Landeraxe, on 29 June 2012 - 02:33 PM, said:
I suggest you think of it in two different stages;
Stage I (clan invasion; only clan has clan mechs/weapons), 10 clanners vs 12 IS mechs.
Stage II (clan tech/mechs available to IS players): 12 vs 12, open war (not just clan vs IS, but all vs all).
people still make the mistake of comparing numbers or mechs or tonnage instead of comparing battle point values...
BPV has worked quite well for the boardgame so there is no reason it should not work here...
Syro, on 29 June 2012 - 02:55 PM, said:
I certainly do not mean reducing the clans at all. Just getitng sorted out numerical balance (12 v 6? 5? 7?) and tweaking of weapon stats to make them more accurate/true to cannon/what have you, tuning mech models so they have the desired accel/turn/stop/height/cockpit/whatever. And yes, it would be fun to take shots at the dev during these tiny tuning raids.
ah yes RUSS your toast.... but again if you use BPV the numbers can be variable clanner brought only BPV heavy machines to the party? ok then they will be outnumbered. IS brought only assaults? well if the Clans bring only fast light BPV cheap units well the Clan might outnumber the IS
Rainrix, on 29 June 2012 - 09:44 PM, said:
Why don't clan mechs just be better, But for every 70 tons the Clan can bring, IS can bring 100 Tons. (Just a random number I guessed)
look at the BPV concept tonnage is nice but is 3025 when no advanced tech was available at that time tonnage was a very rough equalizer.
if you have very advanced Tech tonnage does not mean anything
just grabbed the old Mech Forch Combat Value list:
Atlas AS-7D 5371 points
Atlas AS-7D © 5706 points
It is the same mech only difference IS weapons changed for Clan variants roughly 6% more combat potential
now lets look at some archtypical Clan Mech built from scratch with Clan Tech
Mad Cat A 6330 points (remember only 75 tons...)
Marauder 3R 3556 points (also 75 tons same weight Class as the Mad Cat A also same Job on the battlefield)
Mad Cat A has a combat advantage of roughly 15 percent compared to an Atlas AS-7D...
and you need almost 2 Marauder to be equal to one Mad Cat A...
Any Comparision except by a Point system based on combat Potential is mood and useless. the Clan Mad Cat A would mop up the Floor with a single AS-7D if the pilots are at least equal.
Rejarial Galatan, on 29 June 2012 - 09:52 PM, said:
turning down the power of clans is IS easy button. Making Clanners pay more to field the tech is easy button for IS. Making it hard for us in the clans is: Making us fight superior numbers. 2 to 1, 3 to 1, 4 to 1. While, we may have the superior tech, we, in the end, will lose and be forced into a truce for 15 years.
Again you do not need a Mech by Mech equalization it is enough if the teams are roughly equal... your only chance to win against clans is team play.... if you are a sociopathic lone wolf (or rather Jade Falcon...) player then you are right for the Clan side. That is their pilot material granted with superior reflexes but still not the buddy lets drink a beer type
Xune, on 29 June 2012 - 10:49 PM, said:
2: Breaking Zellbringer does compleatly negate all benefits a player could get from that match. So no planet capture, no exp, no money.
3: If a claner does (on purpose) Keep firig on Targets already engaged by a nother Player he will get a "timeout" in which he cant use his mech, trying to simulate the time he is going to spend in the hospital after being beaten half death from some one in the cycle for being the punk he is.
Unlikely to happen since there are always idiots who would just do that on purpose just to spoil the fun for others apart from that only the most traditional Clans would stick to their rigid combat philosophies after seeing the standard IS practice of ganging up against a single opponent...
Normaly if the enemy breaks their rules of engagement (only direct duels) everything was off and open to free fire at anything.