage.
Heat Phase
-------------------
Locust LCT-1V (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Atlas AS8-D (PTC) gains 3 heat, sinks 10 heat and is now at 0 heat.
Locust LCT-1V #2 (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #8
-------------------
Koniving rolls a 5[5+0].
PTC rolls a 6[6+0].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Koniving: 1245 BV remaining (from 1642 initially) 0 BV fled
????: ???? BV remaining (from ???? initially) ???? BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Locust LCT-1V (Koniving)
Machine Gun at Atlas AS8-D (PTC); needs 3, rolls 6 : - Direct Blow - hits (using Left Side table) HD (hit aimed location)
Atlas AS8-D (PTC) takes 3 damage to HD.
6 Armor remaining.
Pilot of Atlas AS8-D (PTC) "Lily Davenport" takes 1 damage.*** Atlas AS8-D (PTC) DESTROYED by pilot death! ***
Machine Gun at Atlas AS8-D (PTC); needs 2, rolls 9 : - Direct Blow - hits (using Left Side table) LA
Atlas AS8-D (PTC) takes 4 damage to LA.
2 Armor remaining.
Medium Laser at Atlas AS8-D (PTC); needs 2, rolls 9 : - Direct Blow - hits (using Left Side table) LL
Atlas AS8-D (PTC) takes 8 damage to LL.
12 Armor remaining.
Weapons fire for Locust LCT-1V #2 (Koniving)
Machine Gun at Atlas AS8-D (PTC); needs 5, rolls 9 : - Direct Blow - hits (using Right Side table) CT
Atlas AS8-D (PTC) takes 3 damage to CT.
29 Armor remaining.
Medium Laser at Atlas AS8-D (PTC); needs 5, rolls 11 : - Direct Blow - hits (using Right Side table) HD (hit aimed location)
Atlas AS8-D (PTC) takes 8 damage to HD.
Armor destroyed, 1 Internal Structure remaining
Critical hit on HD. Roll is (8+3) = 11; 2 locations.
CRITICAL HIT on Standard Cockpit.
CRITICAL HIT on Sensors.
Pilot of Atlas AS8-D (PTC) "Lily Davenport" is already dead, so no damage is dealt!
Physical Attack Phase
-------------------
Heat Phase
-------------------
Locust LCT-1V (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Locust LCT-1V #2 (Koniving) gains 3 heat, sinks 3 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Initiative Phase for Round #9
-------------------
Koniving rolls a 8[8+0].
PTC rolls a 7[7+0].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Koniving: 1245 BV remaining (from 1642 initially) 0 BV fled
????: ???? BV remaining (from ???? initially) ???? BV fled
Security mechs fighting each other; lots of explained details as I'm explaining something in it.
Spoiler
Koniving, on 13 December 2014 - 09:51 AM, said:
So I tested the old versus new designs of the SM-Temp model.
The original, unaltered SM-Temp versus the new Torso Mounted designs. Results were interesting!
3 pilots from the plot were used, each possessing their own traits and characteristics. Each was given its own bot personality. These were then duplicated for the Torso Mounted versions, with each version having identical Mech Quirks.
Depicted below: Note that at various attempts I've sat with no mechs, sometimes with mechs coming in by round X, etc.
The Bots using the original SM-Temp models are "Name-Old"
The Bots using the new torso mounted cockpit are "Name-New."
Attempts one through three were done in Solaris Arenas with morphing terrain/pillars.
Bot only testing:
Old SM-temp versus new Torso Mounted Cockpit SM-temps (of significantly inferior BV).
Attempt 1: Round 125, stalemate declared. (I wasn't holding any units so the AI really tore through it pretty fast).
Remaining units: Ota old versus Tai New
Both mechs unable to continue battle due to immobility and lack of sight lines created by pillar raising Ota out of sight.
Last kill: Tai New - killed Noa Old while prone and immobile, just before a pillar emerged to block off sight lines. Performed on turn 51, 510 to 519 seconds into battle.
Attempt 2: Torso-Mounted units decided to do friendly fire. Turns out I forgot to set their teams correctly. Aborted.
Attempt 3: Rounds 3 through 6. Noticing the lack of melee combat, saddened. Of interesitng note: Round 6, Ota-New picks up Tai-New in a bot-driven rescue attempt in mid-combat! Heroic! Round 7, Noa-New who had ejected has to make skill checks to avoid being bogged down in a heavy rain in light gale-force winds. Succeeds. Round 7, Noa-New is picked up and rescued by Ota-New in mid-combat, around the same time Ota-New's right arm armor is completely stripped from enemy fire, in the midst of heavy smoke from SRM-2 smoke missiles. Round 8, Noa-Old, Ota-Old and Tai-Old have cornered Ota-New. Machine gun fire ensues. Ota-New does not return fire; Why? Round 8, Noa-Old and Tai-Old have begun physical attacks. Spot Wielders arms used for punching (c'mon, no using it for zapping?) Crit hit on Life Support (LT). Crit hits on Engine and Sensors. Ota-new is conscious, is he refusing to fight because he is carrying both Noa New and Tai New? Round 8, Ota-New has to make another roll to avoid critical damage due to physical attack. Cargo section is critted. Round 9. Ota is again using weapons. Why did he stop? Defeat ensues: Ota-New dies. Noa-New and Tai-New are trapped in wreckage.
Spoiler
Weapons fire for SecurityMech TorsoMountedUpgrade #2 (Ota-New)
Machine Gun at SecurityMech SM-temp #3 (Tai-Old); needs 4, rolls 7 : - Direct Blow - hits RL
SecurityMech SM-temp #3 (Tai-Old) takes 3 damage to RL.
