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Best Mechs For Cw?


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#21 IG 88

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Posted 18 January 2015 - 03:02 PM

View PostAtomCore, on 17 January 2015 - 02:39 AM, said:

1.map control/positioning
2.use local advantage
3.shoot well
4.manage heat and armor
5. profit
Posted Image


defeat............... your no help at all. this is CW not public match. Even if you alone kill 47 enemys. defeat is still defeat.

I too can say to hell the objective , let kill !!!!!... but then my them will lose like you did.....yeah that awesome!

if you want c-bills do normal queue not CW.

I also want to point out that if you are a solo player or a small group you are WAY better off doing the good old normal queue then CW. it is not me who telling you that, its the lead designer of MWO.

Edited by IG 88, 18 January 2015 - 03:19 PM.


#22 nippelbiber

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Posted 19 January 2015 - 06:50 AM

View PostIG 88, on 18 January 2015 - 03:02 PM, said:


defeat............... your no help at all. this is CW not public match. Even if you alone kill 47 enemys. defeat is still defeat.

I too can say to hell the objective , let kill !!!!!... but then my them will lose like you did.....yeah that awesome!

if you want c-bills do normal queue not CW.

I also want to point out that if you are a solo player or a small group you are WAY better off doing the good old normal queue then CW. it is not me who telling you that, its the lead designer of MWO.


u know nothing IG 88 Snow.
AtomCore did a badass job, everyone who says something else maybe wasnt there.
ur problem may be the matchmaking, but ask the lead designer of MWO...

#23 IG 88

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Posted 19 January 2015 - 10:14 AM

View Postnippelbiber, on 19 January 2015 - 06:50 AM, said:


u know nothing IG 88 Snow.
AtomCore did a badass job, everyone who says something else maybe wasnt there.
ur problem may be the matchmaking, but ask the lead designer of MWO...


badass job and defeat. don't go well together, if you don't understand CW don't play it.

#24 nippelbiber

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Posted 20 January 2015 - 03:31 AM

View PostIG 88, on 19 January 2015 - 10:14 AM, said:


badass job and defeat. don't go well together, if you don't understand CW don't play it.


what i understand is that u copy/paste every post from metamechs.com to tell others they dont understand cw...

#25 IG 88

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Posted 20 January 2015 - 07:46 AM

View Postnippelbiber, on 20 January 2015 - 03:31 AM, said:


what i understand is that u copy/paste every post from metamechs.com to tell others they dont understand cw...


THE OP WAS ASKING FOR ADVICE . i GAVE HIM SOME.
what are you bringing to the conversation ?

#26 Dramastorm

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Posted 20 January 2015 - 09:43 AM

View PostIG 88, on 18 January 2015 - 01:44 PM, said:

I think XL will get you kill in 3 shoot in CW. I think you will never use the laser. They heat more then 1 erppc shoot, deal less damage(spread), have less range and a higher cooldown. I think speed is not important for a sniper, 74.0 kph is more then enough. The 3th erppc in the left torso is as high(almost) as the other 2 and also more precise(juste under the cockpit) so you only have to show a little of your mech and shoot, if you put the 3th one on the right arm you have to expose all of your mech to shoot. Your mech have a BIG weak spot "the right troso" if it got destroy, your dead. Making all your other weapons... well... useless. The meta build, if your right torso is destroyed, you still live and have 1 erppc left. This is pretty much the ultimate badass CW mech for IS. Since it is relatively easy to control the range of engagement and keep up a poke-off in CW, you can easily fit in two of these without having to worry about them not doing work (especially since they aren’t horrible at short range either due to the relatively low heat of the ER PPCs). It remains useful throughout all of the battle and it is just a pretty badass mech overall, though much more so in CW than in the regular queue.


I was thinking about that one shoulder blown off and still having at least one ERP....literally 10m after I posted that hehe. You make some very valid points and I will think about that when I relook my current 9s build, lucky for me STD's are cheap and easy to get.....from escorts(still cheap in mwo but unfortunatly not given away).

