Joseph Mallan, on 22 December 2014 - 06:04 AM, said:
Then it would not be a BattleTech Game. I am here cause it is a BattleTech Game. It's the same for Star Trek Games and Star Wars games certain things are the way they are because of the universe it is played in. Smugglers don't get to use Light Sabers, the Federation don't get to use Romulan Cloaking in the fleet. It is that way cause there is a canon to stay in touch with.
The game doesn't stop being Battletech because of changing a few rules, which is evident by many of the rules
already being changed
extensively for MWO and yet it's still considered Battletech.
Joseph Mallan, on 22 December 2014 - 06:09 AM, said:
I am resistant to change that is only because players are resistant to challenges. It is a long standing mechanic that is part and parcel to the universe the game is from. Work with it, work around it, it is a limitation that is there to challenge the players. I have been (re)designing Light Mechs for 30 years using those limits so have many other Mechwarriors. You telling me you can't do what old players have been doing on TT
and in previous MechWarrior titles for all these years?
I don't care about how things worked in previous Mechwarrior titles or in Tabletop because if it doesn't work as well in MWO (due to various rule changes and such) then there's room for improvement.
What I'm basically suggesting is to give players more options on how to build their mech, but those added options still have consequences, so no it's not about resisting challenge but rather about resisting a lame rule system that puts certain mechs at a lame disadvantage for no real reason other than "it worked fine in this other related game that has very different rules."
I actually would even go so far as to suggest being able to have only 1 heatsink if for some reason you wanted that, although considering the effect that movement has on heat dissipation I can't really imagine how that would make for an effective build unless you had some crazy gauss build or boated a ridiculous number of machine guns.
Joseph Mallan, on 22 December 2014 - 06:28 AM, said:
This is not a "small" rule exception. It is a huge change in the game mechanics that only the newest of noobs need to use on TT.
The only thing that's huge is how much you're exaggerating there, and yet again you bring up Tabletop when it barely even matters in this case because the rules are so much different.
The idea is not something that has no consequences, obviously you're going to have less heat dissipation and less heat threshold if you could have less than 10 heatsinks, so it's not something to just shrug off, but at the same time could prove to be worthwhile for some builds if you chose to play that way. It's not just an option for "noobs" just because it may or may not have been that way in Tabletop, which you seem to do an excellent job of flagrantly ignoring.
Edited by Pjwned, 22 December 2014 - 06:48 AM.