2 Armor remaining.
SRM 2 (Smoke ammo) at SecurityMech SM-temp #3 (Tai-Old); needs 9, rolls 10 : hits the intended hex 0808.
Heavy smoke fills 0808!
Weapons fire for SecurityMech SM-temp #3 (Tai-Old)
Machine Gun at SecurityMech TorsoMountedUpgrade #2 (Ota-New); needs 7, rolls 5 : misses
Machine Gun at SecurityMech TorsoMountedUpgrade #2 (Ota-New); needs 7, rolls 7 : - Glancing Blow - hits CT
SecurityMech TorsoMountedUpgrade #2 (Ota-New) takes 1 damage to CT.
2 Internal Structure remaining
Critical hit on CT. Roll is 11; 2 locations.
CRITICAL HIT on Engine.
SecurityMech TorsoMountedUpgrade #2 (Ota-New) has taken 1 engine hits this phase.
Checking for engine explosion on 7, roll is 3.
Engine safety systems remain in place.
CRITICAL HIT on Engine.
SecurityMech TorsoMountedUpgrade #2 (Ota-New) has taken 2 engine hits this phase.
Checking for engine explosion on 4, roll is 8.
***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
*** SecurityMech TorsoMountedUpgrade #2 (Ota-New) DESTROYED by engine explosion! ***
*** MechWarrior Tai-i Axamuk Themba (Tai-New) was trapped in the wreckage. ***
*** MechWarrior Hojuhei Noa Izumi (Noa-New) was trapped in the wreckage. ***
SRM 2 (Smoke ammo) at SecurityMech TorsoMountedUpgrade #2 (Ota-New); needs 4, rolls 10 : - Direct Blow - hits the intended hex 0807.
Heavy smoke fills 0807!
Weapons fire for SecurityMech SM-temp (Noa-Old)
Machine Gun at SecurityMech TorsoMountedUpgrade #2 (Ota-New); needs 9, rolls 9 : - Glancing Blow - hits RT
SecurityMech TorsoMountedUpgrade #2 (Ota-New) takes 1 damage to RT.
2 Armor remaining.
SRM 2 (Smoke ammo) at SecurityMech TorsoMountedUpgrade #2 (Ota-New); needs 11, rolls 6 : misses and scatters to hex 0606.
Heavy smoke fills 0807!
Weapons fire for SecurityMech SM-temp #2 (Ota-Old)
Machine Gun at SecurityMech TorsoMountedUpgrade #2 (Ota-New); needs 3, rolls 8 : - Direct Blow - hits RA
SecurityMech TorsoMountedUpgrade #2 (Ota-New) takes 3 damage to RA.
SECTION DESTROYED,
Critical hit on RA. Roll is (4+3) = 7; no effect.
Machine Gun at SecurityMech TorsoMountedUpgrade #2 (Ota-New); needs 3, rolls 9 : - Direct Blow - hits LL
SecurityMech TorsoMountedUpgrade #2 (Ota-New) takes 4 damage to LL.
Armor destroyed, 1 Internal Structure remaining
Critical hit on LL. Roll is (6+4) = 10; 1 location.
CRITICAL HIT on Lower Leg.
SRM 2 (Smoke ammo) at SecurityMech TorsoMountedUpgrade #2 (Ota-New); needs 8, rolls 8 : - Glancing Blow - hits the intended hex 0807.
Heavy smoke fills 0807!
----------
Victory, old designs.
Final Scene:
Attempts 4 through 6 were made without me queued to drop 'eventually' in them so they zipped and zoomed, when completed it was usually in favor of the original designs, though Attempt 5 ended in favor of the new designs due to initially separated units of both sides having an encounter in the city where 2 'New' designs encountered a single 'Old' design, quickly reducing it to 2 Old versus 3 New and from there it was an MWO-style ROFLstomp.
Attempt 7 I had myself queued for a drop on round 30 so I could tick away 'Done' after reading.
The notes: Attempt 7. 2 versus 2, Noa / Ota old SM-temp versus Noa / Ota new SM-temp with torso cockpit Round 5, a 5 damage blow allows a critical hit; Crit to Torso Mounted Cockpit causes Noa-New to eject. Noa makes it. Round 6: Noa-New attempts Infantry Autorifle. Hits Noa-Old. Zero damage dealt. Round 7: Noa-New's Rifle hits again. No damage. Round 7: "MechWarrior Hojuhei Noa Izumi (Noa-New) has been picked up by SecurityMech SM-temp (Noa-Old)." Arrested! Round 8: Ota-New's head is destroyed, Ejection is no longer possible (since the crit for the ejection seat is in the head). Ota-New's mech is still functional due to torso mounted cockpit. Without the head mounted camera, fluff dictates that Ota-New's controls and seat elevate to allow him to see outside with his head physically 'out there' like a commander's tank hatch. Round 10: Ota-New successfully destroys Noa-Old's right arm. Noa-New is dropped! Round 11: Logic issue discovered with Ota-New bot; continuing to attack his original target even though original target is combat ineffective at range. Round 11: Noa-Old and Ota-New engage in melee!
Physical attacks for SecurityMech SM-temp (Noa-Old)
Punch (Left Arm) at SecurityMech TorsoMountedUpgrade #2 (Ota-New); needs 2, rolls 7 : - Direct Blow - Roll #9039 - range: [1,6], result: 2
hits (using Punch table) LT
Roll #9040 - range: [1,6], result: 1
Roll #9041 - range: [1,6], result: 6, rolls: 3, 3
SecurityMech TorsoMountedUpgrade #2 (Ota-New) takes 4 damage to LT.
