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Patch Notes - 1.3.367 - 03-Feb-2015


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#1 InnerSphereNews

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Posted 03 February 2015 - 11:01 AM

Greetings MechWarriors!

January is over and the Christmas hangover is gone! Our team is humming like a 300xl Fusion engine. Here are the results of all those fused protium isotopes.

We have a new Champion in our midst: the Banshee BNC-3M(C). Check its stock load-out below and remember, Champion 'Mechs provide a 30% XP Boost in-game.

The Atlas AS7-S and Centurion CN9-AH are now available as standard variants. These variants share 'Mech XP with the existing reward ‘Mechs, but unlike the reward variants you can apply custom camo spec patterns. These two 'Mechs are available for MC on February 3rd and for C-bills on February 17th.

We've also added Raven and Shadow Hawk Mastery Bundles to the store. These Mastery Bundles give you everything you need to start mastering a chassis, at a 50% MC savings.

Community Warfare’s third map – Hellebore Springs – is now available! You can also fight to take back the ground you lost in the newly revamped Counter Attack game mode. Upon your arrival the gates are open, the orbital defense cannon is destroyed, and you start the fight meeting your enemies head on. Get the most kills and destroy their newly established Mobile Field Base to restore your honor on the battlefield and take back what was rightly yours.

In addition, we've added ceasefire notifications and an update to the queue information displayed in the planet finder.

Faction loyalty achievements now provide a range of rewards from 'Mech Bays to C-Bills to MC. All loyalty achievement rewards are retroactive and will be injected into eligible player accounts during the patch downtime. Not only that, you can now display your awesomeness in-game by choosing which of the titles you've earned to display above your ‘Mech when on the battlefield.

For more details on these features, along with the various tweaks and fixes rolling out with this patch, read on.

See you on the battlefield

- The MechWarrior Team


Change Log

Content

Revisions

Weapons Rescaling


The AC/20 and AC/10 have been globally resized (scaled up) to fit a more pleasing aesthetic. This will be most noticeable on the Centurion. Please note though, they haven't been scaled up so much as to match the original size (portrayed originally on the Centurion) in order to maintain a standardized look and feel across all platforms, regardless of class.

'Mechs

New Champion 'Mech:

Banshee BNC-3M(C)

  • Tonnage: 95
  • Engine: 380 XL
  • Top Speed: 64.8 kph
  • Max Engine Rating: 400
  • Torso Movement:
  • 90 degrees to each side.
  • 20 degrees up and down.
  • Arm Movement:
  • 20 degrees to each side.
  • 30 degrees up and down.
  • Armor: 432 (Standard)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
  • Left Torso: Large Pulse Laser x3, Double Heat Sink
  • Center Torso: Engine
  • Right Torso: Large Pulse Laser x3, Double Heat Sink
  • Hardpoints:
  • Head: 1 Energy
  • Left Torso: 3 Energy
  • Center Torso: 1 AMS
  • Right Torso: 4 Energy
  • Heat Sinks: 17 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots:
  • Mech: 1
  • Consumable: 2
  • Weapon: 2
  • Movement Archetype: Huge
  • Quirks:
  • +7.5% Energy Range
  • -7.5% Energy Heat Generation
  • -10% Laser Duration
  • +7.5% Large Pulse Laser Range
  • -7.5% Large Pulse Laser Heat Generation
  • 30% XP bonus when owned.

New Standard 'Mechs:

Atlas AS7-S (MC only Feb 3rd, C-bills Feb 17th)

