Khereg, on 23 January 2015 - 09:27 AM, said:
PGI is trying to walk a fine line where current committed players stay interested in the game, but the game continues to attract new players who, in large part, are not going to be die hard Battletech fans. If PGI is successful in doing this, the fraction of the user base pounding the table for more accurate representation of lore will diminish. That isn't PGI's goal, but an inevitable outcome of attracting more players to the game.
Not to say that lore doesn't have a place. It creates the framework inside which we all play. But IMHO expecting all (or even most) players to role play and adhere to the events from canon are unrealistic. The players are going to write their own history within this game, which, ironically, is what role playing is all about. This isn't a reenactment exercise, it's an open-ended story waiting to be written within the context of the Battletech universe. Also, it's just human nature to chafe under the yoke. New or casual players who get told they can't do X, Y, or Z because of the desires of other players are going to be resentful of the restrictions.
PGI needs CW to be more open and unrestricted (and frankly we do too) because there are relatively a small number of potential players out there to support a lore-specific retelling of canon and those players are likely not sufficient to keep the game viable financially. Any MWO is better than no MWO (again, IMHO). I know this won't sit well with some people, but I don't see it evolving any other way.
So, back on point with the cease fires:
1. There is no game mechanic to establish faction leadership among the player base nor to enforce agreements between factions, so expecting cease fires (or any other inter-faction diplomacy) to be upheld is not realistic
2. Based on what I wrote above, I think it's better for game mechanics and the growth of the user base to let CW be a free-for-all anyway.
I disagree with all that.
When MW2 came out all it received was universal praise--I don't recall a bunch of QQ about "why isn't clan xxxx in this game?" or "where are my IS 'mechs?".
If you adhere to the lore the people that fund this game due to their love of battletech will stay. Whatever people that don't know or care for battletech and here for whatever reason (can't seriously understand why someone who didn't would be here though--there are far more popular fad of the week games available) but are nonetheless already hooked will stay as well. The new players that arrive will be discovering the IP for the first time and I doubt their first thoughts will be "why can't I do x or y" because they will be new and wouldn't have been around in beta when things were different. To them it will just be the character of the game and they will either like it or not.
Edited by Kain Thul, 23 January 2015 - 10:29 AM.