1 Internal Structure remaining
Critical hit on LT. Roll is (6+3) = 9; 1 location.
CRITICAL HIT on Life Support.
Physical attacks for SecurityMech TorsoMountedUpgrade #2 (Ota-New)
Punch (Left Arm) at SecurityMech SM-temp (Noa-Old); needs 5, rolls 8 : - Direct Blow - Roll #9050 - range: [1,6], result: 2
hits (using Punch table) LT
Roll #9051 - range: [1,6], result: 3
Roll #9052 - range: [1,6], result: 9, rolls: 4, 5
Roll #9053 - range: [1,6], result: 8, rolls: 4, 4
Roll #9055 - range: [1,6], result: 3, rolls: 2, 1
SecurityMech SM-temp (Noa-Old) takes 3 damage to LT.
1 Internal Structure remaining
Critical hit on LT. Roll is (9+3) = 12; 2 locations.
Location is empty, so criticals transfer to CT.
CRITICAL HIT on Standard Gyro.
CRITICAL HIT on Engine.
SecurityMech SM-temp (Noa-Old) has taken 1 engine hits this phase.
Checking for engine explosion on 10, roll is 3.
Engine safety systems remain in place.
Checking for fuel leak on 8. Rolls is 8.
ICE-Engine is leaking fuel.
Roll #9056 - range: [1,6], result: 5, rolls: 2, 3
SecurityMech SM-temp (Noa-Old) must make 1 piloting skill roll(s) (gyro hit).
The base target is 1 [1 (Base piloting skill)].
Roll #1, (1 (Base piloting skill) + 3 (gyro hit)); needs 4, rolls 5 : succeeds.
Heat Phase
-------------------
SecurityMech SM-temp (Noa-Old) gains 2 heat, sinks 1 heat and is now at 3 heat.
SecurityMech SM-temp #2 (Ota-Old) gains 2 heat, sinks 1 heat and is now at 5 heat.
Roll #9057 - range: [1,6], result: 8, rolls: 3, 5
SecurityMech SM-temp #2 needs a 10+ for coolant failure, rolls 8 : avoids successfully!
SecurityMech TorsoMountedUpgrade #2 (Ota-New) gains 0 heat, sinks 1 heat and is now at 5 heat.
SecurityMech TorsoMountedUpgrade #2 (Ota-New) has 1 or higher heat and damaged life support. Mechwarrior takes 1 damage.
Roll #9058 - range: [1,6], result: 5, rolls: 1, 4
Pilot of SecurityMech TorsoMountedUpgrade #2 (Ota-New) "Go-cho Ota Isao" takes 1 damage.
Pilot of SecurityMech TorsoMountedUpgrade #2 (Ota-New) "Go-cho Ota Isao" needs a 3 to stay conscious. Rolls 6 : successful!
Roll #9059 - range: [1,6], result: 5, rolls: 4, 1
SecurityMech TorsoMountedUpgrade #2 needs a 10+ for coolant failure, rolls 5 : avoids successfully!
Control Rolls
-------------------
End Phase
-------------------
Roll #9060 - range: [1,6], result: 7, rolls: 5, 2
Roll #9061 - range: [1,6], result: 9, rolls: 6, 3
Roll #9062 - range: [1,6], result: 10, rolls: 5, 5
Roll #9063 - range: [1,6], result: 6, rolls: 5, 1
Roll #9064 - range: [1,6], result: 7, rolls: 2, 5
Roll #9065 - range: [1,6], result: 3
SecurityMech SM-temp (Noa-Old) needs to avoid critical damage due to being hit by a physical attack.
Roll #9066 - range: [1,6], result: 11, rolls: 5, 6
Roll #9067 - range: [1,6], result: 10, rolls: 4, 6
Critical hit on LA. Roll is (10+2) = 12; 2 locations.
CRITICAL HIT on Lower Arm.
CRITICAL HIT on Upper Arm.
SecurityMech TorsoMountedUpgrade #2 (Ota-New) needs to avoid critical damage due to being hit by a physical attack.
Roll #9074 - range: [1,6], result: 9, rolls: 5, 4
Roll #9075 - range: [1,6], result: 9, rolls: 5, 4
Critical hit on LL. Roll is (9+2) = 11; 2 locations.
CRITICAL HIT on Upper Leg.
CRITICAL HIT on Foot.
Roll #9080 - range: [1,6], result: 7, rolls: 3, 4
Roll #9081 - range: [1,6], result: 1
Roll #9082 - range: [1,6], result: 9, rolls: 5, 4
Roll #9083 - range: [1,6], result: 4
Roll #9084 - range: [1,6], result: 8, rolls: 6, 2
Roll #9085 - range: [1,6], result: 7, rolls: 2, 5
Roll #9086 - range: [1,6], result: 7, rolls: 6, 1
SecurityMech TorsoMountedUpgrade #2 (Ota-New) must make 2 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit).
The base target is 8 [6 (Base piloting skill) + 1 (Torso-Mounted Cockpit) + 1 (fatigue)].
Roll #1, (6 (Base piloting skill) + 1 (Torso-Mounted Cockpit) + 1 (fatigue) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit)); needs 10, rolls 7 : falls.
SecurityMech TorsoMountedUpgrade #2 (Ota-New) falls on its front, suffering 2 damage.
