ChefGerstmann, on 05 February 2015 - 09:24 PM, said:
Perhaps not, but he does raise an interesting point - a lobby system could mitigate a lot of pug woes in CW and arguably allow for on-the-fly coordination. It might not match up to a real 12-man premade, but most of us are hurting for numbers badly enough that it certainly couldn't hurt.
Davers, on 05 February 2015 - 08:19 PM, said:
VOIP Feb 17.
The ability to add friends and create groups has been in since since Beta.
PGI never said this was going to be a lobby game.
Lobby/bar/sector, minor/major faction lobby, etc, that a lobby of some sort has not been added for an access online game with factions and a small teams is counter to how the previous versions of MPBT conducted business, players communicating with each other. Right now the lobbies are 3rd party programs, the units/faction teamspeak servers. This game, particularly the CW, requires team work, from both veteran units and ad hoc units. Ad hoc units that are able to stick together for more than one drop can continue to improve on the next drop and the one after that.
The ability to add friends is haphazard and needs a huge change. Lobbies would enhance things immensely while also improving in-combat chat UI. I can not count the number of times during a pug match that I missed crucial information until after the fact.
A number of units and personnel here today come such environments, 10 to 20 years ago, where without VOIP they had the ability to communicate effectively in game, get a measure of each other and put things together. And for CW to be what it needs to be, with both the number of players and type of players, the ability to communicate effectively in game with not only your own unit but also your own House/Clan and eventually with others, there needs to be better in-game communication that does not rest simply on VOIP.
What we do not know is how difficult will it be to add and improve on it once/if it appears, from both an engineer and coding aspect with the current game engine?