Ok I played HW1 so far a bit and tested around..
the differences that are very visual at this point:
No 1. you can not play the HW 1 campaign with the Taiidan ships, really sad tbh.
No 2. The good old amazing look of a fully loaded missile destroyer unlaoding all his missiles is gone. The kraken like view is gone for a destroyer shooting missiles in a much lower frequency.
No 3. the field fregate is now a toggle effect, it can block any shots not, and has 10 sec effect and needs 10 seconds to regenerate. Much fun trying to do that micromanagement stuff during combat. (well not really). the old freagte made a lot more sense in my opinion, since it was restricted to projectiles and had blocked 80%
No 4. asteroids and clouds do not disappear anymore, They have an indicator that shows their ressource amount, yet once harvested they d not shrink or disappear anymore, they jsut get amepty and stay where they are.
No 5: tactic settings for ships are not existing anymore, they have agressive, defensive and passive settings, but the old way to make them deal more damage by going reckless, or survive longer by making them evasive trying to dodge bullets is gone. Now they either are attacking and following (aggressive), defensive (fire back) or passive: do nothing.
in free play mode the game feels completely different.
there is a lot more ressource available,
You can build only like 2 research ships, but since research is now money based instead time depend, this feels different. and there is hardly a point building many researh ships.
You can not build one of each ship simultaneausly like in the original, instead maximum 2 ships can be build at once, but build speed is a lot faster, especially the heavy cruisers compared to HW 1 original go a bit too fast in my opinion. the entire game feels a lot more fast paced to be honest.
So that have been the standard settings, yet it made the game faster more shipsspam and rushing into the battle, you gather way faster money than you actually even can spend once you have like uhhm 22 harvesters (which comes fast).
Also damage sems to be raised, while in HW 1 i had 3 destroyers and a missilse destroyer indeed needing some time to destroy 2 heavy frigates, in the rematsered version most frigates die extremely fast. While the big ships have a lot issues hitting the small ships. but even ships dedicated to shoot doen fighters have troubles with hitting. this probably comes from decrese projectile speed (at leats it feels like this)
You can use all 4 factions in the freemode, so some changes may have been done to balance some stuff.
the result:
if you really liked the mechanics of Homeworld 1 then you will probabaly not be very happy with the remastered versions, a lot stuff that made HW 1 what it really was is gone.
Edited by Lily from animove, 25 February 2015 - 06:19 PM.