SecurityMech TorsoMountedUpgrade #2 (Ota-New) takes 2 damage to LL.
0 Armor remaining.
Pilot of SecurityMech TorsoMountedUpgrade #2 (Ota-New) "Go-cho Ota Isao" must roll 10 to avoid damage; rolls 8 : fails.
Pilot of SecurityMech TorsoMountedUpgrade #2 (Ota-New) "Go-cho Ota Isao" takes 1 damage.
Pilot of SecurityMech TorsoMountedUpgrade #2 (Ota-New) "Go-cho Ota Isao" needs a 5 to stay conscious. Rolls 8 : successful!
SecurityMech TorsoMountedUpgrade #2 (Ota-New) must make 1 piloting skill roll(s) (ICE-Engine Industrial Mech failed a PSR).
The base target is 6 [6 (Base piloting skill)].
Roll #1, (Base piloting skill); needs 6, rolls 7 : succeeds.
Round 12: Ota-New successfully takes out Noa-Old! He dies in the process. Head was destroyed earlier, no ejection.
Of interesting note: Noa-Old's engine has stalled.
Spoiler
Weapon Attack Phase
-------------------
Roll #9114 - range: [1,6], result: 4, rolls: 2, 2
Roll #9115 - range: [1,6], result: 12, rolls: 6, 6, 2 (Keep 2 highest rolls)
Roll #9116 - range: [1,6], result: 11, rolls: 6, 5, 2 (Keep 2 highest rolls)
Roll #9117 - range: [1,6], result: 7, rolls: 4, 3, 2 (Keep 2 highest rolls)
Roll #9118 - range: [1,6], result: 10, rolls: 5, 5, 4 (Keep 2 highest rolls)
Roll #9119 - range: [1,6], result: 5
Roll #9120 - range: [1,6], result: 5
Roll #9121 - range: [1,6], result: 6, rolls: 2, 4
Roll #9122 - range: [1,6], result: 4
Roll #9123 - range: [1,6], result: 11, rolls: 5, 6
Roll #9126 - range: [1,6], result: 4
Roll #9127 - range: [1,6], result: 9, rolls: 3, 6
Roll #9152 - range: [1,6], result: 4
Roll #9153 - range: [1,6], result: 7, rolls: 4, 3
Roll #9154 - range: [1,6], result: 2, rolls: 1, 1
Roll #9155 - range: [1,6], result: 5, rolls: 3, 2
Roll #9156 - range: [1,6], result: 5
Roll #9157 - range: [1,6], result: 7, rolls: 3, 4
Roll #9158 - range: [1,6], result: 5
Roll #9159 - range: [1,6], result: 5, rolls: 4, 1
Roll #9161 - range: [1,6], result: 12, rolls: 6, 6
Weapons fire for SecurityMech SM-temp (Noa-Old)
SRM 2 (Smoke ammo) at SecurityMech TorsoMountedUpgrade #2 (Ota-New); needs 9, rolls 4 : misses and scatters to hex 0917.
Heavy smoke fills 1414!
Weapons fire for SecurityMech TorsoMountedUpgrade #2 (Ota-New)
Machine Gun at SecurityMech SM-temp (Noa-Old); needs 2, rolls 12 : - Direct Blow - hits RT
SecurityMech SM-temp (Noa-Old) takes 4 damage to RT.
Armor destroyed, 4 Internal Structure remaining
Critical hit on RT. Roll is (11+5) = 16; 3 locations.
CRITICAL HIT on Half Machine Gun Ammo (98).
*** Half Machine Gun Ammo EXPLODES! 196 DAMAGE! ***
SecurityMech SM-temp (Noa-Old) takes 196 damage to RT.
SECTION DESTROYED,
remaining 192 damage prevented by CASE.
Critical hit on RT. Roll is (9+6) = 15; 3 locations.
CRITICAL HIT on +SRM 2.
CRITICAL HIT on SRM 2 Smoke Ammo (46).
*** SRM 2 Smoke Ammo EXPLODES! 92 DAMAGE! ***
SecurityMech SM-temp (Noa-Old) takes 92 damage to RT.
remaining 92 damage prevented by CASE.
Pilot of SecurityMech SM-temp (Noa-Old) "Hojuhei Noa Izumi" takes 2 damage.
Pilot of SecurityMech SM-temp (Noa-Old) "Hojuhei Noa Izumi" needs a 3 to stay conscious. Rolls 7 : successful!
Pilot of SecurityMech SM-temp (Noa-Old) "Hojuhei Noa Izumi" needs a 5 to stay conscious. Rolls 2 : blacks out.
Location has no more hittable critical slots.
Pilot of SecurityMech SM-temp (Noa-Old) "Hojuhei Noa Izumi" takes 2 damage.
Location has no more hittable critical slots.
SRM 2 (Smoke ammo) at SecurityMech SM-temp (Noa-Old); needs 6, rolls 11 : - Direct Blow - hits the intended hex 1415.
Heavy smoke fills 1415!
Weapons fire for SecurityMech SM-temp #2 (Ota-Old)
Machine Gun at SecurityMech TorsoMountedUpgrade #2 (Ota-New); needs 4, rolls 7 : - Direct Blow - hits RL
SecurityMech TorsoMountedUpgrade #2 (Ota-New) takes 3 damage to RL.
2 Armor remaining.
Machine Gun at SecurityMech TorsoMountedUpgrade #2 (Ota-New); needs 4, rolls 10 : - Direct Blow - hits CT
SecurityMech TorsoMountedUpgrade #2 (Ota-New) takes 4 damage to CT.
