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Mechs That Need More Quirkening

Balance BattleMechs

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#1 xe N on

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Posted 31 January 2015 - 01:15 AM

The quirkening actually didn't improve the balance between mechs.It just create a new league of meta mechs that outperform all other

I cannot speak for the Clans, but here my list of mechs that need more quirks:

Ember (and only the Ember)
Cicadas
Shadowhawks (beside the K)
Atlas
Victor
Highlander
Jenner

Edited by xe N on, 31 January 2015 - 01:22 AM.


#2 Nothing Whatsoever

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Posted 31 January 2015 - 01:21 AM

Regarding straight up buffs, maybe:

IS:

Vindicators
Black Jacks

Clans:

Adders

and maybe
Summoners too

Edit:

Orions, Quickdraws, Myst Lynx and Ice Ferrets for honorable mention maybe

Edited by Praetor Knight, 31 January 2015 - 01:23 AM.


#3 Alienized

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Posted 31 January 2015 - 01:22 AM

quickdraws.

#4 Risko Vinsheen

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Posted 31 January 2015 - 01:24 AM

Certainly some Inner Sphere mechs could use more quirks while some could use less. I think the Thunderbolts and Firestarters were overbuffed and need to be toned down a few percentages. They aren't done with quirks, though, so I expect to see a bit more balance work to come in the near future.

#5 ACH75

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Posted 31 January 2015 - 01:41 AM

I'm waiting for 2nd pass on IS ASSAULTS mech! :I

#6 Onmyoudo

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Posted 31 January 2015 - 01:41 AM

A good half of the IS mechs need better quirks. Arguably only the KGC, Thuds, Cataphracts, Hunchbacks, Firestarters and Stalkers don't. Maybe not the Jagers or Jenners either. A few more are alright but not fantastic. Some are in desperate need of more help, like the Commandos and Quickdraws.

More than half of the clan mechs need quirks. Everything except the holy trinity, and some of them need a massive boost as well.

#7 Nimbus Captain Brannigan

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Posted 31 January 2015 - 01:47 AM

catapults... i cant play my k2 anymore due to bad quirks...

#8 Joey Tankblaster

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Posted 31 January 2015 - 01:48 AM

Indeedn. The K2.

Edited by Joey Tankblaster, 31 January 2015 - 01:48 AM.


#9 El Bandito

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Posted 31 January 2015 - 02:03 AM

View Postxe N on, on 31 January 2015 - 01:15 AM, said:

The quirkening actually didn't improve the balance between mechs.It just create a new league of meta mechs that outperform all other

I cannot speak for the Clans, but here my list of mechs that need more quirks:

Ember (and only the Ember)
Cicadas
Shadowhawks (beside the K)
Atlas
Victor
Highlander
Jenner


I am of the same mind as well. But add Catapults. Those poor neglected Catapults have been PGI's favorite kick-toy since closed beta.

#10 bluesmith

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Posted 31 January 2015 - 02:22 AM

Significant Buffs:
Commando
Raven (-2x and -4x only)
Catapult
Orion (other than Protector)
Summoner
Awesome (like, really significant)

Slight Buffs:
Spider
Mist Lynx
Kit Fox
Adder
Cicada
Blackjack
Vindicator
Nova
Battlemaster
Gargoyle
Warhawk

Slight Nerfs:
Thunderbolt (-9s only; maybe -5ss too)
King Crab
Dire Wolf

Significant Nerfs:
Stormcrow
Timberwolf

Other Tweaks:
Machine Gun DPS 0.8->1.0
Flamer reworked in some way so as to be useful
BAP buffed in some way
Command Console buffed in some way
Air Strike delivery delay increased slightly
AC/2 Ghost Heat removal made permanent

Just my thoughts. Not an expert at the game by any measure.

#11 Joseph Mallan

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Posted 31 January 2015 - 02:30 AM

Not sure I agree on the Atlas needing quirk buffs. My D-DC and S perform well. My D is stock so I can not be sure if it needs buffed. The rest I don't drive.

#12 MikeBend

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Posted 31 January 2015 - 02:39 AM

The Ember is only bad compared to other firestarters, so maybe tone down them instead?

#13 Rear Admiral Tier 6

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Posted 31 January 2015 - 03:12 AM

Quickdraw 4H and 5K(20 % energy heat reduction for 5K,flush all other quirks)

Dragon 5N (give it 30-40 % gauss cooldown quirk)

Loup de Guerre (streak srm2 cooldown 25 %,flush all other quirks)

IV-4 (make the right arm AC20 capable,increase the critslots,clan mechs have variable number of critslots in their torsos and arms,why the IS lemon mechs cant have that?)

