We are playing Inner Sphere, so why are teams Clan organized?
#21
Posted 28 June 2012 - 10:07 AM
#22
Posted 28 June 2012 - 10:11 AM
Eiki, on 28 June 2012 - 03:59 AM, said:
There is no unit organization in the Inner Sphere that has a 64-person order of battle unless you have 5 companies of mixed 'mechs and tanks plus 2 lances of aerospace fighters.
And I agree that any clan battles in the future should be company vs binary.
#23
Posted 28 June 2012 - 10:13 AM
Not like how I can be of the House of Davion and all that now.
And as far as I know, the game is based around the concept of Lances and Companies, not Stars or Clusters.
#24
Posted 28 June 2012 - 10:15 AM
#25
Posted 28 June 2012 - 10:17 AM
#26
Posted 28 June 2012 - 10:26 AM
BIackice, on 28 June 2012 - 08:53 AM, said:
Could you please now do the 8 hotdog buns vs 12 hotdog pack math for me? I never get it right and you seem to have the math down for it. Thanks.
#27
Posted 28 June 2012 - 10:30 AM
Wiley Coyote, on 28 June 2012 - 10:26 AM, said:
That ones easy you make all 12 hot dogs then u put 8 in buns and cut up the rest to put in pork and beans to go with ur hot dogs.
#28
Posted 28 June 2012 - 10:33 AM
Gallard, on 28 June 2012 - 10:17 AM, said:
Need to optimize netcode & make bigger maps just for special event would be stupid
Bring us 32 & maybe 64 ppl battles!
In MWLL (using similar engine) there are 48 ppl battles & they are awesome
#29
Posted 28 June 2012 - 10:47 AM
#31
Posted 28 June 2012 - 12:58 PM
that is company vs binary fyi
#32
Posted 28 June 2012 - 01:08 PM
#34
Posted 28 June 2012 - 01:41 PM
Alaric Hasek, on 28 June 2012 - 01:08 PM, said:
I haven't seen anybody suggesting that joining a Clan unit should be mandatory, so as long as you choose not to play as Clanner, you won't have to.
#35
Posted 28 June 2012 - 01:42 PM
If they introduced clan tech and mechs we would all be switching to lighter/efficient weapons and better mechs IMO. All the IS mechs would rust.
#36
Posted 28 June 2012 - 11:51 PM
#37
Posted 29 June 2012 - 12:12 AM
When it comes to teambuilding obviously some kind of restrictions have to be implemented. Weight restrictions or rolerestrictions of a certain kind.
The Devs can tell whatever they want about role warfare ... 12 Commandos will never beat 12 Atlases.
#38
Posted 29 June 2012 - 12:23 AM
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