  • Tonnage: 100
  • Engine: 300 Standard
  • Top Speed: 48.6 kph
  • Max Engine Rating: 360
  • Torso Movement:
  • 75 degrees to each side.
  • 16 degrees up and down.
  • Arm Movement:
  • 35 degrees to each side.
  • 30 degrees up and down.
  • Armor: 608 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
  • Left Arm: Medium Laser, Double Heat Sink x2
  • Left Torso: LRM 20, SRM 6, Streak SRM 2 x2, LRM Ammo x2, SRM Ammo
  • Center Torso: Medium Laser x2
  • Right Torso: AC/20, AC/20 Ammo x2
  • Right Arm: Medium Laser, Double Heat Sink
  • Left Leg: Streak SRM Ammo
  • Right Leg: AC/20 Ammo
  • Hardpoints:
  • Left Arm: 1 Energy, 1 AMS
  • Left Torso: 4 Missile
  • Center Torso: 2 Energy
  • Right Torso: 1 Ballistic
  • Right Arm: 1 Energy
  • Heat Sinks: 15 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots:
  • Mech: 2
  • Consumable: 2
  • Weapon: 2
  • Movement Archetype: Huge
  • Quirks:
  • +11 Additional Structure (LT)
  • +11 Additional Structure (RT)
  • +7.5% Ballistic Velocity
  • -10% Laser Duration
  • +7.5% Missile Cooldown
  • +7.5% AC/20 Velocity
  • +7.5% SRM 4 Cooldown

Centurion CN9-AH (MC only Feb 3rd, C-bills Feb 17th)
  • Tonnage: 50
  • Engine: 200 Standard
  • Top Speed: 64.8 kph
  • Max Engine Rating: 275
  • Torso Movement:
  • 110 degrees to each side.
  • 25 degrees up and down.
  • Arm Movement:
  • 0 degrees to each side.
  • 35 degrees up and down.
  • Armor: 272 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
  • Left Torso: LRM 10, LRM Ammo x2
  • Right Torso: AC/20 Ammo x2
  • Right Arm: AC/20
  • Left Leg: Heat Sink
  • Right Leg: Heat Sink
  • Hardpoints:
  • Left Torso: 3 Missile
  • Right Torso: 1 AMS
  • Right Arm: 3 Ballistic
  • Heat Sinks: 10 Single
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots:
  • Mech: 1
  • Consumable: 2
  • Weapon: 2
  • Movement Archetype: Medium
  • Quirks:
  • Deceleration Rate: +10%
  • Turn Rate: +10%
  • +16 Additional Armor (LA)
  • +16 Additional Structure(RA)
  • Torso Turn Rate (Yaw): +35%
  • +10% Ballistic Velocity
  • +10% Ballistic Cooldown
  • +12.5% Missile Range
  • +12.5% Missile Cooldown
  • +10% AC/20 Velocity
  • +10% AC/20 Cooldown


New Bundles

Raven Mastery Bundle - 5362 MC
  • 3 x 'Mech Bays
  • RVN-H Huggin
  • RVN-3L(C)
  • RVN-4X
  • Raven Standing Item Statue
  • 30 Days Premium Time

ShadowHawk Mastery Bundle - 5750 MC

  • 3 x 'Mech Bays
  • SHD-GD The Gray Death
  • SHD-2H(C)
  • SHD-2D2
  • 30 Days Premium Time


Gameplay

Queue info screen

Not sure why it’s taking so long to find a match in CW? Wonder no more! We’re giving you the information to see where your best chance to find a match will be.

Click on a planet and check out the queuing information to see the number of full strike-team Dropships waiting in orbit to do battle, as well as the number and size of the groups waiting to form a team.

Once your full strike-team has formed, you’ll know exactly where you are in the queue and how many teams are lined up on the other side. While you’re waiting to drop the sector map now shows how many battles are being fought and roughly how long they’ve been fighting for, so you’ll have a better idea of how long the wait will be.

We’re also working on a system to further support player grouping. We’ll provide more details on this in the next couple of weeks.

Titles

Any title earned in-game can now be displayed above your ‘Mech. You can choose which title you want to display in the 'Titles/Badges' screen, accessed from your in-game Home screen.

Hellebore Springs

The highly-anticipated third Community Warfare map has arrived!

Originally home to only a small pocket of hardy colonists, this arid planet has become a valuable prize due to an abundance of easy to reach hydrocarbons. An ancient, yet still active Space Defense System ensures attacking forces must first disable the waiting anti-orbital gauss cannon before proceeding towards any industrial centers.

