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Nova Negative Heat Gen Quirks!

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#1 Andi Nagasia

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Posted 30 January 2015 - 08:42 PM

hello i had i idea i would like to thought out their for discussion,

as it sits Novas P and S (and now A) arms grant -5% Heat Generation,
for a Max of -10% Heat Generation if you have any 2 of the 3 arms,


but then their is hard points, currently,
the Prime(P) arms have 6E, at -5% Heat Generation,
the S arms have only 3E, at -5% Heat Generation,
the A arms have only 1E, at -5% Heat Generation,
so no benefit for bringing less Energy to the Party,

so why not do just that and change the Stats as so,
the Prime(P) arms have 6E, at -5% or -7.5% Heat Generation,
the S arms have only 3E, at -10% Heat Generation & +15% Energy Range,
the A arms have only 1E, at -10% Heat Generation & +20% ER-PPC Velocity,

also give the Prime Side-Torsos -5% Heat Generation,
(as they currently the only Side-Torsos with no hard-points)


this would give the Trial Nova(Prime) -20% or -25% Heat Generation,
which would help its heat trouble of having 6ER-ML on each arm,

this would give the Nova-S -20% Heat Generation & +30% Energy Range,
which would help keep its 6MPL reach just a bit farther for brawls,

this would give the Nova-A -20% Heat Generation & +40% ER-PPC Velocity,
which would help it maintain and control and use of its ER-PPC,


=Notes=
i know there are other topics already out there about Nova Quirks,
and i do feel as much of the community does, about Nova Armor Quirks,
but for this Topic i wanted to disscuss primaraly the Nova -Heat Gen,
=Would you like to see -Heat Gen doubled on the NVA-S/A arms?=
=(to make these arms more viable for those who dont Run 12E)=

Thoughs, Comments, Concerns?
Thanks,

Now,
Posted Image
(Thanks FupDup)

Edit- Changed A arms from 30%-40% to 20%-30% -HeatGen
Edit2- added +15% to Energy Range for S arms,
Edit3- added +20% to ER-PPC Velocity for A arms,

Edited by Andi Nagasia, 10 February 2015 - 01:32 PM.


#2 El Bandito

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Posted 30 January 2015 - 09:28 PM

-40% heat generation for CERPPCs? No thanks. I am never a fan of making ammoless PPFLDs spammable.

Edited by El Bandito, 30 January 2015 - 09:29 PM.


#3 Brody319

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Posted 30 January 2015 - 09:40 PM

why not just put on one of the big cool down arms on one side, and have the prime arm on the other.
put 6 mls on the prime.
use the other as a shield

profit?

#4 Andi Nagasia

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Posted 30 January 2015 - 10:05 PM

View PostBrody319, on 30 January 2015 - 09:40 PM, said:

why not just put on one of the big cool down arms on one side, and have the prime arm on the other.
put 6 mls on the prime.
use the other as a shield

profit?

thats always a possibility but most Novas ive seen seem mirrored,(not including Ballistic Novas)
since with a Mirrored Nova you can more easily shoot around cover, no matter which side,
also if you lose one of your arms due to stray Gauss, you still have half your weapons,

i run a mirrored Nova my self and though i have run asymmetrical ones as well,
it always sucks when your teams is moving around a mountain, or other like terrain,
and your weapon arm is on the wrong side, and you have to fully expose to fire,

also mixing will only give you -15% or -22.5% Heat Generation, with a shield arm,
wail having both Prime arms 10% or 15% Heat Generation, with 3-5 more weapons and mirrored,

#5 Mcgral18

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Posted 30 January 2015 - 10:29 PM

View PostBrody319, on 30 January 2015 - 09:40 PM, said:

why not just put on one of the big cool down arms on one side, and have the prime arm on the other.
put 6 mls on the prime.
use the other as a shield

profit?


Restrict half the heat as an 8/8 quirk. Want 30% less heat? Take 3 hardpoints on the A, or 15% if you take a Prime arm (or something to that effect)

Want a 50% recycle AC5? Take the Bravo, with 3B and 2E mounts.


Well, that's the hope. Otherwise, that's exactly what will happen.

Edited by Mcgral18, 30 January 2015 - 10:30 PM.


#6 Anarcho

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Posted 30 January 2015 - 11:23 PM

there is a big topic about the NOVA future quircks going on already, Nova doesnt need heat quircks, it needs armor and speed to compensate for the bad geometry.

#7 Nothing Whatsoever

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Posted 30 January 2015 - 11:38 PM

I too would prefer exploring armor quirks with the Nova.

#8 Andi Nagasia

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Posted 31 January 2015 - 04:44 PM

im not disagreeing with you,
the Nova does need some Armor quirks, but for this Topic i wanted to discuss the -HeatGen,
and asking the Community if they would like to see the Novas S/A arms get more -HeatGen?
as it sits there is no reason(no benefit) to take the S/A arms, and have less E hard-points,

#9 Cyborne Elemental

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Posted 31 January 2015 - 05:20 PM

Nova needs pod and energy specific quirks.

General weapon quirks don't make sense for it, because its builds are pretty much limited to ERML/ERMPL, ERSL/ERSPL.
Any quirks given to the Nova should be based on its most common weapons, and weakest most easily targeted armor sections(basically the entire thing :D)

Without ES or FF available, there is absolutely zero point in trying to build anything with it that uses heavy weapons such as Gauss or PPC's or even AC's.

