Jagermechs
#1
Posted 15 February 2015 - 08:51 AM
I'm really struggling to come up with good standard engine builds...
#2
Posted 15 February 2015 - 09:16 AM
You can use something like this: JM6-S which isn't a pushover, but isn't extremely frightening either. Or JM6-S. Basically, if you roll standard engine in a JM6, you're going to be running 2 ballistics (excluding machine guns). There's a lot of more oddball build options too, of course - I don't claim these are the best std builds, just fairly obvious usable ones.
The upside is that people see JM6's and assume XL's. I know I've been killed by a couple in the past simply because I'd assumed they had XL's and tore off a side torso expecting that to kill them. Oops.
#3
Posted 16 February 2015 - 11:05 PM
Anything short of those try to stick to standards. If you have a firebrand, Std300+ 2LL/4ML or a STD 280 + 2LPL/2ML both are really good builds.
#4
Posted 16 February 2015 - 11:20 PM
- Their legs if they're running ACs
- Their backs if I can get to them.
If they run an XL, they stand a chance at turning around in time and dispatching me.
- Their side torsos if I can't get behind them.
If they run a STD, they're slow, so I can hover around the side that I blew off and they can't bring their remaining gun to bear.
Basically, if you take a STD, you better stick with the assaults and keep a light hunter nearby. If you take an XL, you stand a chance at actually defending yourself properly at the expense of the high associated risk.
#5
Posted 17 February 2015 - 03:10 AM
Tarogato, on 16 February 2015 - 11:20 PM, said:
- Their legs if they're running ACs
- Their backs if I can get to them.
If they run an XL, they stand a chance at turning around in time and dispatching me.
- Their side torsos if I can't get behind them.
If they run a STD, they're slow, so I can hover around the side that I blew off and they can't bring their remaining gun to bear.
Basically, if you take a STD, you better stick with the assaults and keep a light hunter nearby. If you take an XL, you stand a chance at actually defending yourself properly at the expense of the high associated risk.
Well, it doesn't matter if they're running an xl or standard engine, as XL's are no faster. What matters is engine rating. If you're running a 250+ engine (most people, regardless of XL/STD) you'll have no trouble tracking lights.
#6
Posted 17 February 2015 - 04:26 AM
Wintersdark, on 17 February 2015 - 03:10 AM, said:
I think he implicit refering to that JM with XL engines have higher rating, which i would say is true for mine most are 280+ with xl and 245 - 260 with std. Its also relevant to differentiate locust from other lights, they are a bit more nimble so i am not 100% sure a JM that is taking a bit of fire or is standing in some poor terrain will fare well against one of those little punks.
#7
Posted 17 February 2015 - 04:41 AM
http://mwo.smurfy-ne...a93b266fb119a87
If your lucky enough to survive to a short range firefight you just hold that alpha strike button down and lay into the nearest exposed heavily damaged mech you will find you take chunks out of them pretty quickly. If you prefer you can swap out the MPL for LPL and sacrifice some heatsinks but i don't find it heat efficient enough for sustained DPS. Plus it's relatively cheap.
Edited by mad kat, 17 February 2015 - 04:42 AM.
#8
Posted 17 February 2015 - 04:53 AM
#9
Posted 17 February 2015 - 05:21 AM
#10
Posted 17 February 2015 - 05:45 AM
XLs got me dead quicker.
STD is tougher but the DD cannot carry much.
6MG & 2 LL/LPL is only good at range early then moving in later in the match but you have to know timing based on how the match goes.
Only other build that worked is 2 UAC & 2 ML but it is slow. Cannot run 3+ UAC without XL.
#11
Posted 17 February 2015 - 01:53 PM
#12
Posted 17 February 2015 - 10:53 PM
Wintersdark, on 17 February 2015 - 03:10 AM, said:
#13
Posted 18 February 2015 - 12:26 AM
Tarogato, on 17 February 2015 - 10:53 PM, said:
#14
Posted 19 February 2015 - 12:33 PM
#15
Posted 19 February 2015 - 05:28 PM
#16
Posted 19 February 2015 - 09:05 PM
When you begin to think about STD engines and 'brawly' set ups then you're starting to venture into territory where other mechs will outshine you, other mechs that are better suited to brawling with STD engines like Hunchbacks,Thunderbolts, Cataphracts.
I've had all of my highest damage games in a Jager with XL engines and learning to stick a bit closer to the group, or at least being very aware of good cover to use to your advantage. Note: if you are thinking about building your Jager for CW then things change. In CW I would indeed recommend a STD engine and a long range build because you can still do a sh!t ton of damage if you're patient enough.
Advanced seismic module helps when you're near the back of the pack being tracked by a light. Watching your minimap like a hawk also helps . I have light and medium mechs that can get out of hot situations but the Jager is one of the least forgiving when you lose sight of your assaults.
#17
Posted 19 February 2015 - 11:48 PM
My jm6 is running a std engine now with 4xerll and 4xmg.
#20
Posted 07 March 2015 - 09:05 AM
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