A small embankment to the rear of the primary SDS battery provides the surest approach and offers attackers two routes towards their objective. Once past the gate attackers will have to quickly identify cover as the vantage points afforded by the terraced canyon walls make them highly effective defensive positions.

Once home to a sprawling ancient marshland, the fossils found along the canyon walls give clues to the lush ecosystems that have long since disappeared. During the short wet season fragile flowering plants and lichens spring to life, accenting the usual red stone with their bright purple tones. The blooms, whilst beautiful, are poisonous and provide no nourishment to those living amongst the desperate surroundings.

Counter Attack game mode

Upon counter-attacking, players will now arrive at the base with the gates open and the orbital defense cannon destroyed. As with Skirmish, players fight head-to-head to get the highest score. The difference is that attackers must also destroy the mobile field base; defenders must protect it, and if the base is still up at the end of the match, they win.

Ceasefire notifications

Players can see when a ceasefire is in effect. Both the planet finder and planet information screens will display the notice “Ceasefire in Effect” along with the time remaining until the next planetary invasion window.


General

  • The loyalty reward versions of the AS7-S and CN9-AH have been renamed AS7-S(L) and CN9-AH(L)
  • The CN9-AH(L) now has mounting bracket geometry on its left torso.
  • The CN9-AH(L)'s MechLab icon has been re-rendered to reflect this.
  • Myst Lynx standard variants are now available for CB
  • Hellbringer standard variants are now available for MC

Bug Fixes

  • Terrain now casts shadows in most maps, eliminating floating 'Mech shadows
  • Performance optimizations for jumpjets and missile flames
  • Fixed the Battlegrid Map alignment in Boreal Vault
  • Small Battlegrid UI fixes for Community Warfare
  • Optimization to the HUD targeting system
  • Various text fixes
  • Various rendering fixes
  • Graphics fixes
  • Various 'stuck in geometry' bug fixes
  • Notification will no longer say "Unknown has killed player" once a user dies due to an ammo explosion
  • Players will no longer be charged CB/MC when using 'auto refill' on consumables they already own
  • Bitching Betty now properly announces "target destroyed" when killing the last enemy 'Mech
  • Call to Arms notifications should no longer appear during ceasefire
  • Players should no longer receive Unknown Failure errors when attempting to redeem items
  • ALT+ENTER is now functional under all resolutions when running DirectX 11

Known Issues

  • In the titles UI, the small scale versions of the Clan Badges will be updated to more legible versions in the next patch
  • Rarely, the targeting box will stay on-screen
  • Skill trees for Clan Reinforcement 'Mechs are in a locked condition until the player first drops into a Testing Grounds session with any 'Mech


#2 Bront

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Posted 03 February 2015 - 11:05 AM

FPS HUD Fixes!

Looking forward to this.

Edit: Shame it's not the 2K for the 3rd Shadowhawk, but the 2D2 is good too.

Edited by Bront, 03 February 2015 - 11:06 AM.


#3 M4NTiC0R3X

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Posted 03 February 2015 - 11:05 AM

I showed up at just the right time, great news and good work!

#4 Reno Blade

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Posted 03 February 2015 - 11:06 AM

New map?
Bigger AC20s?
More fixes?

shiny stuff !

#5 TinFoilHat

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Posted 03 February 2015 - 11:08 AM

Shadowhawk bundle is very tempting. Always appreciate more fixes too

#6 McHoshi

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Posted 03 February 2015 - 11:08 AM

i am glad to see this ;)

#7 Deathlike

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Posted 03 February 2015 - 11:08 AM

*waves*

The Wubshee is not the build that anyone was looking for.

#8 Fox Kell

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Posted 03 February 2015 - 11:10 AM

View PostReno Blade, on 03 February 2015 - 11:06 AM, said:

New map?
Bigger AC20s?
More fixes?

shiny stuff !


Indeed, indeed, cant wait to load it up tonight!!

Thank you PGI for these lovely updates :).

Edited by Fox Kell, 03 February 2015 - 11:11 AM.