#10 Andi Nagasia

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Posted 31 January 2015 - 07:07 PM

well personally i run NVA-S with 4ER-LL its a fun Sniping build,
but i would love for another -5% or -10% heat gen(per arm for S/A),

also adding -5% heat gen for Prime Torsos would help the Nova Trial(Prime),
as it would then have -20% heat gen(-5 per arm, -5 per torso), aiding its 12 ER-MLs,
(even the HBK-4J has -15% and the HBK-4H -20% for ML, so asking for 20% is possible)

it could also use some Armor/Structure quirks,
but some more Heat get would be appreciated as well,

#11 saKhan Steiner Lawl Kerensky

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Posted 31 January 2015 - 07:36 PM

With respect, I'm for specific loadout quirks (at least concerning weapons). Nova Prime arms should have at least some quirk for ER MED Las, Nova B quirks for Lg Pulse La and CUAC/5, Nova A gets ERPPC quirks.

A blanket energy cooldown or range for energy weapons (5%ish max) fine... but I wish PGI would ditch the "quirk the meta only" mentality and focus on making stock builds as viable as mini/maxed metas.

Maybe meta would change if these quirk bonuses were only available with the entire set of matching omnipods, much like the XP bonus. Or even make them so that the quirks are extremely good, but with stock load out only.

I'd certainly like arm armor quirks, since you know, they are about the size of a dire wolves legs and tend to get blown of easily... but then again if a mech could fire 12 ermed's without blowing up, then maybe people would fear them instead of pity them.

#12 Andi Nagasia

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Posted 31 January 2015 - 07:46 PM

sorry cant agree,
the Nova is no where near as effective as a HBK-4J or HBK-4H,
and they have -15% heat gen, 4J with all Energy weapons,

also the problem im getting at is the Nova-P arms get -5%
but the S/A arms get the same amount, which isnt right,
as taking those arms gives you 6-10 less energy,

i would like to see them Buffed to -10% or -15% heat gen(Per arm)
even with that it wouldnt make the Nova broken, -20% or -30% heat gen?
but you can only take 6 Energy, so you cant really Boat Energy any more,

thats what im getting at,
with all Energy get -5% heat gen, there is no reason to take less then 10-12 energy,
as taking less energy has no benefit at all and just handi caps you,

my Bias is my 4ER-LL build, which could benefit from -20% or -30% heat gen,
and thats with no additional DHS, so no fast heat displacement with that build,

#13 saKhan Steiner Lawl Kerensky

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Posted 31 January 2015 - 07:51 PM

View PostMister D, on 31 January 2015 - 05:20 PM, said:

Without ES or FF available, there is absolutely zero point in trying to build anything with it that uses heavy weapons such as Gauss or PPC's or even AC's.


That's a good point. It's kind of funny the same people who champion magic quirks for IS mechs (for balance of course) are the same ones who say Clan mechs shouldn't be able to swap in and out ES or FF because "It's lore."

#14 Deathlike

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Posted 01 February 2015 - 12:32 AM

Again... omnipods that have "locked bonus" (as in, you need to use a ERPPC in the Nova-A arm omnipod for ERPPC quirks ONLY to that weapon in the arm) would be beneficial.

Edited by Deathlike, 01 February 2015 - 12:32 AM.


#15 Andi Nagasia

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Posted 10 February 2015 - 09:11 AM

never liked locked bonuses just my personal preference,

#16 Lily from animove

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Posted 10 February 2015 - 09:13 AM

God, no, when do people realise that heat is the least problem of the Nova.

The E arms with less than 6 hardpoints could still use some special treatments. but just reduced heat seems a bit lousy. Especially since less Energy weapons mostly means less generated heat.

Edited by Lily from animove, 10 February 2015 - 09:15 AM.


#17 STEF_

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Posted 10 February 2015 - 09:36 AM

View PostLily from animove, on 10 February 2015 - 09:13 AM, said:

God, no, when do people realise that heat is the least problem of the Nova.

The E arms with less than 6 hardpoints could still use some special treatments. but just reduced heat seems a bit lousy. Especially since less Energy weapons mostly means less generated heat.

You are a nova specialist, and I remember an old thread where we are putting ideas together.

It should be interesting of PGi will read that one, thinking about a buff clan patch.

#18 Serpieri

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Posted 10 February 2015 - 09:42 AM

Several Clan Mechs are going to need some form of negative heat quirks for them to even consider using ERPPC's. And pull the Warhawk, Adder, and Nova from the trial selection until these quirks come in - it's just sad to watch new players shoot, shutdown, and die.

#19 WildeKarde

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Posted 10 February 2015 - 09:45 AM

Why not simply have 2.5% per energy slot per arm? So each prime arm is 15% less heat per arm, S arms 7.5% and A arms 2.5%. Split it between just energy and ER MLasers.

So a standard prime would be 12 slots * 2.5% or -30% heat generation (-15% energy weapons and -15% ER Mlasers) for example. Should make it better and basing the % on number of energy slots means it'll balance taking an arm with less slots.

#20 Andi Nagasia

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Posted 10 February 2015 - 11:05 AM

View PostJake Hendricks, on 10 February 2015 - 09:45 AM, said:

Why not simply have 2.5% per energy slot per arm? So each prime arm is 15% less heat per arm, S arms 7.5% and A arms 2.5%. Split it between just energy and ER MLasers.

So a standard prime would be 12 slots * 2.5% or -30% heat generation (-15% energy weapons and -15% ER Mlasers) for example. Should make it better and basing the % on number of energy slots means it'll balance taking an arm with less slots.

lets see if i under stand you correctly, the P-Arms will get -15%, the S-Arms -7.5, and teh A-Arms -2.5?
ok the problem i see is it doesnt make the S/A arms more desirable but less so over the Prime arms,

i added to the Topic that i feel perhaps the S/A Arms should give -10% heat-gen with a +10% Energy Range,
as Farther reaching PPC/MPL/ML would really help distinguish those arms against the Prime arms,





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