WarmasterRaptor, on 25 November 2015 - 10:31 AM, said:
Well, for one asking to NOT generalize, your doing it quite well saying PUGs never use VOIP.
Reference where I said "
never" because I can't seem to find that statement. Also "
never" hasn't been implied by myself at all in this thread.
WarmasterRaptor, on 25 November 2015 - 10:31 AM, said:
I've been in plenty of matches were communication was great and efficient, using only VOIP.
I err on the side of a good game that is immersive. That is my stance.
WarmasterRaptor, on 25 November 2015 - 10:31 AM, said:
I also been in matches were comms were completely absent but people were just symbiotic and understood the flow of the battle.
As have we all since closed beta, and I have seen the differences over time in how certain decisions are made against the community.
WarmasterRaptor, on 25 November 2015 - 10:31 AM, said:
I know you're discussing comms, that the point I'm against...
I absolutely don't get how you imagine I'm generalizing stuff and think I'm saying that teamspeak users will be hopeless.
You're so far off the track I just can't understand how you interpreted my words like that.
No need to hurl abusive context. If you weren't generalizing and meant your statement for the discussion of VOIP or 'comms' or Teamspeak I addressed that already.
WarmasterRaptor, on 25 November 2015 - 10:31 AM, said:
The only thing, and I'm repeating myself, is that teamspeak (external program) users won't care if they get a comm status effect in-game compared to the players NOT on teamspeak, only using the ingame VOIP.
Well I suppose I have to repeat myself as well;
m, on 22 May 2015 - 11:29 PM, said:
Well I never said external programs should be ignored.
If a group or unit chooses to ruin their immersion with the inclusion of this one bit of a feature toward VOIP, then like I said, so be it. It's their choice.
Anyone who finds the game too easy should be for a VOIP inclusion for immersion of some sort. Sure there are people who need their hand held to a certain degree in this game, but in no way should we ignore the existing player base's needs for wanting to improve the game.
External programs for VOIP aside, improving the game's immersion by any means necessary, should be on top of the list of things that are needed for this game as this game was designed from an in-depth simulation RPG.
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WarmasterRaptor, on 25 November 2015 - 10:31 AM, said:
Do you understand that point? Or I need to reword it ?
You point has been mentioned already by another user and answered further up the page which I addressed already.
Look, I support all the brainstorming here. I also enjoy the discussions, because we are at least discussing what we know this game lacks and how many users stand with agreement and disagreement.
But you have to keep in mind, it's not just myself that feels VOIP should be affected by, at the very least, weapons. I initially suggested that certain things should only be affected on the EXTREME RARE OCCURANCE when the head goes into Orange or Red. These are RANDOM occurances, as well as being extremely rare eventualities. I think maybe about half a dozen times I have been in that position in my entire time while playing this game since closed beta.
The game has to grow and become more immersive or else it just gets boring. We can't wait until it gets boring to suggest how it should be improved. That's the whole point of the Test Server as well.