#9 TercieI

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Posted 03 February 2015 - 11:11 AM

View PostDeathlike, on 03 February 2015 - 11:08 AM, said:

*waves*

The Wubshee is not the build that anyone was looking for.


It's like they heard the name but had no actual idea of the build. :blink:

#10 Hellen Wheels

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Posted 03 February 2015 - 11:13 AM

Looks like a great patch, February 2015 is shaping up to be a watershed month. Kudos.

#11 Codestar

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Posted 03 February 2015 - 11:15 AM

:D GJ PGI

#12 Deathlike

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Posted 03 February 2015 - 11:15 AM

View PostTerciel1976, on 03 February 2015 - 11:11 AM, said:

It's like they heard the name but had no actual idea of the build. :blink:


It'll be like the Stock Nova, but potentially just as traumatic once the player does one full alpha...

#13 Emmett Fetladral

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Posted 03 February 2015 - 11:15 AM

Nice changes so far!

Is there a chance to let us know when the clan specific skins are going to be available for the wave 1 mechs? Would be nice to get a direction at least.

#14 Jaspbo1

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Posted 03 February 2015 - 11:16 AM

View PostTerciel1976, on 03 February 2015 - 11:11 AM, said:


It's like they heard the name but had no actual idea of the build. :blink:

Damn if only there were some way to change it in a mechlab of sorts. :ph34r:

#15 Zwergonfire

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Posted 03 February 2015 - 11:17 AM

View PostBront, on 03 February 2015 - 11:05 AM, said:

FPS HUD Fixes!


AWWW YIS! ^__^

#16 Deathlike

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Posted 03 February 2015 - 11:17 AM

View PostJaspbo1, on 03 February 2015 - 11:16 AM, said:

Damn if only there were some way to change it in a mechlab of sorts. :ph34r:


You can't change the trial Champion mechs.

That's what the new player has to "play with".

#17 Sky Hawk

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Posted 03 February 2015 - 11:19 AM

View PostInnerSphereNews, on 03 February 2015 - 11:01 AM, said:

Greetings MechWarriors!

New Champion 'Mech:

Banshee BNC-3M(C)
  • Engine: 380 XL
  • Left Torso: Large Pulse Laser x3, Double Heat Sink
  • Center Torso: Engine
  • Right Torso: Large Pulse Laser x3, Double Heat Sink
Lol.. but, if I put an XL in an Assault Mech.. they call me "noob"... lol ...



PS.. Could be something like that...

Edited by Sky Hawk, 03 February 2015 - 11:26 AM.


#18 Jaspbo1

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Posted 03 February 2015 - 11:19 AM

View PostDeathlike, on 03 February 2015 - 11:17 AM, said:


You can't change the trial Champion mechs.

That's what the new player has to "play with".

True, but then again, they aren't forced to use the 'Semi wubshee/nuclear bomb-shee' still a new player deathtrap if they don't know what they're getting into.

#19 TercieI

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Posted 03 February 2015 - 11:20 AM

View PostDeathlike, on 03 February 2015 - 11:17 AM, said:


You can't change the trial Champion mechs.

That's what the new player has to "play with".


And this is the huge issue. The right-idea-wrong-details of so many of the Champion mechs remains a real black eye, especially due to its contribution to a brutal NPE.

View PostJaspbo1, on 03 February 2015 - 11:19 AM, said:

True, but then again, they aren't forced to use the 'Semi wubshee/nuclear bomb-shee' still a new player deathtrap if they don't know what they're getting into.


So they get to use an XL Stalker instead? Many of the trials suck.

Edited by Terciel1976, 03 February 2015 - 11:24 AM.


#20 Deathlike

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Posted 03 February 2015 - 11:20 AM

View PostJaspbo1, on 03 February 2015 - 11:19 AM, said:

True, but then again, they aren't forced to use the 'Semi wubshee/nuclear bomb-shee' still a new player deathtrap if they don't know what they're getting into.


That's the kind of argument that gets players "farmed" in ANY match with the trial Champion Stalker.

You don't understand the implications of "bad builds" until you die multiple times not understanding what an XL engine does to you.





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