Thanks for your inputs and opinions IG 88, some good advice all around

#27 Dramastorm

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Posted 20 January 2015 - 09:58 AM

View PostAtomCore, on 17 January 2015 - 12:41 AM, said:

snipers fits only to fights, where is none pushing.
In most cases CW likes fast (80+ kph for inner sphere) dps-oriented(dont afraid to put XL) mechs for medium range (0-500m).
LRM for noobs only.

Take 2..4 DPSers.
1 brawler-tanks (thunder 5SS f.e.; D-DC -waste of tonnage) is optional
1 sniper is optional
1 ecm suport(only raven; spider, D-DC, 3M - waste of tonnage) is optional

avoid team-depended or slow mechs (assaults, lrmshit)


Thnx Atom, obviously youre dropping bombs(see what I did there? hehe) Im going to work on a solid 5SS, I loooooove my spider, 3L and 3M are supppper fun as well. Whats your verdict on the FS9-A in CW?

#28 AtomCore

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Posted 21 January 2015 - 07:06 AM

View PostDramastorm, on 20 January 2015 - 09:58 AM, said:


Thnx Atom, obviously youre dropping bombs(see what I did there? hehe) Im going to work on a solid 5SS, I loooooove my spider, 3L and 3M are supppper fun as well. Whats your verdict on the FS9-A in CW?

FS9-A is still the best duel-mech (in light class), it suites to brawl, and also can be equiped with JJ to run through gates.
Keep in mind this is "always use terrain" mech in CW:
- you need to stick with enemies (due to weapon range 135m and low guns) and frequently alternate hide and brawl tactics.
- it can survive 3 full shots from popular Streak-Stormcrow (like any other 30+ tonn mech)

In CW:
- exellent tonnage investment for 35 tonn (also you can load 3x65tonners or 1x85tonner in dropdeck)
- terrain's depended (plain zones hurt) (what will be next CW maps?)
- enemy weapon's depended (streak-boat eats you)

The only protection against streak-boats is good amount armor and 400M+ range. So you can feel comfortable in heavy medium like wolverine(6K, 6R), and dragons.

Edited by AtomCore, 21 January 2015 - 07:14 AM.


#29 Der Hesse

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Posted 21 January 2015 - 07:57 AM

My favorite Dropdeck is:

1. TDR-9S (4 ERPPC with XL but most people do 3 with Standard)
2. BLR-1G (1 ERPPC, 6 Meds, 1 SRM6 with XL 400)
3. WVR-6R (2 AC5 one Med and a lot of ammo, XL 250)
4. FS9-A (8 Light Pulse Lasers)

First is the TDR because you can snipe the enemy behind the doors and open those pretty well. I go with XL and 4 ERPPC because i want to hit twice before i withdraw to cool down and reposition. Like this the enemy can´t focus on you and you dish out quite some damage each time. But you must be aware of your position and the one of your enemy because you are easier prey then your standard engine cousins. When you withdraw use your arms to shield your XL torso!

Second is the BLR because it´s a solid and fast Assault. You can brawl your way through enemys or just run with the rush for the generators. Other Assaults would fall back, except for a similar build on an AWS maybe. If you focus on rushing you should spread the damage by torsotwisting wildly because of the XL. If you make it through your Alpha can be devastating against the generators. I often lead pushs with that thing and even reach the generators even though i run an XL. Speed is the key (84 kph). The ERPPC is to force enemys in cover while you push forward. Most ppl. take cover when they see blue snot incoming. (There are other BLR that work too, but i take this one for the extra loyaltypoints)

Third is the WVR because it has nasty dps with the AC5 quirks. That thing is a beast. Whatever is necessary in phase 3 of the match you will be able to do it. Kill mechs...check! Kill generators...check! Rush the base with the mainforce without falling back....check! Only drawback is ammo. You WILL run out of it. But you are more then able to do your part before that happens. Just make your shots count and don´t spread your bullets all over the place like a monkey with an AK47. Also you will get some nice bonus loyaltypoints from this variant. But i have to mention that there are many very good 55 ton options if you dont have the WVR or dont like it, like the GRF or SHD or even the HBK if you are ok with beeing 5 tons short.

