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Ultimate Mech Discussion Thread

BattleMech Balance

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#3621 Necroconvict

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Posted 19 May 2013 - 05:55 AM

View PostStrum Wealh, on 12 May 2013 - 08:09 AM, said:

From both a timeline-appropriateness and number-of-variants perspective (a minimum of three (3) are needed, to function correctly in MWO's XP/skill system), the only viable 55-ton options for now are the Dervish (with the DV-6M, DV-6Md (DV-6M + XL + bigger LRM launchers + CASE), and DV-7D) and the Kintaro (with the KTO-18, KTO-19, and KTO-20).

The Hoplite isn't really a viable choice, since "every Hoplite in the Inner Sphere was destroyed during the Amaris Crisis and the early Succession Wars" and the few that exist in the IS at this point in the timeline were brought in by the Wolf's Dragoons - and not only was it held exclusive to the Dragoons, but even they don't have the means to replace lost Hoplites or produce replacement parts for those they do have, as "after the mercenaries cut ties with the Clan Homeworlds in 3020, they also lost access to replacement Hoplites".

The main point against the Dervish is that all of the variants are fairly homogeneous - missile launchers in both arms and both side-torso locations, and an additional energy weapon in each arm.
  • DV-6M (basic variant)
  • DV-6Md (non-Royal Star League era variant that uses LosTech and upgrades the LRM-10s to LRM-15s (with 3 tons of ammo); all required LosTech - XL Engine and CASE - has been rediscovered)
  • DV-7D (available in 3047; uses Endo Steel internal structure, Ferro Fibrous armor, CASE, and DHS; upgrades the SRM-2s to Streak SRM-2s (with one ton of ammo))
The DV-1S uses "primitive" tech" (which doesn't make a resurgence until the WoB J***d).


Hypothetically, PGI could differentiate the Dervish variants by:
  • DV-6M: add one additional energy hardpoint to each side-arm (for a total of two energy hardpoints in each arm, one missile hardpoint in each arm, and one missile hardpoint in each side-torso)
  • DV-6Md: add one additional missile hardpoint to each side-torso (for a total of one energy hardpoint in each arm, one missile hardpoint in each arm, and two missile hardpoints in each side-torso)
  • DV-7D: add one additional missile hardpoint to each arm (for a total of one energy hardpoint in each arm, two missile hardpoints in each arm, and one missile hardpoint in each side-torso)
As described, each Dervish variant would have a total of 8 hardpoints, with one (DV-6M) being more energy-heavy, one (DV-6Md) focusing on missiles mounted in the slower-tracking but better-armored (and more spacious, given the lack of actuators) torso, and one (DV-7D) focusing on missiles mounted in the faster-tracking but more-vulnerable (and less spacious, given the presence of the actuators) arms.


Thoughts?


EDIT: fixed links to go to the correct 'Mechs...


I think it looks like 2 potential mechs there, as well as the Kintaro that you didn't lay out, but it is already laid out pretty well on its own. so I see a total of 3 55 ton mechs that could be added to the list of future mechs.

#3622 Necroconvict

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Posted 19 May 2013 - 06:00 AM

View PostOdanan, on 13 May 2013 - 08:10 AM, said:


Sure, it is doable. But I think that if they wanted to add the Kintaro, there wouldn't be the Trebuchet in game.


Why not? They have the Cent... so it makes sense to put his partner in crime in. Damn people all drugged out and typing.

#3623 Der BruzZzler von Wiesndoof

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Posted 19 May 2013 - 07:36 AM

View PostAdridos, on 18 May 2013 - 06:55 AM, said:

You're not correct, my friend :) :


Yes, your're right. I thought it is a Victor, cause it looks very similar to this pic here ...

Posted Image

Edited by The Birdeater, 20 May 2013 - 03:26 AM.
language


#3624 SgtMagor

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Posted 19 May 2013 - 08:28 AM

95ton Awesome I'm there.Posted Image

#3625 Odanan

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Posted 19 May 2013 - 09:52 AM

View PostThe Birdeater, on 19 May 2013 - 07:36 AM, said:


Yes, your're right. I thought it is a Victor, cause it looks very similar to this pic here ...

[Victor]


You better replace that image for one without the cursing...

EDIT: cleaned Victor.

(Too late?)

Edited by Odanan, 19 May 2013 - 02:51 PM.


