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A Good 4 Machine Gun Med Pulse Laser Mech?


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#1 Aerekplus

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Posted 26 January 2015 - 12:37 PM

Hey I've gotten a lot better at this game trying out different mechs, bringing up my numbers to around 500-700 with my timber wolf. But I wanna try and do the same with a lighter mech. I'd like a 3-4 machine gun Med pulse laser mech with decent speed and jump jet capabilities. Just a hard/fast hitting brawler. I was wondering what sort of mech had the right hard points for the job. Any thoughts?

#2 DoomEngine

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Posted 26 January 2015 - 12:42 PM

BJ-A /ARROW- 2 LPL 6MG 2JJ. Go nuts! :D

#3 o0Marduk0o

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Posted 26 January 2015 - 12:43 PM

Not really a good mech but a Nova has all you ask for.

#4 Nori Silverrage

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Posted 26 January 2015 - 12:45 PM

Could work: http://mwo.smurfy-ne...36a80e883edbafb

#5 Amsro

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Posted 26 January 2015 - 12:45 PM

I think the ember is the only mech that can fill your needs. :P

4XMG + 4XMPL + JJ

Edited by Amsro, 26 January 2015 - 12:47 PM.


#6 Koniving

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Posted 26 January 2015 - 12:56 PM

The Ember (Firestarter hero) was the very first thing I thought of when I read the subject. Better to limit yourself to twin MPL, though, to avoid heat issues.

#7 Aerekplus

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Posted 26 January 2015 - 01:00 PM

View Posto0Marduk0o, on 26 January 2015 - 12:43 PM, said:

Not really a good mech but a Nova has all you ask for.


I've considered the Nova, but 81kph isnt fast enough for me. However it is a good choice I agree, the ember looks promising. As AMSRO suggested.

#8 TercieI

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Posted 26 January 2015 - 01:10 PM

View PostKoniving, on 26 January 2015 - 12:56 PM, said:

The Ember (Firestarter hero) was the very first thing I thought of when I read the subject. Better to limit yourself to twin MPL, though, to avoid heat issues.


Unfortunately, twin MPLs will limit your killing things issues severely.

#9 Aerekplus

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Posted 26 January 2015 - 01:16 PM

View PostTerciel1976, on 26 January 2015 - 01:10 PM, said:


Unfortunately, twin MPLs will limit your killing things issues severely.


Why is that?

#10 Nothing Whatsoever

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Posted 26 January 2015 - 01:19 PM

The Spider 5K and Locust 1V can also run a single MPL and 4 MGs.


Edit: I missed the JJ part, so that wouldn't include the Locusts

Edited by Praetor Knight, 26 January 2015 - 01:50 PM.


#11 TercieI

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Posted 26 January 2015 - 01:21 PM

View PostAerekplus, on 26 January 2015 - 01:16 PM, said:


Why is that?


2MPLs+4MGs is not nearly enough killing power for even a light mech. The Ember runs 4ML&4MG and is the fourth best Firestarter. MGs are so situational they can't really be counted too much. 2MPLs is a 12-pt alpha. For comparison, the FS9-S runs 5MPL for a 30pt alpha, the A runs 8SPL for 32 and the H runs 6ML for 30. It's just an anemic loadout.

Edited by Terciel1976, 26 January 2015 - 01:22 PM.


#12 mailin

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Posted 26 January 2015 - 01:51 PM

Too bad the Nova isn't fast enough for you. With speed tweak it goes 89 kph, I believe. I have 6 small pulse lasers and 4 mgs. With a TC II and maximum range modules for both the build really tears stuff up. My first time out in it I did ~900 damage and got 5 kills. I will typically get 2-5 kills and 400_700 damage in this thing. You could load it with 6 medium lasers or even mplas, but then heat becomes an issue.

#13 JC Daxion

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Posted 27 January 2015 - 04:50 AM

The raven 4X, can run dual machine guns, and dual MPL's, and has a missile back up. It is a fun mech, that also has JJ's.. Holds some decent fire power, and is pretty maneuverable. It is something that is a bit out side the box..


