Edited by Nosferatu 666, 29 January 2015 - 10:47 AM.
Gause Ppc Suggestion
#1
Posted 29 January 2015 - 10:43 AM
#2
Posted 29 January 2015 - 11:41 AM
#3
Posted 29 January 2015 - 02:38 PM
Nosferatu 666, on 29 January 2015 - 10:43 AM, said:
Generally agree with this, especially with their recent soar in usage.
Nosferatu 666, on 29 January 2015 - 10:43 AM, said:
I'm not so sure about this, unless by "macros" you mean "grouping & firing them together".
Nosferatu 666, on 29 January 2015 - 10:43 AM, said:
I want to agree with this bc of how much pain in the arse guasses have become granted my usual choice to brawl, but at the same time, I don't openly see them as so broken that they are obscenely overpowered (except when used in concert by a majority of a team, but such is the case with almost any long range weapon).
Nosferatu 666, on 29 January 2015 - 10:43 AM, said:
I thought the intended pinpoint-damage cap was 30. Unless you're talking about for a single weapon, in which case, the guass only deals 15 dmg per rifle. Still, two fired at the same time, still deals 30 synchronized damage.
Nosferatu 666, on 29 January 2015 - 10:43 AM, said:
No... it doesn't, though its velocity is incredibly fast and you likely won't dodge it if you're not absolutely aware of it and actively moving to avoid it (assuming you have the speed to). Or, are really bloody lucky.
Nosferatu 666, on 29 January 2015 - 10:43 AM, said:
I have to agree with at least dual PPC & dual gausses not being used together bc they deal absurd amounts of pinpoint damage and at potential ranges of nigh-impunity.
Edited by Savage Sweets, 29 January 2015 - 02:41 PM.
#4
Posted 29 January 2015 - 02:47 PM
Edited by Scout Derek, 29 January 2015 - 02:48 PM.
#5
Posted 29 January 2015 - 02:47 PM
also the intended max pinpoint is 20 as per 2 ppc/erppc without triggering massive ghost heat or 1 ac/20, both of with have massive heat and your actually have to have skill to aim, It is a major advantage for people who use software assistance in the game and it punishes the average gamer who logs in and plays fair...which in a sense condones and promotes the use of software assisted cheating...no different than aimbot IMO
http://mwocasual.com/?p=281
Edited by Nosferatu 666, 29 January 2015 - 03:13 PM.
#6
Posted 30 January 2015 - 01:16 AM
#7
Posted 30 January 2015 - 11:33 AM
#8
Posted 30 January 2015 - 11:40 AM
But to your idea, OP, I say "no".
#9
Posted 30 January 2015 - 08:14 PM
Also like the OP suggests if you want to separate firing the Gauss and PPC just do that. No need to muck it up with a difficult to use de-sync that is Mouse-Only in what is traditionally a Joystick game. Joysticks are coming back, it's just the lack of Joystick support in console games that has the current crop of gamers not already owning one.
(And please folks, I currently win 70% of my games, place in the top three players consistently, and win most 1 on 1 duels using just a Joystick. You do as you like, but MWO is equally competitive with a Joystick.)
#10
Posted 31 January 2015 - 09:22 AM
Lightfoot, on 30 January 2015 - 08:14 PM, said:
Also like the OP suggests if you want to separate firing the Gauss and PPC just do that. No need to muck it up with a difficult to use de-sync that is Mouse-Only in what is traditionally a Joystick game. Joysticks are coming back, it's just the lack of Joystick support in console games that has the current crop of gamers not already owning one.
(And please folks, I currently win 70% of my games, place in the top three players consistently, and win most 1 on 1 duels using just a Joystick. You do as you like, but MWO is equally competitive with a Joystick.)
We still need a "Select Next Weapons Group" for the joystick. This would bring us a little closer to the mouse users and would make a huge difference in JS game play.
I stopped using the guass rifle because of the charge time.
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