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Where my black knight at?


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#41 Paladyne

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Posted 17 July 2012 - 02:25 PM

http://www.solaris7....nfo.asp?ID=1050

View PostKael Tropheus, on 10 July 2012 - 10:57 AM, said:

I prefer the Star League era art, the MW4 version looks like an ugly Crusader mech. Um they are not exactly common in the IS in this time period, someone might open a new factory at some point using the Helm Core info, but last I read, the only ones left are the ones that remain running from the Star League which isnt many. Might as well have a Flashman or a Thug, about the same numbers still up and moving. While I like the original artwork of them and wouldnt mind seeing one of those at some point, for now there are dozens of current mechs that still need to get in the game.


Kong Interstellar re-engineered it and put it back into production as the BL-7-KNT after the first sucession war.

from that point on they have never been able to meet demand with produtcion.

BL-9-KNT is too new for our time period at the moment. but the BL6 and BL7 would have been very common.

#42 Paladyne

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Posted 24 July 2012 - 04:59 PM

Still no black knight

*pouts*

we have mechs that are argueably nominally feasible combat units, yet one of the best ever put in natively to Battletech is still being overlooked.


*sad eyes kittsys need knights*

#43 Mechsniper

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Posted 24 July 2012 - 08:29 PM

+1 for wanting to see the knight in game. I loved the MW4 version, but could live without a jump jet option.

#44 Bishop Steiner

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Posted 24 July 2012 - 08:38 PM

I dropped it off with the good folk at "Pimp My Ride" TO ADD SOME SPINNERS AND FUZZY DICE TO IT.

#45 Irish79

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Posted 24 July 2012 - 09:06 PM

View PostBishop Steiner, on 24 July 2012 - 08:38 PM, said:

I dropped it off with the good folk at "Pimp My Ride" TO ADD SOME SPINNERS AND FUZZY DICE TO IT.

wat u should saiz is "I ditched the junk dis day with da BOYZ from PMR so they could add some shiznit spin n fuzz to that ride afore my cuz ever ride dat!





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