Good Sniper Mechs
#1
Posted 03 January 2015 - 01:23 AM
#2
Posted 03 January 2015 - 01:32 AM
As historic note, these kind of builds made MWO quite un-enjoyable for many players since it involved poptarting (using jumpets shooting and falling into cover immediately after firing) that in addition to the high FLD (front loaded damage ) and pin-point damage (PPD) nature of the weapons used became "the PPC/Gauss -poptarting meta".
You can check https://www.mechspecs.com/ for the builds you're looking for and for other builds.
(for example 1PPC+2AC5 is about 20 damage to a single component which after a few shots, 2-3, to the torsos of medium-heavy mechs not to mention lights, means death to XL engines)
Edited by Gattsus, 03 January 2015 - 01:37 AM.
#3
Posted 03 January 2015 - 01:56 AM
JM6-S with 2x Gauss is also incredibly potent.
STK or BLR with 4xERLL is great for sniping also.
#4
Posted 03 January 2015 - 02:25 AM
#5
Posted 03 January 2015 - 02:35 AM
I only mounts a single gauss, but it's rate of fire makes up for it along with it's high-mounted position on the mech.
#6
Posted 03 January 2015 - 02:56 AM
hot but with 28 DHS it can cool off.
http://mwo.smurfy-ne...13fc2167d889839
cooler version, probably easier to use.
Edited by fx8320, 03 January 2015 - 03:03 AM.
#7
Posted 03 January 2015 - 03:24 AM
At present the best long range weapons are the Guass, ERLL, and PPC/ERPPC. There are a number of chassis that can pull these off depending on quirks and weapon type you're looking for for IS mechs. Clan mechs tend to favour laser vomit (ERLL/ERML) or Guass/ERPPC combinations (if you have clan mechs).
For the Guass, the Grid Iron, Dual Guass Jagermech or Cataphract are typically the mechs that would field the weapon most efficently and carry enough ammunition. The quirk for the Grid Iron Guass make's it between an AC5 and AC10 in firing speed, whilst the Jagermech provides ample room for ammo and very high mounts for sniping over ridges. The last one is the Cataphract (the 3D most likely) lets you utilise jumpjet's for some less risky over the hill shots but have low mounted weapons overall.
ERLL use is typically reserved for either light mechs (Raven 3L), medium mechs such as the Shadow Hawk 2K which features very high left torso energy mounts for ridge peeking, or more towards the assault mechs like the Stalkers and some Battlemasters where speed can be maintained by larger engines, and the 4ERLL are cooled by enormous amounts of DHS.
PPC/ERPPC are quirked on a few mechs, the best at present is the Thunderbolt 9S with ERPPC quirks making it an extremely powerful mech with over half the heat and recycle time cut via quirks. Similarly the Cicada 3C has a ERPPC quirk, and both the Vindicators and Blackjacks come with PPC quirks that reduce heat and cycle time as well as increase range.
The IS mechs do provide options but are often specialised, so you need to research the mech and your playstyle before committing. The Clans tend to be alot more flexible in how they load up such long range sniper builds. I would suggest going to smurfy and try some loadouts, even look at mechspec for the builds and comments on how they perform. If all else fails hit google and youtube to watch some videos of the builds in action.
#8
Posted 03 January 2015 - 09:34 AM
#9
Posted 05 January 2015 - 03:57 AM
Edited by Lily from animove, 05 January 2015 - 03:57 AM.
#10
Posted 05 January 2015 - 05:58 AM
#11
Posted 06 January 2015 - 12:27 PM
Jagermechs
Blackjacks
Cicada
Catapult K2
#12
Posted 06 January 2015 - 12:50 PM
#13
Posted 19 January 2015 - 06:23 PM
#14
Posted 28 January 2015 - 11:29 AM
#16
Posted 02 February 2015 - 05:27 PM
- Hlynka's Hefty Helper: Base Defense TDR-9S, My primary mech in CW at the moment, it has 2 ER PPCs for trading shots at range and 3 medium pulse lasers for dealing with those pesky light-mech rushes.
- Head-Hunter: Dual Gauss JM-6S, 2 Guass 2 Medium lasers, a much more specialized sniper build. It is pricier and less durable than the TDR-9S, but harder hitting at longer ranges. With practice (and a little luck) you will be removing Atlases' cockpits on a semi-regular basis at 600m.
- Thumper: Classic HBK-4G with shoulder mounted Gauss Rifle, For the sniper on a budget, this solid all-around performer can be yours for less than 5 million CBills. Just make sure that you shield that Hunch.
- Laser-back: A Modified HBK-4P with 3 ER Large Lasers in place of the default 6 mediums. You can also run this build with a pair of PPCs and an additional heatsink.
- Old MechDonald: CBill Farmer SHD-2K, 2 shoulder mounted ER Large Lasers for sniping and general combat, LRM 10 and spotting laser (TAG) for farming assists. Jump-jets because why the heck not.
- Laser-Jack: Classic BJ-3 with ER Large Lasers, Another build for the sniper on a budget, run it "as is" or save up for the bigger engine. Same build can be run on the BJ-1X as well just ditch the Jets for additional heat-sinks or medium lasers.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users