Armor destroyed, 4 Internal Structure remaining
Critical hit on CT. Roll is (5+4) = 9; 1 location.
CRITICAL HIT on Engine.
SecurityMech TorsoMountedUpgrade #2 (Ota-New) has taken 1 engine hits this phase.
Checking for engine explosion on 8, roll is 12.
***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
*** SecurityMech TorsoMountedUpgrade #2 (Ota-New) DESTROYED by engine explosion! ***
Roll #9162 - range: [1,6], result: 2
Roll #9163 - range: [1,6], result: 7, rolls: 1, 6
Roll #9164 - range: [1,6], result: 2
Roll #9165 - range: [1,6], result: 1
Roll #9166 - range: [1,6], result: 6, rolls: 1, 5
Roll #9167 - range: [1,6], result: 11, rolls: 6, 5
SecurityMech SM-temp (Noa-Old) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
SecurityMech SM-temp (Noa-Old) falls on its right side, suffering 2 damage.
SecurityMech SM-temp (Noa-Old) takes 2 damage to RT.
2 damage transfers to CT.
SecurityMech SM-temp (Noa-Old) takes 2 damage to CT.
4 Internal Structure remaining
Critical hit on CT. Roll is (6+2) = 8; no effect.
Pilot of SecurityMech SM-temp (Noa-Old) "Hojuhei Noa Izumi" cannot avoid damage.
Pilot of SecurityMech SM-temp (Noa-Old) "Hojuhei Noa Izumi" takes 1 damage.
SecurityMech SM-temp (Noa-Old) must make 1 piloting skill roll(s) (ICE-Engine Industrial Mech failed a PSR).
The base target is Impossible [Pilot unconscious].
Roll #1, (Pilot unconscious); needs Impossible, rolls 11 : falls. Engine stalled!
Heat Phase
-------------------
SecurityMech SM-temp (Noa-Old) gains 2 heat, sinks 1 heat and is now at 4 heat.
SecurityMech SM-temp #2 (Ota-Old) gains 0 heat, sinks 1 heat and is now at 4 heat.
Control Rolls
-------------------
End Phase
-------------------
Roll #9168 - range: [1,6], result: 5, rolls: 2, 3
Smoke cloud at 1414 dissipates completely!
Roll #9169 - range: [1,6], result: 6, rolls: 5, 1
Smoke cloud at 1414 dissipates completely!
Roll #9170 - range: [1,6], result: 5, rolls: 2, 3
Smoke cloud at 1316 dissipates completely!
Roll #9171 - range: [1,6], result: 8, rolls: 4, 4
Roll #9172 - range: [1,6], result: 12, rolls: 6, 6
Heavy smoke cloud drifts to 1414 and dissipates to light smoke.
Roll #9173 - range: [1,6], result: 7, rolls: 5, 2
Roll #9174 - range: [1,6], result: 7, rolls: 1, 6
Roll #9175 - range: [1,6], result: 6
SecurityMech SM-temp (Noa-Old) needs to avoid critical damage due to falling 1 levels.
Roll #9176 - range: [1,6], result: 7, rolls: 6, 1
Roll #9177 - range: [1,6], result: 8, rolls: 5, 3
Roll #9179 - range: [1,6], result: 7, rolls: 4, 3
Critical hit on CT. Roll is (8+3) = 11; 2 locations.
CRITICAL HIT on Engine.
SecurityMech SM-temp (Noa-Old) has taken 1 engine hits this phase.
Checking for engine explosion on 7, roll is 7.
***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
*** SecurityMech SM-temp (Noa-Old) DESTROYED by engine explosion! ***
*** MechWarrior Hojuhei Noa Izumi (Noa-New) was trapped in the wreckage. ***
Location has no more hittable critical slots.
Round 12, continued: A fuel leak in the ICE Engine soon turned into engine explosion. Noa Izumi (Noa-Old) is trapped in the wreckage but alive! Round ??: Noa-New died, unknown cause? Did she die when she was dropped? Unknown. Round 30, Koniving is deployed in a Noa Torso mounted cockpit version of SM-temp, with prone automatically employed as a 'Spectator that just decides to act'.
Round 32, Kon's Noa turns and sprints on asphault into woods without issue. Ota-Old fires twice with his incredible gunnery skills. Hits once, Direct blow. The trees absorb some damage.
Spoiler
Weapons fire for SecurityMech SM-temp #2 (Ota-Old)
Machine Gun at SecurityMech TorsoMountedUpgrade #3 (Koniving); needs 5, rolls 8 : - Direct Blow - hits RT
The wooded hex absorbs 2 damage. SecurityMech TorsoMountedUpgrade #3 (Koniving) takes 1 damage to RT.
2 Armor remaining.
Machine Gun at SecurityMech TorsoMountedUpgrade #3 (Koniving); needs 5, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
SRM 2 (Smoke ammo) at SecurityMech TorsoMountedUpgrade #3 (Koniving); needs 8, rolls 6 : misses and scatters to hex 0909.
Heavy smoke fills 0914!
Round 33, Kon's Noa fires at Ota. Glancing blow, woods absorbed damage. Ota returns fire, destroys left arm. Round 33, Kon's Noa declares kick; being a melee specialist Noa is able to dish out two kicks. Crit on hip. Double kick hits the left leg both times, with destruction of left hip and damage transfer to the LT. Ota-Old's pilot is suffering fatique. Falls to take 2 damage to left arm. Ota delivered a punch however.