Last is the FS9. It has some serious dps and can wipe out many damaged enemys or hunt down lights. You just have to use terrain to get to them and to withdraw because its still a light and doesn´t have ECM. ALWAYS use radar deprivation on this one or even all lights that don´t have ECM. You will also like the damage this thing can do to omega. Sometimes i use it as 2nd or 3rd mech if the tactic needs it because you can make it through to a generator solo if you know how to avoid enemy fire and are lucky enough not to meet a Clan streakboat. A generator goes down within seconds with all those lasers.

#30 Dramastorm

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Posted 21 January 2015 - 11:48 AM

View PostAtomCore, on 21 January 2015 - 07:06 AM, said:

FS9-A is still the best duel-mech (in light class), it suites to brawl, and also can be equiped with JJ to run through gates. Keep in mind this is "always use terrain" mech in CW: - you need to stick with enemies (due to weapon range 135m and low guns) and frequently alternate hide and brawl tactics. - it can survive 3 full shots from popular Streak-Stormcrow (like any other 30+ tonn mech) In CW: - exellent tonnage investment for 35 tonn (also you can load 3x65tonners or 1x85tonner in dropdeck) - terrain's depended (plain zones hurt) (what will be next CW maps?) - enemy weapon's depended (streak-boat eats you) The only protection against streak-boats is good amount armor and 400M+ range. So you can feel comfortable in heavy medium like wolverine(6K, 6R), and dragons.


Solid info man, tyvm. I generally dont have too much trouble with crows in CW because most of them build towards range but yeah ssrmCrows can be a pain. I love the wvr-6k and 7k but im no good on the 6r. I havent tried a dragon yet, might give it a goround sometime soon(not too keen on the mechs that lack mobility, not speed but ability to turn/aim quickly)

View PostDer Hesse, on 21 January 2015 - 07:57 AM, said:

My favorite Dropdeck is: 1. TDR-9S (4 ERPPC with XL but most people do 3 with Standard) 2. BLR-1G (1 ERPPC, 6 Meds, 1 SRM6 with XL 400) 3. WVR-6R (2 AC5 one Med and a lot of ammo, XL 250) 4. FS9-A (8 Light Pulse Lasers) .


Hows the handling on the BLR? I always pegged it for a slug when it comes to turning etc

#31 TygerLily

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Posted 21 January 2015 - 11:51 AM

I do very well with:

Stalker 4N (LLs)
Thunderbolt 5SS (MPLs)
Hunchback 4P (MLs)
Jenner F / Raven 3L / Spider 5D (ML/SRMs)

#32 Dramastorm

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Posted 21 January 2015 - 03:14 PM

Ive never gone outside of the erPPC on my 5D spider, started MWO with the PPC spider and have nnnnneeeever looked away since(easily my favourite mech/build out of anything ive played). Just wayyyy too much fun rippin around with the ERPPCSDR-5D. I still have yet to go down the jenner line, but I will eventually,eventually,eventually.....ok probably one of the last mechs ill level out lol. Ive heard a few people talking about the Stalker however so im curious to give it a try, see what all the stink is about

#33 Dramastorm

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Posted 21 January 2015 - 03:18 PM

View PostTygerLily, on 21 January 2015 - 11:51 AM, said:

I do very well with: Stalker 4N (LLs) Thunderbolt 5SS (MPLs) Hunchback 4P (MLs) Jenner F / Raven 3L / Spider 5D (ML/SRMs)


Loooove that HBK-4P, even without upgrades it was easy to punch in faces with, the TDR-5SS I need to relook(I flopped with it previously, needs me summore practice with it) That stalker gets talked about a fair bit, gunna knuckle down and give it a go round soon

