12 Man Team Locking
#21
Posted 27 December 2014 - 07:04 PM
#22
Posted 27 December 2014 - 07:28 PM
Of course this infuriates many who want only to pew pew. The sad but true news is that cw is no place for such players. That is the PQs. If you cannot, will not be patient, you are a detriment on the battlefield. If you are unable to realize you have committed to fight an enemy who if they cannot beat you has a vested interest to keep you from winning another match, go back to the PQs and stay there. You committed 30 minutes of your time, and id you want it shorter, it is incumbent on you to make it so. There is no other excuse.
Go kill, quit or deal with it and stop the QQ. Your argument is invalid.
Illuzian Pryde, on 26 December 2014 - 10:32 PM, said:
http://mwomercs.com/...ploitsgriefing/
"Non-Participation Abuse
If a player has joined a match, they must have launched the game with intent to play. Players who are not moving, or are otherwise not participating in the spirit of the game, fall under this category. While we all understand the call of nature: Repeated abuse of this behaviour, similarly to 'Mech Suicide and Team Killing, results in an unfair advantage for the enemy teams, and is thus not considered acceptable use. Please keep in mind that idling on your cap point without armour or moving does not constitute a form of tactical "Base Defense"."
#23
Posted 27 December 2014 - 07:42 PM
Apostal Sinclair, on 27 December 2014 - 02:50 PM, said:
Yeah. If the defenders are so good that the attackers are pissing their pants, not attacking the gates ain't gonna stop the stomp train.
#24
Posted 27 December 2014 - 08:16 PM
You think winning a planet in CW gives you the right to take away other players enjoyment of actually playing the game?
#25
Posted 27 December 2014 - 08:18 PM
Worm Seraphin, on 27 December 2014 - 08:16 PM, said:
You think winning a planet in CW gives you the right to take away other players enjoyment of actually playing the game?
You think spawn camping, min/maxing and metahumping, because it's within the 'rules' gives you the right to take away other players enjoyment of actually playing the game?
#26
Posted 27 December 2014 - 08:43 PM
Roadbeer, on 27 December 2014 - 08:18 PM, said:
You think spawn camping, min/maxing and metahumping, because it's within the 'rules' gives you the right to take away other players enjoyment of actually playing the game?
Spawn camping is already being worked on. The others don't prevent playing the game.
How would you feel buying tickets to a baseball game and one team decides not to leave the dugout?
#27
Posted 27 December 2014 - 09:17 PM
A better example would be a game of soccer where two defensive teams meet each other. Boring to watch, but again completely legit.
Edited by Baelfire, 27 December 2014 - 09:17 PM.
#28
Posted 27 December 2014 - 09:28 PM
#29
Posted 27 December 2014 - 09:33 PM
I guess examples of not playing being a valid strategy are hard to come by, thankfully.
It's too bad people would rather win than have a good game that both sides enjoy.
Edited by Worm Seraphin, 27 December 2014 - 09:39 PM.
#30
Posted 27 December 2014 - 09:43 PM
Worm Seraphin, on 27 December 2014 - 09:33 PM, said:
I guess examples of not playing being a valid strategy are hard to come by, thankfully.
Because you're confusing war strategies as game tactics.
There is a new level of the meta game that has nothing to do with builds, weapons, or map strategies. This is where Cease Fires, Holding Actions, Delaying Operations, Non-Aggression Pacts, etc. all come in to play.
#31
Posted 27 December 2014 - 10:09 PM
#32
Posted 27 December 2014 - 10:10 PM
I'd rather fight for planets.
Having sociopolitical decisions determining battles sounds great, but not creating non-battles, that's all I'm saying.
Edited by Worm Seraphin, 27 December 2014 - 10:15 PM.
#33
Posted 27 December 2014 - 10:16 PM
Worm Seraphin, on 27 December 2014 - 09:33 PM, said:
Well, it happens mostly during PUG vs Premade games. And in this scenario only one side enjoys the game, while the other side gets stomped and pretty often insulted for "psychological warfare" as well. "Not attacking" is boring and will almost always happen if the attackers feel that they are "outgunned", which leaves not much room for a game that is fun for both sides.
To be honest the main difference between the countless premades-destroy-our-enjoyment and this thread seems to be, that this time the premades are on the receiving end.
