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Ceasefire Hot-Fix Report - 12/19/14


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#1 InnerSphereNews

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Posted 19 December 2014 - 07:10 PM

Greetings MechWarriors,

We will be rolling out a hot-fix to resolve the following issue during tonight's Community Warfare Ceasefire* window:

  • In the Planet Finder window, Invaders who are defending against a counter-attack are sometimes counted as Planet Defenders, while Defenders who are counter-attacking are sometimes counted as Planet Attackers
Server Downtime: None
Patch Required: None
Services Affected: Private and Invasion lobbies only

* The standard Community Warfare Ceasefire runs from 8:20PM PST (4:20AM UTC) until 9:00PM PST (5:00AM UTC).


#2 Alexander Garden

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Posted 19 December 2014 - 07:16 PM

I tried my best to make that bug easily understandable, but in the process I feel like I lost the ability to make that determination.

#3 Jman5

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Posted 19 December 2014 - 07:30 PM

So does this mean that players were sometimes fighting for the other team?

#4 luxebo

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Posted 19 December 2014 - 07:36 PM

View PostJman5, on 19 December 2014 - 07:30 PM, said:

So does this mean that players were sometimes fighting for the other team?

I'm pretty sure it means that the planet finder/matchmaker shows an incorrect number of attackers and defenders, therefore this is just a quick fix to that (sometimes it places the number reading wrongly.)

#5 Kjudoon

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Posted 19 December 2014 - 08:20 PM

What that meant to me was sometimes members of the attacking faction were counted as defendes when doing a base defense match giving false. High numbers. Thx for the fix guys.

#6 MoonUnitBeta

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Posted 19 December 2014 - 08:35 PM

They're, like, flipped. And stuff. And that's gonna get fixed, yo.

Thanks Alex!

#7 Papapeshu

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Posted 19 December 2014 - 08:39 PM

Aw this is making my brain fizz :(

#8 mechbane

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Posted 20 December 2014 - 08:25 AM

hmm I don't know what the heck you are fixing but hey good job guys keep it up :)

#9 Gauvan

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Posted 20 December 2014 - 08:28 AM

So you are saying that in the case of invaders who are defending against a counter-attack one would normally think of them of as attackers, but actually from a non-linear, non subjective, point of view it is more like a big ball of wibbily-wobbly, timey-wimey stuff?

#10 DIrty Crazy Harry

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Posted 20 December 2014 - 08:42 AM

Is this patch going to fix the insane wait times? 1 match every 2 hours for CW really sucks PGI fix your game.

Edited by DIrty Crazy Harry, 20 December 2014 - 08:44 AM.


#11 Donas

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Posted 20 December 2014 - 08:46 AM

View PostGauvan, on 20 December 2014 - 08:28 AM, said:

So you are saying that in the case of invaders who are defending against a counter-attack one would normally think of them of as attackers, but actually from a non-linear, non subjective, point of view it is more like a big ball of wibbily-wobbly, timey-wimey stuff?


Exactly, If you think about it logarithmically it makes perfect sense. Well, from a non-tangential linear point of view.
(best I could come up with. you SO beat me to the punch on the Dr Who take. lol )

#12 RustyBolts

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Posted 20 December 2014 - 09:07 AM

Is this the issue where you select defend, but end up Counter Attacking?

#13 Dawnstealer

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Posted 20 December 2014 - 09:12 AM

I'm pretty sure what Alex actually meant was that all players named "Dawnstealer" will be permanently made "ruler of the universe" and given a personal Hatchetman, Urbanmech, and Fortress Class Dropship.

...and a pony.

#14 P H O X

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Posted 20 December 2014 - 09:49 AM

Uhm... they put 1.21 Gigawatt into the Flux Capacitor, to fix some time issues i think...





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