Please add an indicator to the inner sphere map showing potential defenders as to what phase a planet is currently in: Counterattack or Defend.
That way we can know what phase the planet is in before we accept the nag request to defend it that keeps popping up in the UI.
- Explaining how the mechanic works doesn't give customers control.
- This is nothing to do with IS vs Clan.
- Attackers get to choose the drop they do by the very act of attacking a planet. Defenders get no control over what they get or how often or repeatedly they get it.
- To have a chance of a drop wait within your lifetime you have to go where the activity is. You do not REALLY have that much freedom of choice for play.
- It shouldn't be some obtuse thing you infer from looking at the planet attack history and ticket levels.
- One game type over and over and over is not enjoyable.
Edited by Hillslam, 18 December 2014 - 08:40 PM.