#3626 Sennin

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Posted 19 May 2013 - 10:40 AM

View PostSgtMagor, on 19 May 2013 - 08:28 AM, said:

95ton Awesome I'm there.Posted Image

Looks like a beautiful blending of the Hauptman and Awesome. If they ever implemented the Hauptman into MWO (unlikely unless they forwarded the timeline 10 years), I would want it to look very similar to this. :) Man, Shimmering Sword is an amazing artist.

Edited by Sennin, 19 May 2013 - 10:54 AM.


#3627 Butane9000

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Posted 19 May 2013 - 10:46 AM

This Victor image from Sarna maybe?

Posted Image

#3628 Odanan

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Posted 19 May 2013 - 12:08 PM

View PostButane9000, on 19 May 2013 - 10:46 AM, said:

This Victor image from Sarna maybe?


With an Artillery hardpoint in the arm :)

Edited by Odanan, 19 May 2013 - 12:08 PM.


#3629 Anyone00

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Posted 19 May 2013 - 12:57 PM

The issue with the Victor: the AC/20 arm should lack horizontal movement while the other arm should have full range.
Maybe not a problem if the central cross-hair is for the right arm instead of the torso and the circle arm indicator if for the left arm, but that's just the base variant and I can't tell from sarna if any of the variants have torso mounted weapons. If no torso mounts then everything should work out without changing-up too much of the cross-hair mechanics.

Edited by Anyone00, 19 May 2013 - 12:58 PM.


#3630 ReguIus

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Posted 19 May 2013 - 01:24 PM

Highlander 733C has only upper arm actuators in its right arm where it mounts an AC 20. Obviously Devs don't think it matters.

See for yourself. http://mwo.smurfy-ne...ab#i=72&l=stock

Edited by Kurbutti, 19 May 2013 - 01:24 PM.


#3631 Odanan

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Posted 19 May 2013 - 02:53 PM

View PostKurbutti, on 19 May 2013 - 01:24 PM, said:

Highlander 733C has only upper arm actuators in its right arm where it mounts an AC 20. Obviously Devs don't think it matters.

See for yourself. http://mwo.smurfy-ne...ab#i=72&l=stock


This. ^

Though I don't know if the arm in the game behaviors like the other Highlanders...

#3632 Phoenix Branson

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Posted 19 May 2013 - 08:07 PM

Posted Image

#3633 Lonestar1771

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Posted 19 May 2013 - 08:47 PM

View PostMaverick01, on 19 May 2013 - 08:07 PM, said:

Posted Image


"sorry for the 6 month delay.... traffic" Posted Image

#3634 ReguIus

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Posted 20 May 2013 - 12:35 AM

View PostOdanan, on 19 May 2013 - 02:53 PM, said:


This. ^

Though I don't know if the arm in the game behaviors like the other Highlanders...


IIRC a friend of mine told me it works just as if it had lower arm actuators.

#3635 Der BruzZzler von Wiesndoof

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Posted 20 May 2013 - 03:28 AM

View PostOdanan, on 19 May 2013 - 09:52 AM, said:


You better replace that image for one without the cursing...

EDIT: cleaned Victor.

(Too late?)


Thx, Odanan.
I've edited the post.

#3636 Odanan

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Posted 20 May 2013 - 03:50 AM

So, two days for the Banshee?

#3637 SgtMagor

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Posted 20 May 2013 - 03:59 AM

View PostOdanan, on 20 May 2013 - 03:50 AM, said:

So, two days for the Banshee?


if there is 2 assaults scheduled for release according to the poll, where does the Banshee fit in this. I assume the Devastator is for July.

#3638 Odanan

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Posted 20 May 2013 - 05:15 AM

View PostSgtMagor, on 20 May 2013 - 03:59 AM, said:


if there is 2 assaults scheduled for release according to the poll, where does the Banshee fit in this. I assume the Devastator is for July.


???

#3639 Ens

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Posted 20 May 2013 - 02:15 PM

View PostLonestar1771, on 19 May 2013 - 08:47 PM, said:


"sorry for the 6 month delay.... traffic" Posted Image




*all f****** fingers crossed!!!!*

#3640 Phoenix Branson

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Posted 20 May 2013 - 03:47 PM

If the developers added C3 (small chance), the Mauler could be added. According to the source
below, there are 3 variants in 3050:

Mauler MAL-1R
Mauler MAL-2RC
Mauler MAL-3R-UK

http://www.ebt.trueb...C&letter=M&key=

Posted Image

Edited by Maverick01, 20 May 2013 - 03:58 PM.






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