#1
Posted 31 January 2015 - 01:53 AM
Game Balance = BROKEN!
Case in point:
100 to 50 ton mech are out run and in some cases out gunned by a 25 to 35 ton mechs
Light mechs should only be able to MOUNT LIGHT Weapons! That’s why they are called LIGHT MECHS! Oh I am a light mech but I can mount and use 2 PPCs!!
Medium mechs shoul…. Oh you know.
Light mechs should be able to move faster and carry more and different electronic equipment, just like a scout.
I have seen a light mech at more than 1000 meters under ECM and not within visual range take out a WHK Prime! That my friends is FUBAR On more than a few occasions this has happened.
Weapon Systems = BROKEN!
The largest weapons in the game are available for the lightest mechs, yes that’s
The Largest mechs in the game can mount the largest weapons but are unable to use them effectively, you guessed it FR
Game Reward = BROKEN!
“Work as a team and you will be rewarded” however you have to get more kills than others to get that reward! That’s FUBAR Team work in most games is simply MISSING and FU if you get in the way we will shoot through you!
Friendly Fire = BROKEN!
Oh I am shagging about in game and shooting my team in the back ohhh its fun
FUBAR
TKing game play needs to penalise TKers
Game Events = BROKEN!
All that happens is idiots run around and get killed faster and others just wade in with Game Hacks to get the almighty win, NO TEAM PLAY, NO FUN, FUBAR
Wait Times, maps, choice of team and auto team = BROKEN!
For a casual gamer the game is fine for about 3 months, then it get OLD very quickly.
Thanks for the fun, but basically the game is Call of Duty with ok graphics, but not as many players.
I do have to say that most of the player base are good people! However quite a few are using 3rd party software to achieve an advantage.
Please no reply’s I will not be here to see them.
#2
Posted 31 January 2015 - 02:12 AM
Edited by Bush Hopper, 31 January 2015 - 02:13 AM.
#3
Posted 31 January 2015 - 02:15 AM
#4
Posted 31 January 2015 - 02:18 AM
#5
Posted 31 January 2015 - 02:26 AM
Are you a game designer good sir? Have you even thought about few things before creating such a useless and whinny (one of many) topics, where a puggy and F2P gamer goes ranting about what needs to be changed.
Light killing warhawk? HAve you thought tha the warhawk was one shot CT? Or that he wasnt focused by that light only? Point of perspective is very important in this game. You can have one Kit FOx shooting your CT, whiler having 2 double gauss Direwolves in backround all shooting you at the same time? And ou dont even realize it?
Weapon balance broken? Light being able to take largest weapons? Battletech? Nothing? MWO is not created universe, some laws must be obeyed.
Game rewards broken? Ofcourse when you rush in like a moron, get focused and killed in a matter of seconds, get 1 match score, and you complain about harder access to CBills and XPs for noobs? Sorry man L2P.
Everything is broken! OMG! This is not FPS! This is not CALL OF DUTY! THIS GAME IS SO BROKE!
Erm... go play Call of Duty pls, non of MW series were ever pure FPS. You dont like? Go play Tribes Asscend, its for free and its FPS.
I highly suggest you remove this topic, and never speak of it again, or you might face a counter of negativity aimed at you.
My point. You have no Fekin idea what you are talking about. Please stop.
Edited by MechB Kotare, 31 January 2015 - 02:33 AM.
#6
Posted 31 January 2015 - 04:31 AM
1/10 coconut monkey bobble heads.
#7
Posted 31 January 2015 - 04:38 AM
Quote
Stopped reading here.
#8
Posted 31 January 2015 - 04:56 AM
#9
Posted 31 January 2015 - 05:03 AM
Never go full
If by "broken", you mean "severely flawed", then a lot of people would agree with this.
- Game balance is broken: Apart from your silly argument about light weapons on light mechs, you're right about this. MWO lacks a coherent vision about the function of light, medium, heavy and assault mechs. Are they supposed to be equally powerful? Are they rock, paper, scissors? Are 100 ton mechs endgame? MWO falls between three chairs and in this sense, game balance is broken.