Kick (Left leg) at SecurityMech SM-temp #2 (Ota-Old); needs -4, rolls 8 : - Direct Blow - Roll #9433 - range: [1,6], result: 4
hits (using Kick table) LL
Roll #9434 - range: [1,6], result: 5
Roll #9435 - range: [1,6], result: 4, rolls: 2, 2
Roll #9437 - range: [1,6], result: 3
SecurityMech SM-temp #2 (Ota-Old) takes 7 damage to LL.
SECTION DESTROYED,
3 damage transfers to LT.
Critical hit on LL. Roll is (4+5) = 9; 1 location.
CRITICAL HIT on Hip.
SecurityMech SM-temp #2 (Ota-Old) takes 3 damage to LT.
0 Armor remaining.
Physical attacks for SecurityMech SM-temp #2 (Ota-Old)
Punch (Left Arm) at SecurityMech TorsoMountedUpgrade #3 (Koniving); needs 5, rolls 9 : - Direct Blow - Roll #9438 - range: [1,6], result: 5
hits (using Punch table) RA
Roll #9439 - range: [1,6], result: 1
SecurityMech TorsoMountedUpgrade #3 (Koniving) takes 3 damage to RA.
1 Armor remaining.
Roll #9440 - range: [1,6], result: 6
Roll #9441 - range: [1,6], result: 4, rolls: 3, 1
Roll #9442 - range: [1,6], result: 1
Roll #9443 - range: [1,6], result: 10, rolls: 6, 4
Roll #9444 - range: [1,6], result: 9, rolls: 4, 5
Roll #9445 - range: [1,6], result: 6, rolls: 1, 5
SecurityMech SM-temp #2 (Ota-Old) must make 4 piloting skill roll(s) (was kicked; hip actuator hit; leg destroyed; was kicked).
The base target is 7 [6 (Base piloting skill) + 1 (fatigue)].
Roll #1, (leg destroyed); automatically fails.
SecurityMech SM-temp #2 (Ota-Old) falls on its left side, suffering 2 damage.
SecurityMech SM-temp #2 (Ota-Old) takes 2 damage to LA.
2 Armor remaining.
Pilot of SecurityMech SM-temp #2 (Ota-Old) "Go-cho Ota Isao" must roll 15 to avoid damage; rolls 10 : fails.
Pilot of SecurityMech SM-temp #2 (Ota-Old) "Go-cho Ota Isao" takes 1 damage.
Pilot of SecurityMech SM-temp #2 (Ota-Old) "Go-cho Ota Isao" needs a 3 to stay conscious. Rolls 10 : successful!
SecurityMech SM-temp #2 (Ota-Old) must make 1 piloting skill roll(s) (ICE-Engine Industrial Mech failed a PSR).
The base target is 6 [6 (Base piloting skill)].
Roll #1, (Base piloting skill); needs 6, rolls 6 : succeeds.
Heat Phase
-------------------
SecurityMech SM-temp #2 (Ota-Old) gains 2 heat, sinks 1 heat and is now at 2 heat.
SecurityMech TorsoMountedUpgrade #3 (Koniving) gains 2 heat, sinks 1 heat and is now at 1 heat.
Control Rolls
-------------------
End Phase
-------------------
Roll #9446 - range: [1,6], result: 9, rolls: 5, 4
Roll #9447 - range: [1,6], result: 10, rolls: 4, 6
Roll #9448 - range: [1,6], result: 12, rolls: 6, 6
Heavy smoke cloud drifts to 1014 and dissipates to light smoke.
Roll #9449 - range: [1,6], result: 3
SecurityMech SM-temp #2 (Ota-Old) needs to avoid critical damage due to falling 1 levels.
Roll #9450 - range: [1,6], result: 8, rolls: 3, 5
Roll #9451 - range: [1,6], result: 9, rolls: 4, 5
Critical hit on LT. Roll is (9+3) = 12; 2 locations.
CRITICAL HIT on Cargo (0.5 tons).
Location has no more hittable critical slots.
SecurityMech TorsoMountedUpgrade #3 (Koniving) needs to avoid critical damage due to being hit by a physical attack.
Roll #9468 - range: [1,6], result: 3, rolls: 2, 1
Roll #9469 - range: [1,6], result: 8, rolls: 5, 3
Critical hit on RA. Roll is (8+2) = 10; 1 location.
CRITICAL HIT on Lower Arm.
Round 34. Kon's Noa backs up from the prone target. Ota fires. Round 35. Kon realizes that you can't 'charge' attack a prone target and Ota refuses to even try to stand. Closes distance but does not fire. Ota stripes armor from right arm, hits CT as well. Smoke SRM-2 ammo hits Kon's Noa, too. Melee kicks prove super effective.
Physical attacks for SecurityMech TorsoMountedUpgrade #3 (Koniving)
Kick (Left leg) at SecurityMech SM-temp #2 (Ota-Old); needs -4, rolls 7 : - Direct Blow - Roll #9510 - range: [1,6], result: 9, rolls: 5, 4
hits LL
Roll #9511 - range: [1,6], result: 2
Roll #9512 - range: [1,6], result: 4
Roll #9516 - range: [1,6], result: 2, rolls: 1, 1
Roll #9518 - range: [1,6], result: 6, rolls: 4, 2
Roll #9519 - range: [1,6], result: 8, rolls: 4, 4
Roll #9520 - range: [1,6], result: 7, rolls: 5, 2
Roll #9523 - range: [1,6], result: 1
SecurityMech SM-temp #2 (Ota-Old) takes 6 damage to LL.
