Edited by ffofy7891, 24 January 2015 - 07:51 PM.
Defending Players Deploying From Mechbays / Mech Hangars
#1
Posted 16 January 2015 - 05:44 PM
#2
Posted 16 January 2015 - 07:59 PM
#3
Posted 16 January 2015 - 08:32 PM
#4
Posted 22 January 2015 - 03:52 PM
#6
Posted 22 January 2015 - 10:53 PM
With the dropships we at least aren't 100% sure where the enemy mech will pop from, but a bay has only 1 door to deploy the mech from, which means I can drop my airstrike just a couple of feet in front of it as a mech is walking out, and watch it get carpet bombed.
Might wanna think of a solution for that problem.
#7
Posted 22 January 2015 - 10:56 PM
IraqiWalker, on 22 January 2015 - 10:53 PM, said:
With the dropships we at least aren't 100% sure where the enemy mech will pop from, but a bay has only 1 door to deploy the mech from, which means I can drop my airstrike just a couple of feet in front of it as a mech is walking out, and watch it get carpet bombed.
Might wanna think of a solution for that problem.
Perhaps have a mech have a five second invulnerability once he/she walks out of the bay. Many games implement this to prevent spawn kills.
#8
Posted 23 January 2015 - 05:36 AM
IraqiWalker, on 22 January 2015 - 10:53 PM, said:
With the dropships we at least aren't 100% sure where the enemy mech will pop from, but a bay has only 1 door to deploy the mech from, which means I can drop my airstrike just a couple of feet in front of it as a mech is walking out, and watch it get carpet bombed.
Might wanna think of a solution for that problem.
why does the mechbay only has to have one door? PGI couls still make mechbays with various doors.
th emchbay could be located a part more away from the omega objective, and alos have some indestructible turrets as defense.
s mechs would spawn in an elevator inside the emchbay, get lifted upwards to the mainhangar, which then has somethin like 2 or 3 exists.
in the hangar they are safe from airstrikes and arties. and since the mechbay has weapons spawncamping at closer ranges is also not possible (at leats no more than with the current dropships, or even less because the turrets are always there inlike dropship weapons which are only there when the ship arrives.)
Edited by Lily from animove, 23 January 2015 - 05:40 AM.
#9
Posted 23 January 2015 - 10:43 AM
Lily from animove, on 23 January 2015 - 05:36 AM, said:
why does the mechbay only has to have one door? PGI couls still make mechbays with various doors.
th emchbay could be located a part more away from the omega objective, and alos have some indestructible turrets as defense.
s mechs would spawn in an elevator inside the emchbay, get lifted upwards to the mainhangar, which then has somethin like 2 or 3 exists.
in the hangar they are safe from airstrikes and arties. and since the mechbay has weapons spawncamping at closer ranges is also not possible (at leats no more than with the current dropships, or even less because the turrets are always there inlike dropship weapons which are only there when the ship arrives.)
Typos galore lol. Might want to check your response before posting But yes, you have a point. The mechbays would be inside one large hangar, 12 rows wide, 4 rows deep, one row for each player. Each row could have a door as not to bottleneck players when trying to exit. In addition to granting a player five seconds of invulnerability when exiting, also give this to attacking players when being dropped in. Granting both sides this would eliminate spawn camping.
#10
Posted 23 January 2015 - 11:10 AM
#11
Posted 23 January 2015 - 11:15 AM
#12
Posted 23 January 2015 - 11:57 AM
Nori Silverrage, on 23 January 2015 - 11:10 AM, said:
However long it would take to negate the use of air strikes and arty strikes on the hangars and drop zones lol.
Edited by ffofy7891, 23 January 2015 - 12:52 PM.
#13
Posted 24 January 2015 - 03:00 PM
#15
Posted 26 January 2015 - 09:06 AM
#17
Posted 26 January 2015 - 05:12 PM
MGA121285, on 22 January 2015 - 03:52 PM, said:
Skip to 2:00 for Drop Sequence.
I think the cannon itself is more against the Jumpship rather than the dropships, as the dropships (Leopard class is the tiniest you can get in 3050) are a mite bit too small.
PGI is making Union class dropships for another game mode. One could assume it's for after defeating the Orbital cannons?
Edited by Koniving, 26 January 2015 - 05:14 PM.
#19
Posted 28 January 2015 - 01:19 PM
I also think Attacking dropships should work similarly. Have 3 pre-designated "drop-zones", and 4 bay doors on the ship (just like a standard Leopard class dropship). Attackers select which drop zone they want to drop at, but bay door is random?
I think for the opening drop, it perhaps places the first round of lances, one per hangar/dropzone, possibly at random, or by selection/assignment in the lobby?
#20
Posted 30 January 2015 - 10:05 AM
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