Weapon Grouping in Mech Lab
#1
Posted 27 June 2012 - 11:49 PM
My suggestions would be:
Enable grouping of weapons in the Mech Lab
Setting the weapon group(s) to group or chain firing mode in the Mech Lab
Enable a preference (if there is such a thing in game) to chose if the change to between chain fire and group fire affects all groups or just the selected group.
Enable a key binding to "Fire Selected Weapon or Group" not just "Fire Group One", "Fire Group Two" etc.
Thankyou.
#2
Posted 27 June 2012 - 11:55 PM
I imagine that would take half a minute to configure on the battlefield.
That's about 28 seconds too much for most scouts who need to be running forward real quick to get into the best possible position as fast as can be.
#3
Posted 28 June 2012 - 11:49 AM
I guess the guys wouldn't simply take it off.
Most certanly, it helps A LOT.
#4
Posted 29 June 2012 - 02:07 PM
PGI has already said that there will be the concept of a 'selected' weapon group.
I hope that we will be able to toggle chain / non-chain of the selected group.
In mw4 you could select group 1, put it in chain mode, and then select weapon group 2 and put it in chain mode.
I generally only used 3 of the 6 groups, but since i had several variants with only 2 types of weapons instead of three, I really enjoyed chain mode.
Ex:
2x Large Laser
2x Lrm 15
group 1 would be both lasers
group 2 would be both lasers
and group 2 would be both LRM launchers
as soon as i started the game i would put group 2 into chain mode
i would then select group 3 and leave it selected, so i could chain/unchain as needed
(chained LRMs are good supressing fire, but in mw4 the AMS/LAMS was quite effective against chained missiles so there was 1 good reason to not chain.... plus if they were heading for cover you pretty much want to fire everything ASAP so they dont hit a building or whatever)
Only thing i would make different weapon group wise when compared to mw4 would be to add a checkbox in the mechlab for each group that sets it to chained by default.
I also liked being able to regroup my weapons in game...
ex:
if i have
group 1: AC5 and PPC
group 2: 4 med laser
group 3: lrm 10
and then my LRM gets destroyed... i kinda liked being able to separate my ac5 and ppc, seeing as how they were only grouped in the first place because i found them 'similar enough' and i needed to limit to my most easily reachable triggers
#5
Posted 29 June 2012 - 02:11 PM
Tyrfing, on 27 June 2012 - 11:49 PM, said:
i beleive the devs confirmed this in one of the developer FAQs... the one that talked about mouse/keyoard controls, etc.
they didnt mention chain mode, which scares me just a little... though they may have just forgot to mention it
pressing 1 then 2 then 3 then 1 then 2 then 3 is just tedious....
Edited by Fire and Salt, 29 June 2012 - 02:11 PM.
#6
Posted 29 June 2012 - 02:17 PM
#7
Posted 29 June 2012 - 03:13 PM
I also think testing mech before a battle start (like a firing rang) wound be good as well.
#8
Posted 29 June 2012 - 03:16 PM
#9
Posted 30 June 2012 - 09:26 AM
#10
Posted 23 July 2012 - 11:29 PM
RazorNWH, on 30 June 2012 - 09:26 AM, said:
Use your arrow keys to sellect the weapon and group and right ctrl to set. You also have to unset from the default group if you want to the same way. Click around and you will soon get the hang of it. Although its a silly way to start every game mucking around with the grouping for the first half a minute or so.
#11
Posted 04 August 2012 - 07:35 AM
#12
Posted 04 August 2012 - 11:33 PM
#13
Posted 05 August 2012 - 10:25 PM
The MW4/Merc system works great for me because I like puting dps weapons, missiles,and heavy hiters in there own groups and breaking them down to type energy/ballistic so i can make the most of them
#14
Posted 07 August 2012 - 11:20 PM
#15
Posted 14 September 2012 - 08:20 AM
#16
Posted 14 September 2012 - 08:25 AM
... or, since this is close to a Month old thread... read thru the stickies in the Beta sections to see progress that has been made...
#17
Posted 04 October 2012 - 06:41 AM
Stickjock, on 14 September 2012 - 08:25 AM, said:
... or, since this is close to a Month old thread... read thru the stickies in the Beta sections to see progress that has been made...
I have read through a lot of stickies and still do not have an answer, the closest I found was this:
]http://mwomercs.com/...ty-qa-6-mechlab
Quote
[DAVID] Yes, you’ll be able to set up and save weapon group configurations and they will automatically be loaded at the start of a match.
Great, so it's possible! But...how? I floundered around in the Mechlab for a long time and did not find any way to do this.
#18
Posted 04 October 2012 - 07:21 AM
Ow Chi, on 04 October 2012 - 06:41 AM, said:
I have read through a lot of stickies and still do not have an answer, the closest I found was this:
]http://mwomercs.com/...ty-qa-6-mechlab
Great, so it's possible! But...how? I floundered around in the Mechlab for a long time and did not find any way to do this.
You couldn't have read too much... especially one thread in the Feeback section that says "READ FIRST BEFORE POSTING"...
Quote
- Item/Mech Information (damage, heat, hardpoint slots, etc)
- Salvage - this will take the form of a C-Bill reward presented in the end of round summary screen. Performance will be itemized.
- Ability to sort/filter Mechs in the Mech selection area of MechLab.
- More UI/UX customizations to allow a clearer picture of what to do in MechLab for newer players.
- Setting weapon groups in MechLab.
- Strip All equipment in MechLab button.
- Restore Default button in MechLab.
- Do not reset the inventory panel when purchasing items and requiring players to scroll again.
- Scroll bar in MechLab item list is not usable.
- Show inventory only tab in MechLab.
- Show more stats on the Home page!
So again, it's planned... just not implimented yet... your quote above says even "Yes, you'll be able to set up and ... "
#19
Posted 16 October 2012 - 10:15 PM
so, in game once i fired a entire group but now when i press the assigned button i fire each weapon in cycling order
anyone knows what happens ?
#20
Posted 01 November 2012 - 10:14 AM
Sorry, NO.
This is simply a wast of time and annoying like hell.
Question is, the weapons are already grouped so it must be set somewhere, any chance we could manually change this setting in a config file or something like that?
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