6 damage transfers to LT.
SecurityMech SM-temp #2 (Ota-Old) takes 6 damage to LT.
SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
1 damage transfers to CT.
Critical hit on LT. Roll is (9+4) = 13; 3 locations.
Location is empty, so criticals transfer to CT.
CRITICAL HIT on Ejection Seat.
CRITICAL HIT on Standard Gyro.
CRITICAL HIT on Engine.
SecurityMech SM-temp #2 (Ota-Old) has taken 1 engine hits this phase.
Checking for engine explosion on 10, roll is 2.
Engine safety systems remain in place.
Checking for fuel leak on 10. Rolls is 6.
No fuel leak for ICE-Engine.
SecurityMech SM-temp #2 (Ota-Old) has taken 1 engine hits this phase.
Checking for engine explosion on 10, roll is 7.
Engine safety systems remain in place.
Checking for fuel leak on 8. Rolls is 8.
ICE-Engine is leaking fuel.
SecurityMech SM-temp #2 (Ota-Old) takes 1 damage to CT.
3 Armor remaining.
Kick (Left leg) at SecurityMech SM-temp #2 (Ota-Old); needs -4, rolls 8 : - Direct Blow - Roll #9521 - range: [1,6], result: 4, rolls: 2, 2
hits RA
Roll #9525 - range: [1,6], result: 6
Roll #9526 - range: [1,6], result: 10, rolls: 6, 4
Roll #9531 - range: [1,6], result: 8, rolls: 4, 4
SecurityMech SM-temp #2 (Ota-Old) takes 7 damage to RA.
Armor destroyed, Critical hit on RA. Roll is (10+3) = 13; 3 locations.
CRITICAL HIT on Upper Arm.
CRITICAL HIT on Lower Arm.
CRITICAL HIT on Shoulder.
SECTION DESTROYED,
Critical hit on RA. Roll is (8+5) = 13; 3 locations.
CRITICAL HIT on Hand.
CRITICAL HIT on +Machine Gun.
CRITICAL HIT on +Machine Gun.
Heat Phase
-------------------
SecurityMech SM-temp #2 (Ota-Old) gains 2 heat, sinks 1 heat and is now at 4 heat.
SecurityMech TorsoMountedUpgrade #3 (Koniving) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Roll #9540 - range: [1,6], result: 9, rolls: 6, 3
Smoke cloud at 1015 dissipates completely!
Roll #9541 - range: [1,6], result: 11, rolls: 5, 6
Smoke cloud at 1014 dissipates completely!
Roll #9542 - range: [1,6], result: 10, rolls: 5, 5
Roll #9543 - range: [1,6], result: 8, rolls: 6, 2
Roll #9544 - range: [1,6], result: 6
SecurityMech SM-temp #2 (Ota-Old) needs to avoid critical damage due to being hit by a physical attack.
Roll #9545 - range: [1,6], result: 7, rolls: 2, 5
Roll #9546 - range: [1,6], result: 8, rolls: 3, 5
Critical hit on CT. Roll is (8+2) = 10; 1 location.
CRITICAL HIT on Standard Gyro.
Physical attacks for SecurityMech TorsoMountedUpgrade #3 (Koniving)
Kick (Left leg) at SecurityMech SM-temp #2 (Ota-Old); needs -5, rolls 9 : - Direct Blow - Roll #9574 - range: [1,6], result: 6, rolls: 2, 4
hits RT
Roll #9575 - range: [1,6], result: 1
Roll #9576 - range: [1,6], result: 11, rolls: 6, 5
Roll #9586 - range: [1,6], result: 5
Roll #9587 - range: [1,6], result: 8, rolls: 3, 5
Roll #9603 - range: [1,6], result: 4
Roll #9604 - range: [1,6], result: 8, rolls: 2, 6
Roll #9605 - range: [1,6], result: 6, rolls: 3, 3
Roll #9606 - range: [1,6], result: 1
Roll #9607 - range: [1,6], result: 12, rolls: 6, 6
Roll #9609 - range: [1,6], result: 8, rolls: 2, 6
SecurityMech SM-temp #2 (Ota-Old) takes 7 damage to RT.
Armor destroyed, Critical hit on RT. Roll is (11+3) = 14; 3 locations.
CRITICAL HIT on SRM 2.
CRITICAL HIT on SRM 2 Smoke Ammo (38).
*** SRM 2 Smoke Ammo EXPLODES! 76 DAMAGE! ***
SecurityMech SM-temp #2 (Ota-Old) takes 76 damage to RT.
SECTION DESTROYED,
remaining 71 damage prevented by CASE.
Critical hit on RT. Roll is (8+6) = 14; 3 locations.
CRITICAL HIT on Half Machine Gun Ammo (84).
*** Half Machine Gun Ammo EXPLODES! 168 DAMAGE! ***
SecurityMech SM-temp #2 (Ota-Old) takes 168 damage to RT.
remaining 168 damage prevented by CASE.
Pilot of SecurityMech SM-temp #2 (Ota-Old) "Go-cho Ota Isao" takes 1 damage.
Pilot of SecurityMech SM-temp #2 (Ota-Old) "Go-cho Ota Isao" needs a 5 to stay conscious. Rolls 9 : successful!
Location has no more hittable critical slots.
Pilot of SecurityMech SM-temp #2 (Ota-Old) "Go-cho Ota Isao" takes 1 damage.
