Anyone Use Is Command Console?
#1
Posted 31 January 2015 - 06:36 AM
I would be curious to get the stats from PGI. Probably not a priority to finetune it anyway...
#2
Posted 31 January 2015 - 06:38 AM
#3
Posted 31 January 2015 - 06:43 AM
Edited by El Bandito, 31 January 2015 - 06:45 AM.
#4
Posted 31 January 2015 - 06:56 AM
Effect TK Mk III / Command Console Weight: 3 tons 3 tons Slots: 3 slots 1 slot Zoom distance: +4.3% +5.3% Sensor range: +4.3% +6.0% Time to gather target info: -42.5% -20.5% Projectile weapon projectile speed: +8.5% - - - Beam weapon long ranges: +8.5% - - - Beam weapon max ranges: +8.5% - - - Increased crit chance for projectile and beam weapons: +18.5% - - -
#5
Posted 31 January 2015 - 07:06 AM
Rhialto, on 31 January 2015 - 06:36 AM, said:
I would be curious to get the stats from PGI. Probably not a priority to finetune it anyway...
I use it Only when I am low on Crits and have a few extra tons.
#6
Posted 31 January 2015 - 07:47 AM
A little tip with the zoom module: If you turn off the Hud, you still get the 4 zoom, but no window in window. Unfortunately you can't tell friend or foe but works great...
#7
Posted 31 January 2015 - 08:07 AM
Tarogato, on 31 January 2015 - 06:56 AM, said:
What? The mechlab says the CC gives 42.5% faster targeting, just like the MKIII TC.
Edited by El Bandito, 31 January 2015 - 08:07 AM.
#8
Posted 31 January 2015 - 08:11 AM
#9
Posted 31 January 2015 - 08:17 AM
#10
Posted 31 January 2015 - 08:17 AM
#11
Posted 31 January 2015 - 08:22 AM
El Bandito, on 31 January 2015 - 08:07 AM, said:
Apologies if outdated.
#12
Posted 31 January 2015 - 08:57 AM
As a side note, I do use some of the larger TCs, as well. Mostly on the Gargoyle, it needs those beam durations as short as I can get them without seriously compromising cooling. Makes it easier to do damage while on the move, and movement is the closest thing Gargoyle has to a strength.
#13
Posted 31 January 2015 - 10:58 AM
#15
Posted 31 January 2015 - 11:23 AM
Lights -> 1.5 tons
Mediums -> 2.0 tons
Heavies -> 2.5 tons
Each would still be 1 crit slot but provide a smaller return the lower the weight class. Not by a huge amount, but some.
Edited by MauttyKoray, 31 January 2015 - 11:24 AM.
#16
Posted 31 January 2015 - 11:25 AM
Currently my Protector and STK-4N both have one, the latter of which I completely forgot about until I saw my zoom at just a bit more than 2x. XD
#17
Posted 31 January 2015 - 11:26 AM
#18
Posted 31 January 2015 - 11:26 AM
#19
Posted 31 January 2015 - 11:53 AM
Otherwise, I make room for AMS instead, and like most here it seems, I only throw it on if my other slots are full and I need to use up 3 tons. It makes the slot shortage hurt less.
But as a newbie I wonder if being "slots full & 3 tons short" indicates a bad mech loadout?
Edited by Fenrisulvyn, 31 January 2015 - 11:54 PM.
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