Jump to content

Cooling Down The Is Large Lasers...


314 replies to this topic

#1 Paul Inouye

    Lead Designer

  • Developer
  • Developer
  • 2,815 posts
  • LocationVancouver, BC

Posted 13 February 2015 - 05:47 PM

Effective immediately...

The following Inner Sphere Large Laser systems can now fire 3 weapons simultaneously without incurring heat scale (Previous value was 2):

Inner Sphere Large Laser
Inner Sphere Large Pulse Laser
Inner Sphere ER Large Laser

Notes:
* These changes are NOT reflected in Testing Grounds as it is a server side only temporary change.
* The multiplier for heat scale has not changed. Firing 4 of these weapons simultaneously will incur a higher than expected heat spike. You will be penalized for firing 2 extra weapons.. not just 1.
* The AC/2 changes have been made permanent and will be kept that way in the next patch. The heat scale removal on the AC/2s will be properly reflected in testing grounds at that point.

Please be advised, this is temporary testing on a large scale, the effect of reduction of heat scale on weapons as we look at how the game sits now that Clan tech has been added to the game. More to come in the future.

Current plan is to leave the IS Large Lasers in this state until the patch. If we extend the test or change any other values, we will let you know at that time.

Have a good weekend!

-Paul

Edit:
Just an update: Yes, the LL changes are still effective post patch.

#2 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 13 February 2015 - 05:48 PM

How thoughtful...

Too bad it was asked for since the debut of Ghost Heat.

#3 BarHaid

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,069 posts
  • LocationMid-Cascadia

Posted 13 February 2015 - 06:02 PM

Excellent news! Anything that reduces the ghost heat mechanic is good progress. Now maybe start trying out a "Negative Quirk" mechanic for certain build modifications? Say, "Large laser in a medium laser slot results in +10% heat per weapon"?

Chip away at that ghost heat mountain!

#4 InRev

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,236 posts
  • LocationConnecticut, USA

Posted 13 February 2015 - 06:10 PM



#5 ShinVector

    Liao Mercenary

  • PipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 3,711 posts

Posted 13 February 2015 - 06:20 PM

Interesting.. Muahahahah

#6 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 13 February 2015 - 06:22 PM




I agree, Vultan. Better late than never!

#7 Empyrrean

    Member

  • PipPip
  • Shredder
  • Shredder
  • 48 posts

Posted 13 February 2015 - 06:24 PM

Did any limb actuators break this time?

#8 Domenoth

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 461 posts

Posted 13 February 2015 - 06:32 PM

View PostPaul Inouye, on 13 February 2015 - 05:47 PM, said:

Firing 4 of these weapons simultaneously will incur a higher than expected heat spike. You will be penalized for firing 2 extra weapons.. not just 1.

I'm not sure people are picking up on this. This is HUGE. This means Ghost Heat has been re-coded. There are now 2 numbers involved in the calculation. A threshold number (was 2 but is now 3) and a penalty number (was 2 and stayed 2). The possibilities are very interesting.

This means they aren't just playing with xml numbers anymore. They are actually experimenting with changing code!

Edited by Domenoth, 13 February 2015 - 06:36 PM.


#9 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 13 February 2015 - 06:37 PM

Definitely a positive. Wish it'd been sooner, but it's a step in the right direction- stuff like the Blackjack-1X and other LL-focused designs will be happy to see this.

#10 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 13 February 2015 - 06:44 PM

Excellent.

#11 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 13 February 2015 - 06:46 PM

View PostDeathlike, on 13 February 2015 - 05:48 PM, said:

How thoughtful...

Too bad it was asked for since the debut of Ghost Heat.



Exactly. ******* asked for it in so many posts... ...and PGI being PGI, makes the change after a year. Like the AC2 Ghost Heat. Balancing team needs some fire lit under their arses.

That said, my Lurmlas can soon fire its Triple LPLs without worries, yay!

Edited by El Bandito, 13 February 2015 - 06:54 PM.


#12 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,147 posts
  • LocationThe Far Country

Posted 13 February 2015 - 06:47 PM

Boom. Shaka. Lakka.

Bout time.

#13 Jody Von Jedi

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,551 posts
  • LocationNorth Carolina

Posted 13 February 2015 - 06:56 PM

Nice!

Look forward to running some QKD builds with triple LL.

#14 Macksheen

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,166 posts
  • LocationNorth Cackalacky

Posted 13 February 2015 - 06:57 PM

This alone will open some doors. SHD-2K just got a boost.

#15 Rear Admiral Tier 6

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,633 posts

Posted 13 February 2015 - 06:58 PM

3 LPL + 5 MPL wubshee seems to be viable again

#16 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,244 posts
  • LocationCalifornia Central Coast

Posted 13 February 2015 - 07:03 PM

Noice my Heavy Metal appreciates this.

#17 Ragnahawk

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 645 posts
  • LocationAce in RVN-3L, HBK-4P, CDA-2A, AS7-S, BNC-3M, Won Top Dog Tourny.. Those are my bests

Posted 13 February 2015 - 07:11 PM

Permanent Please.

#18 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 February 2015 - 07:29 PM

View PostDeathlike, on 13 February 2015 - 05:48 PM, said:

How thoughtful...

Too bad it was asked for since the debut of Ghost Heat.

Would you prefer that they never do it?

View PostPaul Inouye, on 13 February 2015 - 05:47 PM, said:



-Paul

My La Malinche thanks you. Faces will melt.

#19 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 13 February 2015 - 07:32 PM

View PostBishop Steiner, on 13 February 2015 - 07:29 PM, said:

Would you prefer that they never do it?


With PGI? It only takes a year plus for things to happen.

It should've been changed from the start (or at least far far earlier).

#20 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 February 2015 - 07:33 PM

View PostDeathlike, on 13 February 2015 - 07:32 PM, said:


With PGI? It only takes a year plus for things to happen.

It should've been changed from the start (or at least far far earlier).

Maybe so. It's done now. They didn't have to do it at all.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users