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Story And New Push Mechanic For New Collisions!


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Poll: Story And New Push Mechanic For New Collisions! (33 member(s) have cast votes)

would you Support this Dynamic Push Mechanic?

  1. Yes, could help bring Collisions back to MWO! (30 votes [90.91%])

    Percentage of vote: 90.91%

  2. No, dont think it would be a good change, (3 votes [9.09%])

    Percentage of vote: 9.09%

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#1 Andi Nagasia

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Posted 19 January 2015 - 08:02 AM

so first let me tell you a story,

=Story Time=
Crimson Straight,
Assault game mode,
our Base B5-C6 Cornor,
Pug Match,
-
so the enemy came over saddle and i said "Enemy attacking base!
half started coming back half decided it would be better to rush their base,
-
so im over in the upper left of C6 hugging the building and shooting,
im in my DWF-B(2MPL 2LPL(each arm) 1ERPPC CT),
so im holding my own fine for a wail,
-
suddenly 2heavies and an Assault turn the corner,
naturally i start backing up as they start shooting at me,
i know where i am and how large my mech is in relation to the building,
so i know i can back up quickly and turn the corner to safety,
-
suddenly i stop dead, i think im caught on the building,
so i change my direction as i back up, but odd im still stuck,
i eventually turn as im close to death and look behind me,
-
a little Locust looks to me, i can see the Pilot has the troll face,
well i die(horribly), now i do feel it was abit bull that it happened like that,
but i also know it was 100% my fault, my awareness was less than it needed to be,
so any way a shout out to that LCT Pilot- "well played, GG,
=The End=


so back to the topic,
if we had collisions then hitting the building i would have scraped along it,
and eventually(with some damage to my self) i would have pushed past it,
with a much larger mech i would have pushed the Locust out of the way,
-
now im not talking about Knockdowns,
(hitting and knocking over another mech),
as that is a different topic all together,


=Dynamic Push Mechanic=
the idea is a Simple Movement and Collisions based Push System,
Your Mech-Weight + Your Mech-Engine-Rating + Your Current-Speed = Your Push-Power,
if your push power is 20 points greater than another then you can push them out of the way,
-
the 20 Point buffer exists to balance Pushing mechs that are too similar in their stats,
a Light could be equal to a Medium in push power, assuming both are going the same speed,
a Medium could be equal to a Heavy in push power, assuming both are going the same speed,
a Heavy could be equal to a Assault in push power, assuming both are going the same speed,


=Example=
your in the middle of a match your in your DWF, and a push is called,
you move forward with the group, and start to push into the Enemy Lines,
in-front of you is a SCR, but half way in he loses heart and starts to stop,
=
a SCR(55T) with a 330XL(330) is going -15Kph(15), its PushPower = 400,
a DWF(100T) with a 300XL(300) is going 40Kph(40), its PushPower = 440,
=
in this situation your DWF has more PP(PushPower) and can push the SCR,
so you Push the SCRto the side and continue with your team in their Push,
you both take a bit of damage for rubbing, but the Push doesnt fail,
because instead of everyone stopping they are just pushed away,


Thoughts Comments Concerns?
Thanks,

Edit- Buffer Changed,
Edit2- Example added,
Edit3- Slight rework,
Edit4- Poll Added

Edited by Andi Nagasia, 17 April 2015 - 02:09 PM.


#2 FupDup

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Posted 19 January 2015 - 08:15 AM

Engine size shouldn't be a factor. The game tends to encourage an "arm's race" for higher end engines as it is, because they give a whole lot of benefits...

1. Increased agility/responsiveness in all aspects (turning, twisting, etc.)
2. More engine heatsink slots (very useful for laser vomit in particular)
3. More speed, naturally

Big engines don't need any more benefit than that, and some feel that agility shouldn't even be based on engine size either.

#3 Coolant

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Posted 19 January 2015 - 08:24 AM

it's on the plate and is a priority after improving Community Warfare according to Russ's Town Hall Meeting...

#4 Agent 0 Fortune

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Posted 19 January 2015 - 08:25 AM

It needs to be back in to prevent enemy light mech, leg humping. They have really been abusing the collision/teleports lately.

#5 Lily from animove

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Posted 19 January 2015 - 08:27 AM

Bad reason, because of the trollface.

so instead of the lolcust standin next to you, its suddenly a trollfaced atlas pumbing into you making you fall to the ground in front of the opponents feet.

The troll gonna troll. just a different way than before.

Edited by Lily from animove, 19 January 2015 - 08:28 AM.


#6 Latorque

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Posted 19 January 2015 - 08:29 AM

View PostAgent 0 Fortune, on 19 January 2015 - 08:25 AM, said:

It needs to be back in to prevent enemy light mech, leg humping. They have really been abusing the collision/teleports lately.


Actually, one of the worst things that can happen to you while sitting in a light when you're trying to flee: to think you have broken free of a nasty situation; only to find that the current collision model is messing with you and rubberbands you back by 30 meters right before the waiting guns of that TBR. THREE TIMES. Hit Registration works pretty nice then.

