Lights Need Love Pgi
#1
Posted 21 December 2014 - 08:32 AM
Thank you!
#2
Posted 21 December 2014 - 08:44 AM
That and some leg structure and armor adjustments.
Maybe look at leg hitboxes and make some adjustments, such as the Raven, and Cicada.
#3
Posted 21 December 2014 - 08:51 AM
#4
Posted 21 December 2014 - 09:11 AM
#5
Posted 21 December 2014 - 09:16 AM
And I can't speak for everyone on this, but using a fast light effectively is often mentally exhausting, I can't do it more than 2 or 3 drops in a row. Just so much information to juggle, and you have to do it really fast. Granted, it's also very gratifying to pull off a good game in a Commando or Locust. I've never really had a great game in a Locust, but Commandos, sure. The low end of the weight scale, especially Commandos and Locusts, are like rocket powered bicycles. Fun as all hell, but easy to crash and burn.
#6
Posted 21 December 2014 - 09:19 AM
If any lights need a boost it is clan lights.
#7
Posted 21 December 2014 - 09:24 AM
#8
Posted 21 December 2014 - 09:26 AM
Chagatay, on 21 December 2014 - 09:19 AM, said:
They could use speed/mobility perks, like the Summoner got. The only clan light capable of outrunning a Stormcrow is the Myst Lynx, and that thing is brutally unforgiving... Though I haven't pulled my Lynxes out since they got a quirk pass.
#9
Posted 21 December 2014 - 09:27 AM
Edited by Monkey Lover, 21 December 2014 - 09:27 AM.
#10
Posted 21 December 2014 - 09:34 AM
Monkey Lover, on 21 December 2014 - 09:27 AM, said:
This is a possibility but shooting them from the waste up is like killing a heavy.
#11
Posted 21 December 2014 - 11:09 AM
#12
Posted 21 December 2014 - 11:18 AM
All lights are easy to kill right now, not just some.
They are at 7% population right now and have always been by far the least played weight class.
My favorite mech is the Spider and I am finding that my legs pop off like nothing now. I will play a Spider all day long, I don't get tired of playing them despite them being more intense (That is what I love about lights, more speed).
Lights and then mediums need love. Heavies need a nerf and Assaults seem about right. That is my 2 cents.
#13
Posted 21 December 2014 - 11:49 AM
#14
Posted 21 December 2014 - 12:18 PM
On the other hand, playing the missile and ballistic Locusts is now really hard. The energy ones are about the same as they've always been.
The problem, I feel, is actually not with Lights; it's with the fact that just about everything on the field has the capacity to kill any 'Mech less than 60 tons in one or two shots at a range between 0 and 500 meters. The amount of burst damage output has reached silly high levels.
#15
Posted 21 December 2014 - 12:29 PM
#16
Posted 21 December 2014 - 12:40 PM
And as Yeonne said, the problem is with high damage alphas, and now that they hit wherever you point them, you literally one shot any limb of theirs. In itself that's a good thing, you should be hitting where you aim, but on the other hand its so easy to kill lightmechs now I kinda forgot what it was like to fear them.
#17
Posted 21 December 2014 - 12:41 PM
#18
Posted 21 December 2014 - 02:21 PM
lsp, on 21 December 2014 - 09:11 AM, said:
People don't play lights because no matter how good you are someone is just going to legged by a single lucky shot and very few lights have the firepower to take down something larger than them and still have enough armor to do it a second time.
#19
Posted 21 December 2014 - 02:23 PM
Kampfer, on 21 December 2014 - 02:21 PM, said:
People don't play lights because no matter how good you are someone is just going to legged by a single lucky shot and very few lights have the firepower to take down something larger than them and still have enough armor to do it a second time.
yea and in my fatter mechs I might take an unlucky shot to my leg, side torso, or ammo and end up dead or weaponless. It happens to every mech.
#20
Posted 21 December 2014 - 02:26 PM
Get rid of speed tweak and anchor turn for heavies and assaults. Give them damage reduction/shake reduction instead.
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