Edit: my intention was to post this with Baelfire, not with my clan account. Well, it's late over here in germany.
Edited by Black Phoebe, 27 December 2014 - 10:23 PM.
#34
Posted 27 December 2014 - 10:19 PM
#35
Posted 27 December 2014 - 10:29 PM
Kjudoon, on 27 December 2014 - 10:19 PM, said:
risk is a very enjoyable game, because you don't have to waste an hour of your time waiting for the other guy to decide he's not attacking that round.
#36
Posted 27 December 2014 - 10:40 PM
Worm Seraphin, on 27 December 2014 - 10:29 PM, said:
You and I play Risk very differently. I've had a game take over a week.
Some people look at the long game, some people just at whats outside their cockpit. Neither are wrong,
I just find it amusing that all of a sudden, a valid strategy is being called a bannable offence while over the last 2 years, broken mechanics have been exploited and called "being pro"
Edited by Roadbeer, 27 December 2014 - 10:51 PM.
#37
Posted 27 December 2014 - 10:57 PM
if it helps taking control of a planet or defending it against beeing taken, then it is a valid strategy.
blocking a premade for 30 minutes while the PUGs battle it out is valid the minute the other side decided to premake vs. pugs.
keep in mind we are talking strategy vs tactics. thats why liao is currently failing out. they are all in for battles against the fedcom.
if they made all the matches slow ones, the fedcom would loose interest. people would choose to battle on the clan front instead or mess with the bigger draconis combine.
and i have a definite source for that:
Quote
20. Hold out baits to entice the enemy. Feign disorder, and crush him.
21. If he is secure at all points, be prepared for him. If he is in superior strength, evade him.
Sun Tzu`s Art of War - http://classics.mit....Tzu/artwar.html
thats a 5000 year old technique used to win by sorting out hotshots or delaying the superior team so the less skilled teams can take enough wins for the general objective to be lost.
in other words: do as the pirate would. sneak in, take objective and run like you stole it, or try to trick them into leaving base and slip a sneaker in their rear. years as a locust pilot teach you that... frontal assault against a strong enemy within his fortress could be considered mass suiciding, after all it is a bannable offence, folks...
EDIT : oh, btw... you might get your arse shot, as was proven by french vs english longbowmen, but anyone tried mech-mooning yet ?
Edited by Fat Jack Murphy, 27 December 2014 - 10:59 PM.
#38
Posted 27 December 2014 - 11:21 PM
Illuzian Pryde, on 26 December 2014 - 10:32 PM, said:
http://mwomercs.com/...ploitsgriefing/
"Non-Participation Abuse
If a player has joined a match, they must have launched the game with intent to play. Players who are not moving, or are otherwise not participating in the spirit of the game, fall under this category. While we all understand the call of nature: Repeated abuse of this behaviour, similarly to 'Mech Suicide and Team Killing, results in an unfair advantage for the enemy teams, and is thus not considered acceptable use. Please keep in mind that idling on your cap point without armour or moving does not constitute a form of tactical "Base Defense"."
During a PUG match in CW, as an attacker, I outlined a plan, and said "attack."
The PUGs didn't move.
In fact, they refused to move due to enemy suppression fire.
They refused to cross the gates out of fear.
Is being paralyzed by the fear of blowing up a violation of the terms of service? I was stuck in THAT match as much as the opponent I had dropped against.
Furthermore, if I know my team is going to get butchered by fruitlessly throwing ourselves through the gates with no hope of victory, is it a violation of the terms of service to hold back and refuse to die needlessly?
Edited by Commander A9, 27 December 2014 - 11:23 PM.
#39
Posted 27 December 2014 - 11:49 PM
#40
Posted 27 December 2014 - 11:58 PM
Worm Seraphin, on 27 December 2014 - 10:29 PM, said:
Meh. Some people never look beyond their sgt chevrons, some never look beneath their captain's bars. Both are needed. CW is not the PQs. If you don't want a strategic campaign level game that's what you play. Otherwise you have all new strategies to deal with that never show in your crosshairs.
Those things are often more important in the long run while what goes under your crosshairs is neccessary to become victorious in the other. This also means knowing when to fight and when not.
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