Pilot of SecurityMech SM-temp #2 (Ota-Old) "Go-cho Ota Isao" needs a 7 to stay conscious. Rolls 7 : successful!
Location has no more hittable critical slots.
4 damage transfers to CT.
SecurityMech SM-temp #2 (Ota-Old) takes 4 damage to CT.
Armor destroyed, 5 Internal Structure remaining
Critical hit on CT. Roll is (12+5) = 17; 3 locations.
CRITICAL HIT on Engine.
SecurityMech SM-temp #2 (Ota-Old) has taken 1 engine hits this phase.
Checking for engine explosion on 7, roll is 8.
***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
*** SecurityMech SM-temp #2 (Ota-Old) DESTROYED by engine explosion! ***
Location has no more hittable critical slots.
Kick (Left leg) at SecurityMech SM-temp #2 (Ota-Old); needs -5, rolls 7 : - Direct Blow - Roll #9610 - range: [1,6], result: 11, rolls: 6, 5
hits LA
Roll #9611 - range: [1,6], result: 1
Roll #9612 - range: [1,6], result: 3
Roll #9613 - range: [1,6], result: 1
SecurityMech SM-temp #2 (Ota-Old) takes 6 damage to LA.
6 damage transfers to LT.
SecurityMech SM-temp #2 (Ota-Old) takes 6 damage to LT.
6 damage transfers to CT.
SecurityMech SM-temp #2 (Ota-Old) takes 6 damage to CT.
The following utterly destroyed units are not available for salvage:
SecurityMech TorsoMountedUpgrade #2 (Ota-New)
Pilot : Go-cho Ota Isao [2/6] ( 6 hit(s) )
Kills : 0
Destroyed by SecurityMech SM-temp #2 (Ota-Old)
SecurityMech SM-temp (Noa-Old)
Pilot : Hojuhei Noa Izumi [7/1] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.
SecurityMech SM-temp #2 (Ota-Old)
Pilot : Go-cho Ota Isao [2/6] ( 6 hit(s) )
Kills : 2
Destroyed by SecurityMech TorsoMountedUpgrade #3 (Koniving)
Detailed unit status saved to entitystatus.txt
All in all, an interesting set of events. The Torso Mounted cockpit acts as a 1 ton heavier 'cramped cockpit' with no transplast viewport or 'exposure', just camera systems as intended.
The mechs seem capable. What mostly hurt the Torso Mounted designs, was having only 1 MG instead of 2.
With the info given by PHT the Recon Camera which was placed in the head to represent the camera systems required for a closed-in cockpit is simply unnecessary as the additional ton likely is representative of that weight and the 'sensors' likely cover said cameras. Said 0.5 tons can be used to fix the MG insufficiency or be used for something else.
(Also to add to my previous post; I did know about the Rifles. It sort of keeps police mechs from having a chance against military mechs while still allowing them to combat civilian/insurgency threats).
On a side note: A half ton of MG ammo for 2 MGs lasts, with continuous fire on Battletech....4 minutes and 10 seconds. Non-stop fire.
However, it will have done 100 damage in that 4 minutes and 10 seconds.
In MWO, a half ton of ammo lasts 50 seconds (that's for one MG)... ahem, sorry about that. For 2 MGs a half ton of ammo lasts 25 seconds. In that 25 seconds it will have done 400 damage assuming every shot hits.
Food for thought.
Yeah, I briefly ran through the math of it while trying to work out why there was only half a tonne. Sadly though it isn't a perfect world and not all those shots will hit. Well, not unless you're shooting at a disco.
Edit: Apparantly if the disco is an AS7 you will barely kill it if you shoot the rear armour. I took two videos, I'm uploading them now though it may take a while. Yay for Australian internet.
I do like the Prime loadout it just annoys me that if you survive to the end of a 15 minute game more often than not you're running around being a pest because you have no ammo. I'm not saying those extra 1000 rounds will supply you through but it would surely help.
Wintersdark, on 17 December 2014 - 07:15 PM, said:
Because PGI doesn't choose default (trial) clam loadouts. The Prime variants (and thus the trials) are all stock loadouts.
That's just what it has. Buy one and change it if you like.
But it is not a 'stock' loadout. The stock Prime has a full tonne of MG ammo and no third locked heat sink (I can understand two). Unfortunately I do have one which is why the complaint about tonnage issues.
But it is not a 'stock' loadout. The stock Prime has a full tonne of MG ammo and no third locked heat sink (I can understand two). Unfortunately I do have one which is why the complaint about tonnage issues.
You are in error. The Prime MLX has only 1/2 ton of MG ammo AND the three fixed heat sinks you are complaining about (the three heat sinks are fixed on EVERY MLX, as are the six jump jets). Don't know where you got your stats from, but you need to double-check them.
My source is Solaris7 by the way. Every TRO is there, along with customized 'Mechs designed by thousands of 'Mech fans.
Edited by Durant Carlyle, 17 December 2014 - 08:51 PM.
Durant Carlyle, on 17 December 2014 - 08:47 PM, said:
You are in error. The Prime MLX has only 1/2 ton of MG ammo AND the three fixed heat sinks you are complaining about (the three heat sinks are fixed on EVERY MLX, as are the six jump jets). Don't know where you got your stats from, but you need to double-check them.
My source is Solaris7 by the way. Every TRO is there, along with customized 'Mechs designed by thousands of 'Mech fans.
You are correct and I did indeed have a dud source. I just checked my TRO 3050 Revised and you're right, I apologise. Apolgies too to Wintersdark.