A Good 4 Machine Gun Med Pulse Laser Mech?
#1
Posted 26 January 2015 - 12:37 PM
#2
Posted 26 January 2015 - 12:42 PM
#3
Posted 26 January 2015 - 12:43 PM
#5
Posted 26 January 2015 - 12:45 PM
4XMG + 4XMPL + JJ
Edited by Amsro, 26 January 2015 - 12:47 PM.
#6
Posted 26 January 2015 - 12:56 PM
#8
Posted 26 January 2015 - 01:10 PM
Koniving, on 26 January 2015 - 12:56 PM, said:
Unfortunately, twin MPLs will limit your killing things issues severely.
#10
Posted 26 January 2015 - 01:19 PM
Edit: I missed the JJ part, so that wouldn't include the Locusts
Edited by Praetor Knight, 26 January 2015 - 01:50 PM.
#11
Posted 26 January 2015 - 01:21 PM
Aerekplus, on 26 January 2015 - 01:16 PM, said:
Why is that?
2MPLs+4MGs is not nearly enough killing power for even a light mech. The Ember runs 4ML&4MG and is the fourth best Firestarter. MGs are so situational they can't really be counted too much. 2MPLs is a 12-pt alpha. For comparison, the FS9-S runs 5MPL for a 30pt alpha, the A runs 8SPL for 32 and the H runs 6ML for 30. It's just an anemic loadout.
Edited by Terciel1976, 26 January 2015 - 01:22 PM.
#12
Posted 26 January 2015 - 01:51 PM
#13
Posted 27 January 2015 - 04:50 AM
How about the HBK 4G! (it has quirks that to help too )
Additional Structure (RT) +12
Additional Armour (RT) +18
Torso Yaw Speed +37,5% Pitch +10%
Energy Weapon Heat Generation -15%
Ballistic Weapon Range +12,5%
(Possibly not working quirk, my guess is not, but i really don't know, maybe someone can confirm?)
Ballistic Weapon Cooldown +12,5%
Ballistic Weapon Velocity +12,5%
Quirks you are not using with this set up:
AC/20 Range +12,5%
AC/20 Velocity +12,5%
AC/20 Cooldown +12,5%
I loaded up my 4G with this http://mwo.smurfy-ne...08195083d5c6007
seismic, radar deprivation, MPL range/cooldown, Machine gun range for modules
Your post made me give this a try, and i must say It is pretty fun.. Defiantly not a hard hiting like the AC-20 set up, but you have enough ammo, so no worries about running out. (the typical 4G you need to conserve ammo) The energy quirk with extra heat sinks gives you enough cooling for non-stop firing of the 3 MPL's (though i have yet to drop on terra yet) Great lance support mech.. On a good match can get 500-800 damage, with lots of internal components destruction. Not the best1v1 mech for sure, but working with an other mech it is fun. It reminds me of one of those energy/machine gun spiders.. can't shake it and it takes ya down, only this time it is also heavily armored. In a 12 man drop might not be any good, but it is fun in PUG's.
This mech is on sale for 2.2m right now, got some extra cash, give it a try,, the other HBK's are great too. and besides if you don't like the MPL build on it, you can always go classic, which is a beast.
the classic AC-20 version, though i go with 3SML's and dual machine guns for more close range punch.
http://mwo.smurfy-ne...aa26e1974de392b
Edited by JC Daxion, 27 January 2015 - 08:34 AM.
#14
Posted 27 January 2015 - 01:02 PM
http://mwo.smurfy-ne...249c6591a096318
#15
Posted 27 January 2015 - 01:05 PM
Crotch RockIt, on 27 January 2015 - 01:02 PM, said:
http://mwo.smurfy-ne...249c6591a096318
Huh. That's not too bad. I would suggest dropping some MG ammo for an XL285 or even XL295. My experiments with the FS9-S with an XL280 and 6MPL made me come to believe that that is one engine notch too small for the mech, especially in a slashing-range build.
#16
Posted 27 January 2015 - 01:15 PM
Terciel1976, on 27 January 2015 - 01:05 PM, said:
Huh. That's not too bad. I would suggest dropping some MG ammo for an XL285 or even XL295. My experiments with the FS9-S with an XL280 and 6MPL made me come to believe that that is one engine notch too small for the mech, especially in a slashing-range build.
I concur - you can definitely get by with one ton of MG ammo on an Ember, you just need to be more picky about when you use the MGs and only blast away with them when you've got a clear shot on an open component, or are trying to core a dire wolf from behind (or something similar) and could use the extra DPS.
#17
Posted 27 January 2015 - 03:40 PM
Arrow is the closest that fits the bill with 3 MPLs and 6 MGs.
It's also pointless to run MPLs on Light mechs that are not quirked for them. 2 tons for very little extra is not worth it for Lights
#18
Posted 27 January 2015 - 06:45 PM
#19
Posted 27 January 2015 - 07:56 PM
If you think it's too slow, you can try a smaller 'Mech. I used to use a -DD with LPL's or ERPPC's and 6 MG's. Little faster.
http://mwo.smurfy-ne...089947c596bfc38
When running with a hard-hitting DW, you can bring this along, and rip components off (and do decent damage too).
http://mwo.smurfy-ne...f779e4cefca6d5c
Edited by RedEagle86, 27 January 2015 - 08:00 PM.
#20
Posted 30 January 2015 - 02:52 AM
http://mwo.smurfy-ne...09c07380598cbad
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users