#34 Ultra-Laser

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Posted 24 January 2015 - 03:59 AM

View PostIG 88, on 17 January 2015 - 06:04 AM, said:


lol.....yeah keep using ammo dependant mech in CW

I've had modest success in bringing LRM mechs in the first wave on defense while pugging. Once I run dry I meat-shield for either the gens or my teammates and if by some miracle I survive I can get myself killed just as wave two is entering the base so the dropship can get a few bursts in while dropping off my fresh new mech. IG 88 Makes a valid point about the heat/damage/cooldown on the med lasers vs ERPPC, but with the specter of the nerf bat looming on the horizon for the -9S it might be worth considering.

View PostDramastorm, on 17 January 2015 - 03:38 PM, said:

@IG 88 Perhaps im missing the importance of making that TDR-9s a zombie but I would think that this build would work better? The weapons are shoulder slot anyway so XL shouldnt matter, what am I missing?

You know how Centurion pilots like to go on about twisting to use their disposable arm as ablative armor? That's what you ought to be doing but expanding the concept to your LT. Besides, even if your RT does get blasted off first you've still got those perfectly good medium lasers don't you?

#35 pwnface

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Posted 24 January 2015 - 11:10 AM

View PostIG 88, on 18 January 2015 - 03:02 PM, said:


defeat............... your no help at all. this is CW not public match. Even if you alone kill 47 enemys. defeat is still defeat.

I too can say to hell the objective , let kill !!!!!... but then my them will lose like you did.....yeah that awesome!

if you want c-bills do normal queue not CW.

I also want to point out that if you are a solo player or a small group you are WAY better off doing the good old normal queue then CW. it is not me who telling you that, its the lead designer of MWO.



Please go troll someone else. You aren't contributing to the conversation and are just talking crap about a fantastic match that AtomCore had.

#36 IG 88

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Posted 24 January 2015 - 12:40 PM

View Postpwnface, on 24 January 2015 - 11:10 AM, said:



Please go troll someone else. You aren't contributing to the conversation and are just talking crap about a fantastic match that AtomCore had.


thx, I had a good laugh

#37 The Droid

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Posted 24 January 2015 - 03:30 PM

A firestarter 9s tends to work alright for me.

#38 UniquePilotName

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Posted 02 February 2015 - 01:18 AM

the best IS mechs for CW usually are of the laying down and smoking variety.

if you can arm them with a single small laser per mech as well that'd be great

#39 UniquePilotName

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Posted 02 February 2015 - 01:30 AM

View PostIG 88, on 18 January 2015 - 03:02 PM, said:


defeat............... your no help at all. this is CW not public match. Even if you alone kill 47 enemys. defeat is still defeat.

I too can say to hell the objective , let kill !!!!!... but then my them will lose like you did.....yeah that awesome!

if you want c-bills do normal queue not CW.

I also want to point out that if you are a solo player or a small group you are WAY better off doing the good old normal queue then CW. it is not me who telling you that, its the lead designer of MWO.


Atom did amazing even if he lost the match that is still easily 500k or so profit. hell my best so far has been only 2350(ish) 10 kills 26 assists only losing one mech. my account is new and I only own 2 mechs but my drop deck is as follows:

1. Timber wolf Prime (swap left torso omni pod for TBR-S, 4 c-ER Med Las, 2 C-UAC/5s, 2 C-SRM 6s.
2. Timber wolf S (swap left and tight torso omni pod for prime varient, 2 C-ER Large Pulse, 1 C-ER Med Pulse, 1 C-UAC/10
3. adder prime (trial sadly)
4. Stormcrow prime (again trial)

I can consistently get between 1500 - 2800 damage and average 6 kills between the 2 timbers alone and as of late I rarely end up losing both timberwolves, excluding loses where team loses all mechs.

point is, atom's score there is impressive

#40 AtomCore

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Posted 06 February 2015 - 05:13 AM

Gr Gonzo316 from [PHL] play better than me. You can ask him for advise





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