Make 'mech Bays Available For Purchase With C-Bills?
#61
Posted 09 August 2015 - 11:47 PM
#62
Posted 12 August 2015 - 06:35 AM
Edited by Strikeshadow, 12 August 2015 - 06:36 AM.
#63
Posted 25 August 2015 - 12:13 PM
Strikeshadow, on 12 August 2015 - 06:35 AM, said:
I agree, successful f2p mobile games give away paid content on a daily basis (magic stones in PAD, crystals in Soccer Spirits). Pad is one of the most successful games on mobile, raking in 2-3 million USD every single day (cite: https://en.wikipedia...ns#cite_note-45). One thing that would be nice in MWO is daily missions like in Soccer Spirits and also in Blizzard's Heroes of the Storm. In Soccer Spirits, the daily quests gives away both free in game cash as well as paid cash (crystals). The daily missions are simple things that every player can do such as play 5 games in etc game mode. This would be easily translated into MWO as daily missions to play certain game modes and mech classes. The same thing is done in Heroes of the Storm and encourages diversity in gameplay and a healthy daily playerbase. This could solve some of the playerbase issues in MWO where people don't generally play unless there's a major patch. Having daily missions would ensure that the game has a stable playerbase regardless of whether or not a new patch was released recently.
Edited by Silicon Life, 25 August 2015 - 12:15 PM.
#64
Posted 26 August 2015 - 03:28 AM
No we don't need to make mechbays purchasable with C-Bills.
#65
Posted 30 August 2015 - 11:48 AM
It's obviously a very important source of money for PGI. So no mechbays for C-bills.
#66
Posted 14 December 2015 - 05:15 PM
#68
Posted 24 December 2015 - 04:36 PM
#69
Posted 26 December 2015 - 12:16 PM
#70
Posted 27 December 2015 - 01:59 AM
ultimately, its not going to happen that they come to C-Bills anytime soon, if only because some players have spent significant amounts of real world cash to gain those bays. Be a bit of a slap to the face, even if they refunded the MC, I can't turn it back to real money, so all it'd do is bleed PGI of a couple months of my usual spending here while I drain out that MC into premium, or champions, or the like.
#71
Posted 28 December 2015 - 03:42 AM
Most other titles want $60-80 at time of release and thats before you even try out the game. At least PGI let you play and see if you like it first without asking for money.
#72
Posted 30 December 2015 - 11:40 AM
Edited by Heartless Saint, 30 December 2015 - 11:41 AM.
#73
Posted 31 December 2015 - 11:38 AM
You don't want to spend actual currency on a game? Then you should've probably spent the time you've wasted playing this game and posting in the forums on filling out job applications or dusting of your resume because you have much larger issues to deal with.
I've got 48 'Mech bays. I've bought 8 of them with actual currency. The rest? Giveaways and CW. If you don't want to grind even a little for them, then why do you want them in the first place? You do know how much grinding it can take to buy and fully upgrade a 'Mech, right?
There are many, many, more pressing issues PGI should deal with when considering how to impress their player base and compete with more profitable and popular F2P franchises.
#74
Posted 31 December 2015 - 01:03 PM
The reality is that the game costs money to continually develop, host, and keep fun.
The mech bay purchases are a modest way to guarantee income in my opinion. Not to mention, right now they're only 150MC a piece. Ideally, you'd be saving up those earned MC throughout the year. In the stocking stuffer alone I was able to earn more than 300 MC just from playing matches. I got 2 bays for that in the current sale which is 6 different bays or enough to Master 2 different mechs without spending a dime.
The bottom line is that if you're unwilling to spend some money for this game, then there's plenty of opportunities for the patient to earn MCs for nothing and get bays.
I don't see the purchase of a CBILL purchasable bay.
#75
Posted 16 January 2016 - 09:03 AM
Also know that with nearly every event you make atleast 500MC if you do well. The reason why this was added is solely because some people just cant throw money at the game, so being stuck with 4 mechbays SUCKS, this gives players a chance to expand their stable of mechs.
#76
Posted 17 January 2016 - 07:23 AM
#77
Posted 17 January 2016 - 07:09 PM
VonRunnegen, on 17 January 2016 - 07:23 AM, said:
You can earn 10 Mechbays FOR FREE. Before factoring in events. You get these, just by playing the game. Earning rank 2 in every CW faction earns a mechbay per faction (that's 10). Then factor in how almost every event or every other event comes with Mechbay rewards, and MC rewards. You can easily get 15 mechbays without paying a cent. If you decide to hit rank 6 in CW per faction, that's another 10 mechbays, so you're getting about 25 mechbays (10 from CW rank 2 + 5 or so from events, + another 10 from CW rank 6), without paying a single cent. Then there are the events where you earn regular mechs, which you can sell to free up a mechbay.
Let's not forget the times when mechbays are on sale at 50%, which means that you can get about a dozen for a very tiny fiscal contribution. Or save up the MC you get from events, and then buy them at 50%.
I'm sorry, but they're already giving us tons of free mechbays. If people can't be bothered to do 5 CW drops to hit rank 2 in a faction for a mechbay, or play during events to earn 1 or 2 free ones, then it's not really on PGI to make the access any easier than it already is.
Edited by IraqiWalker, 17 January 2016 - 07:10 PM.
#78
Posted 18 January 2016 - 02:12 AM
Honestly I feel it's not a problem longer term with all the free bays players can earn, but puts a roadblock in place to getting started. FTP players are essential to the wellbeing of the game and anything that quickly puts them off is something to be avoided.
Having said all that, I dropped in CW with some trial mechs just to see how it'd go and honestly they are not that bad nowadays - I remember them as being seriously terrible. So maybe the 'answer' is simply to not discourage new players from going into CW in trial mechs, allowing them to unlock mechbays for free.
#79
Posted 18 January 2016 - 07:55 AM
You are, of course, correct. The point of this thread, however, seems to be for new players.
If a new player plays a couple of games (let´s say the 25 cadet matches) and then starts to buy his first one or two mechs and realizes that he has only 4 mech-bays and that he can´t get any more without spending real money (from his, admittedly, uniformed POV), I would estimate that quit a few go: "F**k that s**t, I´m outta here!"
Giving them the ability to _buy_ mech-bays with in-game currency would prevent that.
Yes, if he comes on the forum, a _ton_ of people will tell him, that he can earn those bays by playing, but we have to be realistic here. The players who come to the forum are an _extreme_ minority of the player base in every game.
#80
Posted 18 January 2016 - 06:01 PM
Antecursor Venatus, on 18 January 2016 - 07:55 AM, said:
You are, of course, correct. The point of this thread, however, seems to be for new players.
If a new player plays a couple of games (let´s say the 25 cadet matches) and then starts to buy his first one or two mechs and realizes that he has only 4 mech-bays and that he can´t get any more without spending real money (from his, admittedly, uniformed POV), I would estimate that quit a few go: "F**k that s**t, I´m outta here!"
Giving them the ability to _buy_ mech-bays with in-game currency would prevent that.
Yes, if he comes on the forum, a _ton_ of people will tell him, that he can earn those bays by playing, but we have to be realistic here. The players who come to the forum are an _extreme_ minority of the player base in every game.
I still stand by my original suggestion:
If we're ever going to let something like this happen, it should be no more than 2 bays with C-Bills. Letting new players know how to get more bays through CW is another issue, which can be solved relatively easily though.
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