Playing The Mist Lynx Is Suffering
#1
Posted 07 February 2015 - 09:07 PM
i dont even know what to do with it, i have the B variant and it feels like this is probably squishier than the locust because its so damn slow and i get my arms clipped off if a jenner sneezes at me
what do
#2
Posted 07 February 2015 - 09:24 PM
#3
Posted 07 February 2015 - 09:34 PM
#4
Posted 07 February 2015 - 09:50 PM
Shade4x, on 07 February 2015 - 09:24 PM, said:
No.
Bluntly, the MLX is bad. 4CERML, 4CSPL, or ECM&ERPPC. Those builds are all bad, but everything else is even worse.
Edited by Terciel1976, 07 February 2015 - 09:50 PM.
#5
Posted 08 February 2015 - 02:26 AM
Here is my current build that makes full use of CAP against any ECM, it is a high effort build, but that was anticipated with a 25 tonner.
#6
Posted 08 February 2015 - 05:18 AM
#7
Posted 08 February 2015 - 11:50 AM
After getting all the basic skills, I got the 1E, 2M arm, and switched to 2 CLRM5, CSSRM2 and ERSL - still having fun.
#8
Posted 08 February 2015 - 05:56 PM
#9
Posted 08 February 2015 - 05:59 PM
with the JJs you can get into all these odd places to just shoot at people and get ignored OR just annoy the crap out of them so they chase you and you run them into your team.
can mix it up with 1 LPL+ECM or 1ERLL + 2 SRM2 + 1 ton ammo + ecm.
#10
Posted 08 February 2015 - 06:34 PM
Edited by Rouken, 08 February 2015 - 06:35 PM.
#11
Posted 08 February 2015 - 07:09 PM
Depends on the groups you get, but can be very successful sticking with the heavies and provided ECM cover, then striking at the backs of engaged enemies.
If the group scatters you're pretty much SOL, but then you would be in pretty much anything.
#12
Posted 08 February 2015 - 07:56 PM
#13
Posted 08 February 2015 - 08:12 PM
Also, be unpredictable. The idea with this thing is to pop over a hill, drop an alpha, and disappear again. NEVER stay to engage. Also, avoid enemy lights like the plague, they will either be faster (IS Lights) and run you down, or be Heavier Armed (Clan Lights) and able to one shot you, or Both (Firestarters). Be the Hammy! (Squirrel on SPEED)
#14
Posted 10 February 2015 - 03:50 AM
The mech is quite unreliable, if any IS light catches you, gameover. I currently play it as an assault ecm cover support. that with the JJ's acts a bit as an beacon and distractor while the fatties appraoch.
But comapred to other lights its not really good even the working tactics it can do can be done better with other lights..
#15
Posted 10 February 2015 - 10:43 PM
#16
Posted 10 February 2015 - 11:18 PM
My most successful build is 2xMedPulse with ECM. (Played very conservatively)
I have the most fun in 2xSRM 6 (1.5 ton ammo), 2 Med Lasers.
#17
Posted 11 February 2015 - 12:07 AM
#18
Posted 11 February 2015 - 12:07 AM
#19
Posted 12 February 2015 - 05:54 PM
Take advantage of your low height! Sometimes larger mechs will turn around and completely ignore me if I'm right next to them.
Edited by Bobman, 12 February 2015 - 05:57 PM.
#20
Posted 12 February 2015 - 06:24 PM
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