But anyway; i hope they're bringing it back for everybody's sake.

#7 FupDup

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Posted 19 January 2015 - 08:29 AM

View PostLily from animove, on 19 January 2015 - 08:27 AM, said:

Bad reason, because of the trollface.

so instead of the lolcust standin next to you, its suddenly a trollfaced atlas pumbing into you making you fall to the ground in front of the opponents feet.

The troll gonna troll. just a different way than before.

The tread's creator specifically said that he wasn't talking about knockdowns in particular, just a "pushing" system. So that implies that a mech would get moved out of the way but still remain standing on its feet.

That's how I read it, anyways.

Edited by FupDup, 19 January 2015 - 08:30 AM.


#8 Lily from animove

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Posted 19 January 2015 - 08:39 AM

View PostFupDup, on 19 January 2015 - 08:29 AM, said:

The tread's creator specifically said that he wasn't talking about knockdowns in particular, just a "pushing" system. So that implies that a mech would get moved out of the way but still remain standing on its feet.

That's how I read it, anyways.



yeha but how does he push back an assault. no matter what you implement if a troll is the cause you need a suggestion to disable the troll. My example was just the other worse case around.

#9 Ace Selin

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Posted 19 January 2015 - 08:59 AM

Not a fan of the rubberbanding that happens to lights but with a damage / collision system in place I can see lights losing legs, mediums losing arms and all sorts of things happening... and that's just from friendly mechs

#10 Rear Admiral Tier 6

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Posted 19 January 2015 - 09:15 AM

YES DAKKADRAGON BOWLING WOHOO

#11 Johnny Z

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Posted 19 January 2015 - 09:50 AM

Knockdowns would make the star map base defense rushes alot more interesting thats for sure. :) This sounds so funny I am almost 100% sure they have had it in testing already. :lol:

Edited by Johnny Z, 19 January 2015 - 09:52 AM.


#12 LordBraxton

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Posted 19 January 2015 - 10:04 AM

TTK is so quick at this point, if a large enemy mech gets in your face, you did something horribly wrong and deserve to get knocked down. XL 380 assaults should be allowed to charge attack. I can dream. :rolleyes: I never thought collisions were a problem, and the 'bowling' scrubs whined about just wouldn't be possible now. We had single heatsinks back then, and about 1/3rd the DPS at best.

Edited by LordBraxton, 19 January 2015 - 10:09 AM.


#13 Bigbacon

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Posted 19 January 2015 - 11:31 AM

yea....make even less people play lights....with knock down.

I would be ok with just being shoved out of the way and taking damage.

#14 Bobzilla

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Posted 19 January 2015 - 11:48 AM

If they implemented an immunity timmer, or a mech has to be going top speed, it would be really hard to troll.

#15 Banditman

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Posted 19 January 2015 - 12:21 PM

View PostJohnny Z, on 19 January 2015 - 09:50 AM, said:

Knockdowns would make the star map base defense rushes alot more interesting thats for sure. :) This sounds so funny I am almost 100% sure they have had it in testing already. :lol:

Actually, knockdowns were in the game back in closed beta and they were a lot of fun. Flying Jenner tackles, Dragon bowling . . . those were the days.

Anyway, they removed it from the game because there were some issues with rubber banding when a mech was knocked down. It's brought about a lot of very sloppy play from light mech pilots that will have to get cleaned up when they return. As someone already said, Russ really wants it back in game, and frankly, everyone else does too.

#16 Pjwned

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Posted 19 January 2015 - 12:35 PM

View PostLily from animove, on 19 January 2015 - 08:39 AM, said:



yeha but how does he push back an assault. no matter what you implement if a troll is the cause you need a suggestion to disable the troll. My example was just the other worse case around.


I'm pretty sure most people don't have a problem with backing into enemy assault mechs like that.

#17 Xetelian

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Posted 19 January 2015 - 12:44 PM

I'd rather have this than actual knockdowns.

Yes I've died to light mechs and leg humping but I don't think knockdowns are the fix for this, while it certainly would put a stop to it I think the game will suffer a lot of team knockdowns.

#18 FupDup

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Posted 19 January 2015 - 12:49 PM

View PostXetelian, on 19 January 2015 - 12:44 PM, said:

I'd rather have this than actual knockdowns.

Yes I've died to light mechs and leg humping but I don't think knockdowns are the fix for this, while it certainly would put a stop to it I think the game will suffer a lot of team knockdowns.

Those times when you try to back up an there's a friendly Atlas on your butt...with knockdowns reinstated you would be rendered defenseless for ~5 seconds because of his derping. Sounds (un)fun.

#19 Andi Nagasia

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Posted 19 January 2015 - 01:28 PM

remember this Topic is about a Push/Momentum System,
for pushing others out of the way, not Knocking them down,

#20 AntiCitizenJuan

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Posted 19 January 2015 - 01:31 PM

They need team collision for the sole reason that it would encourage players to spread out and not deathball, because deathballing would not be viable for its risks





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