- Weapon systems broken: Again, many people would agree with you, but for entirely different reasons. Light mechs have always been able to carry big weapons, both in TT and earlier MW titles. Look up the Adder. So forget that part. But ask people what they think about ghost heat, convergence, heat sinks, TTK, pinpoint accuracy, LRMs and you'll get a lot of discontent.
- Game reward broken. A lot of people agree with this, for different reasons. Damage and kills is what pays more. Scouts and support mechs don't get paid enough. LRM boating is easy money in the underhive. C-bill nerfs have gone too far and the grind is too damn hard. Even Vassago Rain, who poked fun at you above, has gone and talked about how the reward system is broken in other threads. It's fairly easy to just steal kills and ignore teamplay for the sake of individual profit.
- Friendly fire broken. Kind of. The simple solutions suggested by fans, such as a vocal warning from Betty when you're hitting teammates or the ability to see the amount of FF after each match have been ignored. TKers do get penalized, but it's rather silly that I have to send an e-mail to report every individual incident in 2015.
- Game events. There is a lot of grief about challenges and tournaments, but I do think most of the players are happy that we now have semi-weekly events. I do think they're slowly improving too, albeit at a glacial pace. I certainly don't enjoy most of them.
- Maps broken. Many players agree that most maps in this game have serious issues at best. I personally think most of them are fundamentally flawed in their design. Some of them look very pretty, but they all tend to lead to predictable gameplay. A lot of bottlenecks and 50-70% of the maps almost never see any action at all. In the case of Alpine, it's more like 95%.
- Match making, CW queue, etc. Same as above. Many people agree there are issues.
Edited by Alistair Winter, 31 January 2015 - 05:05 AM.
#10
Posted 31 January 2015 - 05:52 AM
Thanks for the morning funny read now I'm just going to go and try to port DE_DUST 2 into MWO so we have popular maps.
#11
Posted 31 January 2015 - 05:55 AM
#13
Posted 31 January 2015 - 06:50 AM
OP has just one post to his name. This guy created his account JUST to post this.
And it's effectively a thread claiming lights are OP because they can mount "non-light weapons", or in other words, they're not useless like they were in Mechwarrior 4 because anything less than a large laser sucked there.
Edited by Techorse, 31 January 2015 - 06:51 AM.
#14
Posted 31 January 2015 - 07:41 AM
#15
Posted 31 January 2015 - 07:48 AM
#16
Posted 31 January 2015 - 07:53 AM
*smile smile*
#17
Posted 31 January 2015 - 08:06 AM
CALL OF DUTY nOOb.
#18
Posted 31 January 2015 - 08:07 AM
Panther
Urbanmech
Look em up, tell us again how Light Mechs aren't supposed to use big guns.
One of my most vicious and successful killers of Assaults in TT play was a 30 ton IS Mech that was outfitting with nothing but MGuns, the biggest possible engine, half armor, and 12 JJ. Jump in behind target, unload all the MGuns into the rear armor, see target die. Next turn, repeat. Until I ran into a Warhammer who happened to flip his arms and core me with his PPCs, that little bugger was THE highest killing Mech in our game for a long long time. And I designed that Mech years before the Clans were created, always thought FASA owed me for the Pirhana concept...oh well.
#19
Posted 31 January 2015 - 08:08 AM
GOOD!.
#20
Posted 31 January 2015 - 08:19 AM
Sure, a Raven can pack two ERLL and tickle you from 1000m while under ECM, but have you ever tried actually shooting a light mech, or is your aim just that bad? The vast majority of RVN-3L pilots have a nasty habit is sitting completely still while they snipe you from a distance. If you can get a bead on them, they pop very easily.
Also, I second everything that Alistair said. All the points you bring up are valid concerns, but your presentation is mindless and worthless. Nobody listens to raging QQ'ers, they're looking for legitimate constructive and intelligently organised feedback.
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