Dragon 1C (ER PPC heat gen quirks,flush all other ones.)


here is my 0.2 c-bills

Edited by Cookiemonter669, 31 January 2015 - 03:13 AM.


#14 El Bandito

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Posted 31 January 2015 - 03:17 AM

View PostJoseph Mallan, on 31 January 2015 - 02:30 AM, said:

Not sure I agree on the Atlas needing quirk buffs. My D-DC and S perform well. My D is stock so I can not be sure if it needs buffed. The rest I don't drive.


You shouldn't drive those in the first place. The K and the RS are bad, period, and the Boar's Head is the biggest waste of MC you can have--at least Pretty Baby costs less. Those Atlases do need better quirks, cause their hardpoints are pitiful for a 100 tonner.

Edited by El Bandito, 31 January 2015 - 03:17 AM.


#15 Alistair Winter

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Posted 31 January 2015 - 03:21 AM

The CPLT-K2 needs to replace its silly projectile speed buff with something that helps DPS. We're talking cooldown or heat bonus.

As for the light mechs:
All the Commandos need a firepower boost. Cooldown or heat.
All Locusts need a firepower boost. The LCT-3M already has good firepower, but it's not enough.
All the Spiders need a firepower boost. The SDR-5D is alright, but it's not exactly a worldbeater.
RVN-2X needs a bigger heat generation bonus. RVN-4X needs a considerable bonus to cooldown. Maybe give it a similar SRM bonus as the Huginn. It has the lowest DPS of all Ravens, by far.
All Firestarters are fine. The Ember does NOT need a buff, PGI just needs to bring back MGs to where they were. I don't know why PGI hates flamers and MGs* but players have been asking for both weapons to be buffed for two years now. It's ridiculous.
JR7-D and JR7-K both need more firepower. Maybe a bigger SRM boost.

Ravens, Commandos and Locusts need some extra leg armour. Especially Locusts.

* Actually, I think PGI intentionally wants to keep flamers and MGs useless because those continuously firing weapons put a lot of stress on the servers. They seem very determined to make those weapons terrible.

Edited by Alistair Winter, 31 January 2015 - 03:22 AM.


#16 Ursh

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Posted 31 January 2015 - 03:30 AM

Summoner needs help, for sure.

Cicadas could use more general quirks, rather than specific. Like the 3M can do well with several different energy heavy loadouts, no need to put one of the bigger quirks for the large laser.

#17 Joseph Mallan

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Posted 31 January 2015 - 05:13 AM

View PostEl Bandito, on 31 January 2015 - 03:17 AM, said:


You shouldn't drive those in the first place. The K and the RS are bad, period, and the Boar's Head is the biggest waste of MC you can have--at least Pretty Baby costs less. Those Atlases do need better quirks, cause their hardpoints are pitiful for a 100 tonner.

Well As I am a Steiner at heart, I won't buy a K, The Boar's Head is a Cash only Mech so not interested. RS... Meh, intersting, Brawler, Fire Support

Edited by Joseph Mallan, 31 January 2015 - 05:18 AM.


#18 Kiiyor

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Posted 31 January 2015 - 05:26 AM

BlackJacks still need some love.

Jenners most assuredly do. With their hilarious CT hitbox, even Clan weapons can stay on target long enough to make you drop in FireStarters instead.

I'm not sure why people seem to think the Crab needs to be reined in. It's a decent assault, but it's mere fodder to most DireWolves, and MadCats. Maybe people think it's OP because they're comparing it to the Atlas?

Also, despite the Awesome buffs to the Awesome, it's still quite sub-par, IMHO. Really sub-par. "YAY, PPC vomit!" said all the bitter and disallusioned Awesome pilots - while the TBolt was snickering behind their backs. There is nothing the Awesome can do that isn't totally outclassed by other mechs.

#19 GreyNovember

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Posted 31 January 2015 - 05:43 AM

Here's an idea. Suppose the lighter a mech is in it's weight class, the more heavily it's quirked.

Hunchies seem like a good standard to go by in terms of power, so let's scale up as it gets lighter, and scale down as it gets heavier.

Normalize Firestarters to be more or less even with each other.

Ammo based mechs should get heavier handed quirks because they can run out, then apply the ECM/JJ Tax.


With regards to Thunderbolts and Catapults; quirk one for toughness and the other for ridiculous firepower. The catapult's then rapid fire ability is offset by it's hitboxes, as per the Dragon.

#20 Blood Rose

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Posted 31 January 2015 - 05:54 AM

Catapult K2's need more PPC focused quirks





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