Lily from animove, on 30 January 2015 - 03:42 AM, said:
and then? then people who play the challange by tha challanges rules will just maek you come here and cry of different reason.
So, pointing out issues with the challenges is the same as crying?
I have no problems with the mercenary event. As it do not require kills, people do not get tunnel vision and I do not see the huge increase in stupid moves I usually see during challenges.
MWOs slogan is “a thinking person’s shooter”, rushing after kills to get rewards sounds more like COD to me. Do not get me wrong, I play COD a lot and its fun. However, it is not what this game is. In general, challenges should reflect on this slogan, and the fact that this game usually require a certain degree of team play to win a match.
There are also other issues with having kills than just stupid moves. Different mechs have different roles and setups. Some are set up to deal loads of damage by continuous fire, some do huge damage in spaced volleys, some do pinpoint damage, and some do hit and runs. This is how it should be. Now, let’s say you play well and shreds metal like the God you are, but on your wing you have this little ******* with some pinpoint weapon system making a shot or two when your foe is about to die. In fact, as there is a challenge going on he tends to walk in front of you just at that moment making you stop shooting.
At the end of the match, stats show you with 980dmg and 0 kills, while the other guy have 128dmg and 3 kills. How is it fair only one of these should be rewarded?
Since you only managed to call me a cry baby without posting any good arguments yourself, why don’t tell us how challenges based on kills are a good thing.
Edited by Serpentbane, 31 January 2015 - 12:37 AM.