How about the HBK 4G! (it has quirks that to help too )

Additional Structure (RT) +12
Additional Armour (RT) +18
Torso Yaw Speed +37,5% Pitch +10%

Energy Weapon Heat Generation -15%
Ballistic Weapon Range +12,5%

(Possibly not working quirk, my guess is not, but i really don't know, maybe someone can confirm?)
Ballistic Weapon Cooldown +12,5%
Ballistic Weapon Velocity +12,5%

Quirks you are not using with this set up:
AC/20 Range +12,5%
AC/20 Velocity +12,5%
AC/20 Cooldown +12,5%

I loaded up my 4G with this http://mwo.smurfy-ne...08195083d5c6007

seismic, radar deprivation, MPL range/cooldown, Machine gun range for modules


Your post made me give this a try, and i must say It is pretty fun.. Defiantly not a hard hiting like the AC-20 set up, but you have enough ammo, so no worries about running out. (the typical 4G you need to conserve ammo) The energy quirk with extra heat sinks gives you enough cooling for non-stop firing of the 3 MPL's (though i have yet to drop on terra yet) Great lance support mech.. On a good match can get 500-800 damage, with lots of internal components destruction. Not the best1v1 mech for sure, but working with an other mech it is fun. It reminds me of one of those energy/machine gun spiders.. can't shake it and it takes ya down, only this time it is also heavily armored. In a 12 man drop might not be any good, but it is fun in PUG's.


This mech is on sale for 2.2m right now, got some extra cash, give it a try,, the other HBK's are great too. and besides if you don't like the MPL build on it, you can always go classic, which is a beast.

the classic AC-20 version, though i go with 3SML's and dual machine guns for more close range punch.

http://mwo.smurfy-ne...aa26e1974de392b

Edited by JC Daxion, 27 January 2015 - 08:34 AM.


#14 Crotch RockIt

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Posted 27 January 2015 - 01:02 PM

If the Arrow and Nova are too slow for you, an Ember built like this should provide a workable option:

http://mwo.smurfy-ne...249c6591a096318

#15 TercieI

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Posted 27 January 2015 - 01:05 PM

View PostCrotch RockIt, on 27 January 2015 - 01:02 PM, said:

If the Arrow and Nova are too slow for you, an Ember built like this should provide a workable option:

http://mwo.smurfy-ne...249c6591a096318


Huh. That's not too bad. I would suggest dropping some MG ammo for an XL285 or even XL295. My experiments with the FS9-S with an XL280 and 6MPL made me come to believe that that is one engine notch too small for the mech, especially in a slashing-range build.

#16 DEMAX51

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Posted 27 January 2015 - 01:15 PM

View PostTerciel1976, on 27 January 2015 - 01:05 PM, said:


Huh. That's not too bad. I would suggest dropping some MG ammo for an XL285 or even XL295. My experiments with the FS9-S with an XL280 and 6MPL made me come to believe that that is one engine notch too small for the mech, especially in a slashing-range build.

I concur - you can definitely get by with one ton of MG ammo on an Ember, you just need to be more picky about when you use the MGs and only blast away with them when you've got a clear shot on an open component, or are trying to core a dire wolf from behind (or something similar) and could use the extra DPS.

#17 ImperialKnight

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Posted 27 January 2015 - 03:40 PM

hard hitting and machine guns don't really go into the same sentence. MGs are decent for going through internals and not much else.

Arrow is the closest that fits the bill with 3 MPLs and 6 MGs.

It's also pointless to run MPLs on Light mechs that are not quirked for them. 2 tons for very little extra is not worth it for Lights

#18 DelphiAuriga

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Posted 27 January 2015 - 06:45 PM

For a WAY better alpha, i suggest u my favorite mech:

Posted Image

#19 RedEagle86

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Posted 27 January 2015 - 07:56 PM

If it's crit-seeking you like, done by MPL's and MG's, I give you this build. Actually works in real combat, although you need to fire the MPL's 4 at a time, instead of alpha-ing. And if you arrive late to the party due to your slow speed, well, so much the better for critting.

If you think it's too slow, you can try a smaller 'Mech. I used to use a -DD with LPL's or ERPPC's and 6 MG's. Little faster.
http://mwo.smurfy-ne...089947c596bfc38

When running with a hard-hitting DW, you can bring this along, and rip components off (and do decent damage too).
http://mwo.smurfy-ne...f779e4cefca6d5c

Edited by RedEagle86, 27 January 2015 - 08:00 PM.


#20 Nimbus Captain Brannigan

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Posted 30 January 2015 - 02:52 AM

I dont know why people are hating on nova. I get constant 800+ damage with mine.

http://mwo.smurfy-ne...09c07380598cbad





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